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\section{wxPython overview}\label{wxpython}
%\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
%\setfooter{\thepage}{}{}{}{}{\thepage}%

This topic was written by Robin Dunn, author of the wxPython wrapper.

%----------------------------------------------------------------------
\subsection{What is wxPython?}\label{wxpwhat}

wxPython is a blending of the wxWidgets GUI classes and the
\urlref{Python}{http://www.python.org/} programming language.

\wxheading{Python}

So what is Python?  Go to
\urlref{http://www.python.org}{http://www.python.org} to learn more,
but in a nutshell Python is an interpreted,
interactive, object-oriented programming language. It is often
compared to Tcl, Perl, Scheme or Java.

Python combines remarkable power with very clear syntax. It has
modules, classes, exceptions, very high level dynamic data types, and
dynamic typing. There are interfaces to many system calls and
libraries, and new built-in modules are easily written in C or
C++. Python is also usable as an extension language for applications
that need a programmable interface.

Python is copyrighted but freely usable and distributable, even for
commercial use.

\wxheading{wxPython}

wxPython is a Python package that can be imported at runtime that
includes a collection of Python modules and an extension module
(native code). It provides a series of Python classes that mirror (or
shadow) many of the wxWidgets GUI classes. This extension module
attempts to mirror the class hierarchy of wxWidgets as closely as
possible. This means that there is a wxFrame class in wxPython that
looks, smells, tastes and acts almost the same as the wxFrame class in
the C++ version.

wxPython is very versatile. It can be used to create standalone GUI
applications, or in situations where Python is embedded in a C++
application as an internal scripting or macro language.

Currently wxPython is available for Win32 platforms and the GTK
toolkit (wxGTK) on most Unix/X-windows platforms. See the wxPython
website \urlref{http://wxPython.org/}{http://wxPython.org/} for
details about getting wxPython working for you.

%----------------------------------------------------------------------
\subsection{Why use wxPython?}\label{wxpwhy}

So why would you want to use wxPython over just C++ and wxWidgets?
Personally I prefer using Python for everything. I only use C++ when I
absolutely have to eke more performance out of an algorithm, and even
then I usually code it as an extension module and leave the majority
of the program in Python.

Another good thing to use wxPython for is quick prototyping of your
wxWidgets apps. With C++ you have to continuously go though the
edit-compile-link-run cycle, which can be quite time consuming. With
Python it is only an edit-run cycle. You can easily build an
application in a few hours with Python that would normally take a few
days or longer with C++. Converting a wxPython app to a C++/wxWidgets app
should be a straight forward task.

%----------------------------------------------------------------------
\subsection{Other Python GUIs}\label{wxpother}

There are other GUI solutions out there for Python.

\wxheading{Tkinter}

Tkinter is the de facto standard GUI for Python. It is available
on nearly every platform that Python and Tcl/TK are. Why Tcl/Tk?
Well because Tkinter is just a wrapper around Tcl's GUI toolkit, Tk.
This has its upsides and its downsides...

The upside is that Tk is a pretty versatile toolkit. It can be made
to do a lot of things in a lot of different environments. It is fairly
easy to create new widgets and use them interchangeably in your
programs.

The downside is Tcl. When using Tkinter you actually have two
separate language interpreters running, the Python interpreter and the
Tcl interpreter for the GUI. Since the guts of Tcl is mostly about
string processing, it is fairly slow as well. (Not too bad on a fast
Pentium II, but you really notice the difference on slower machines.)

It wasn't until the latest version of Tcl/Tk that native Look and
Feel was possible on non-Motif platforms. This is because Tk
usually implements its own widgets (controls) even when there are
native controls available.

Tkinter is a pretty low-level toolkit. You have to do a lot of work
(verbose program code) to do things that would be much simpler with a higher
level of abstraction.

\wxheading{PythonWin}

PythonWin is an add-on package for Python for the Win32 platform. It
includes wrappers for MFC as well as much of the Win32 API. Because
of its foundation, it is very familiar for programmers who have
experience with MFC and the Win32 API. It is obviously not compatible
with other platforms and toolkits. PythonWin is organized as separate
packages and modules so you can use the pieces you need without having
to use the GUI portions.

\wxheading{Others}

There are quite a few other GUI modules available for Python, some in
active use, some that haven't been updated for ages. Most are simple
wrappers around some C or C++ toolkit or another, and most are not
cross-platform compatible. See \urlref{this link}{http://www.python.org/download/Contributed.html\#Graphics}
for a listing of a few of them.

%----------------------------------------------------------------------
\subsection{Using wxPython}\label{wxpusing}

\wxheading{First things first...}

I'm not going to try and teach the Python language here. You can do
that at the \urlref{Python Tutorial}{http://www.python.org/doc/tut/tut.html}.
I'm also going to assume that you know a bit about wxWidgets already,
enough to notice the similarities in the classes used.

Take a look at the following wxPython program. You can find a similar
program in the {\tt wxPython/demo} directory, named {\tt DialogUnits.py}. If your
Python and wxPython are properly installed, you should be able to run
it by issuing this command:

\begin{indented}{1cm}
    {\bf\tt python DialogUnits.py}
\end{indented}

\hrule

\begin{verbatim}
001: ## import all of the wxPython GUI package
002: from wxPython.wx import *
003:
004: ## Create a new frame class, derived from the wxPython Frame.
005: class MyFrame(wxFrame):
006:
007:     def __init__(self, parent, id, title):
008:         # First, call the base class' __init__ method to create the frame
009:         wxFrame.__init__(self, parent, id, title,
010:                          wxPoint(100, 100), wxSize(160, 100))
011:
012:         # Associate some events with methods of this class
013:         EVT_SIZE(self, self.OnSize)
014:         EVT_MOVE(self, self.OnMove)
015:
016:         # Add a panel and some controls to display the size and position
017:         panel = wxPanel(self, -1)
018:         wxStaticText(panel, -1, "Size:",
019:                      wxDLG_PNT(panel, wxPoint(4, 4)),  wxDefaultSize)
020:         wxStaticText(panel, -1, "Pos:",
021:                      wxDLG_PNT(panel, wxPoint(4, 14)), wxDefaultSize)
022:         self.sizeCtrl = wxTextCtrl(panel, -1, "",
023:                                    wxDLG_PNT(panel, wxPoint(24, 4)),
024:                                    wxDLG_SZE(panel, wxSize(36, -1)),
025:                                    wxTE_READONLY)
026:         self.posCtrl = wxTextCtrl(panel, -1, "",
027:                                   wxDLG_PNT(panel, wxPoint(24, 14)),
028:                                   wxDLG_SZE(panel, wxSize(36, -1)),
029:                                   wxTE_READONLY)
030:
031:
032:     # This method is called automatically when the CLOSE event is
033:     # sent to this window
034:     def OnCloseWindow(self, event):
035:         # tell the window to kill itself
036:         self.Destroy()
037:
038:     # This method is called by the system when the window is resized,
039:     # because of the association above.
040:     def OnSize(self, event):
041:         size = event.GetSize()
042:         self.sizeCtrl.SetValue("%s, %s" % (size.width, size.height))
043:
044:         # tell the event system to continue looking for an event handler,
045:         # so the default handler will get called.
046:         event.Skip()
047:
048:     # This method is called by the system when the window is moved,
049:     # because of the association above.
050:     def OnMove(self, event):
051:         pos = event.GetPosition()
052:         self.posCtrl.SetValue("%s, %s" % (pos.x, pos.y))
053:
054:
055: # Every wxWidgets application must have a class derived from wxApp
056: class MyApp(wxApp):
057:
058:     # wxWidgets calls this method to initialize the application
059:     def OnInit(self):
060:
061:         # Create an instance of our customized Frame class
062:         frame = MyFrame(NULL, -1, "This is a test")
063:         frame.Show(true)
064:
065:         # Tell wxWidgets that this is our main window
066:         self.SetTopWindow(frame)
067:
068:         # Return a success flag
069:         return true
070:
071:
072: app = MyApp(0)     # Create an instance of the application class
073: app.MainLoop()     # Tell it to start processing events
074:
\end{verbatim}
\hrule

\wxheading{Things to notice}

\begin{enumerate}\itemsep=11pt
\item At line 2 the wxPython classes, constants, and etc. are imported
into the current module's namespace. If you prefer to reduce
namespace pollution you can use "{\tt from wxPython import wx}" and
then access all the wxPython identifiers through the wx module, for
example, "{\tt wx.wxFrame}".
\item At line 13 the frame's sizing and moving events are connected to
methods of the class. These helper functions are intended to be like
the event table macros that wxWidgets employs. But since static event
tables are impossible with wxPython, we use helpers that are named the
same to dynamically build the table. The only real difference is
that the first argument to the event helpers is always the window that
the event table entry should be added to.
\item Notice the use of {\tt wxDLG\_PNT} and {\tt wxDLG\_SZE} in lines 19
- 29 to convert from dialog units to pixels. These helpers are unique
to wxPython since Python can't do method overloading like C++.
\item There is an {\tt OnCloseWindow} method at line 34 but no call to
EVT\_CLOSE to attach the event to the method. Does it really get
called?  The answer is, yes it does. This is because many of the
{\em standard} events are attached to windows that have the associated
{\em standard} method names. I have tried to follow the lead of the
C++ classes in this area to determine what is {\em standard} but since
that changes from time to time I can make no guarantees, nor will it

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