?? gameworld.java~1~
字號:
package paopao;
import javax.microedition.lcdui.*;
import java.util.Hashtable;
import java.io.InputStream;
import com.nokia.mid.ui.*;
public class GameWorld extends FullCanvas implements Runnable{
final int screenW = getWidth();
final int screenH = getHeight();
final int paintW = 128;
final int paintH = 208 - 3;
final int orgX = 7;
final int orgY = 3;
final int midX = paintW / 2;
final int midY = paintH / 2;
//score
int score;
//Thread
boolean killThread = false;
boolean pauseThread = false;
boolean overThread = false;
int overCount;
Thread thread = null;
int interval = 50;
//hardlevel setting
int hardLevel;
final int EASY = 9;
final int MIDDLE = 8;
final int HARD = 6;
int shakeAt; //when ball shooted number equals or more then it shakes
boolean shaking = false;
int shakeOffX[];
// top press
int pressCount; //round intervals per top down count
int shakeCount;
int nowTop;
//angle
int angle = 90;
int _angle = 6;
int angleSinValue;
int angleCosValue;
//paopao
int nextOneColor;
int toBeShootColor;
int isMovingColor;
boolean isMoving = false; //擊出的球是否處于運動過程中
int shootAngle;
int v = 10;
int timeCount;
final int effectiveR = 8;
final int localStand = 6;
int startX;
int startY;
int nowX;
int nowY;
boolean hitted = false;
int hittedI;
int hittedJ;
//falling
int fallingNum ;
int[][] fallingPara;
int fallingV = 8;
//time
//round
int[][] roundPara;
int roundCount; //read roundPara from map.txt & count
boolean roundStart = true;
int roundStartCount;
int round = 1;
//
int disappearCount;
/** Constructor */
public GameWorld(int hardLevel) {
this.hardLevel = hardLevel;
try {
jbInit();
}
catch(Exception e) {
e.printStackTrace();
}
}
protected void show()
{
if(thread == null)
thread = new Thread(this);
thread.start();
}
/**Component initialization*/
private void jbInit() throws Exception {
roundPara = new int[11][8];
this.readroundPara();
switch(hardLevel)
{
case EASY:
shakeAt = 6;
break;
case MIDDLE:
shakeAt = 5;
break;
case HARD:
shakeAt = 4;
break;
default:
break;
}
toBeShootColor = 1 + Math.abs(Resource.random.nextInt() % 8);
nextOneColor = 1 + Math.abs(Resource.random.nextInt() % 8);
fallingPara = new int[50][3];
shakeOffX = new int[]{1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1};
// Set up this Displayable to listen to command events
// add the Exit command
}
private void readroundPara()
{
InputStream is = null;
try{
is = getClass().getResourceAsStream("/round.txt");
}
catch(Exception e)
{}
int symbol;
try{
while((symbol = is.read()) != -1)
{
if(symbol == '&')
{
roundCount ++;
if(roundCount == round)
{
for(int i = 0;i < 5;i ++)
is.read();
int symbol2;
int rowCount = 0;
int lineCount = 0;
while((symbol2 = is.read()) != '&')
{
if(symbol2 == '\r')
{
rowCount ++;
lineCount = 0;
is.read();
}
else roundPara[rowCount][lineCount ++] = (int)symbol2 - 48;
}
break;
}
}
}
}
catch(Exception ex)
{
}
}
private void nextPaoPao()
{
isMovingColor = toBeShootColor;
toBeShootColor = nextOneColor;
nextOneColor = 1 + Math.abs(Resource.random.nextInt() % 8);
}
protected void keyPressed(int keyCode)
{
if(!pauseThread)
{
if(keyCode == -6)
PaoPao.quitApp();
else if((keyCode == -5 || keyCode == 53) && isMoving == false)
shoot();
else if(keyCode == -3)
{
if(angle < 174)
angle += 6;
}
else if(keyCode == -4)
{
if(angle > 6)
angle -= 6;
}
else if(keyCode == -1)
{
if(angle == 90)
return;
angle = (angle > 90 ? angle - 6 : angle + 6);
}
} //if(!pauseThread)
}
/**Handle command events*/
synchronized private void shoot()
{
//pressCount ++;
//pressCount %= hardLevel;
//if(pressCount >= shakeAt)
//shaking = true;
//if(pressCount == 0)
//topDown();
startX = 71 - orgX;
startY = 170 - orgY;
nowX = startX;
nowY = startY;
shootAngle = angle;
angleSinValue = Resource.getSinAngleValue(shootAngle);
angleCosValue = Resource.getCosAngleValue(shootAngle);
isMoving = true;
timeCount = 0;
nextPaoPao();
}
private void topDown()
{
nowTop ++;
shaking = false;
}
public void run()
{
while(!killThread)
{
if(!pauseThread)
{
if(!overThread)
{
if(roundStart)
{
roundStartCount ++;
if(roundStartCount >= 48)
{
roundStartCount = 0;
roundStart = false;
}
}
if(isMoving) //被擊出的球處于運動狀態(tài)中
{
paoPaoMoving();
}
Falling();
if(disappearCount > 0)
{
disappearCount --;
if(disappearCount == 0)
for(int i = 0;i < 10;i ++)
for(int j = 0;j < (i % 2 == 0 ? 8 : 7);j ++)
{
if(roundPara[i][j] > 8 && roundPara[i][j] < 17)
roundPara[i][j] = 0;
}
}
if(shaking)
{
shakeCount ++;
shakeCount %= 16;
}
try
{
repaint();
thread.sleep(interval);
}
catch(Exception ex){}
} //if(!overThread)
//overCount ++;
// if(overCount >= paintH - nowTop * 14)
// killThread = true;
}
} //while(!killThread)
//System.out.println("killThread = "+ killThread);
this.serviceRepaints();
System.gc();
PaoPao.shiftCanvas(PaoPao.MENU_ID,0);
}
private void Falling()
{
if(fallingNum > 0)
{
for(int i = 0;i < fallingNum;i ++)
{
fallingPara[i][2] += fallingV;
}
}
for(int i = 0;i < fallingNum;i ++)
{
if(fallingPara[i][2] > paintH + 8)
{
for(int j = i;j < fallingNum - 1;j ++)
{
fallingPara[j][0] = fallingPara[j + 1][0];
fallingPara[j][1] = fallingPara[j + 1][1];
fallingPara[j][2] = fallingPara[j + 1][2];
}
fallingNum--;
}
}
}
private void paoPaoMoving()
{
int posX = 0;
int posY = 0;
int preX;
int preY;
int pre_x;
int pre_y;
preX = nowX;
preY = nowY;
pre_x = nowX;
pre_y = nowY;
if(hitted)
{
hitted = !hitted;
dealWithHit(hittedI,hittedJ);
return;
}
timeCount ++;
posX = startX + (timeCount * v) * angleCosValue / 100000;
posY = startY - (timeCount * v) * angleSinValue / 100000;
while(true)
{
if(posX - 8 < 0)
{
startX = 8;
startY = nowY;
nowX = 8;
timeCount = 0;
angleCosValue = 0 - angleCosValue;
//timeCount ++;
break;
}
else if(posX + 8 > paintW)
{
startX = paintW - 8;
startY = nowY;
nowX = paintW - 8;
timeCount = 0;
angleCosValue = 0 - angleCosValue;
//timeCount ++;
break;
}
else if(posY - 8 <= 0) //reach the top
{
this.roundPara[0][posX / 16] = isMovingColor;
nowX = posX;
nowY = 8;
checkConnect(0,nowX / 16,isMovingColor);
if(checkDisappear())
checkFall();
isMoving = false;
return;
}
else
{
nowX = posX;
nowY = posY;
break;
}
}
if(nowY == 8)
return;
for(int i = 0;i < 10; i ++)
{
if(i % 2 == 0)
{
for(int j = 0;j < 8;j ++)
{
if(isCollided(nowX,nowY,j * 16 + 8,i * 14 + 8) && roundPara[i][j] > 0 && roundPara[i][j] < 9)
{
for(int m = 1;m <= v;m ++)
{
preX = startX + ((timeCount - 1) * v + m) * angleCosValue / 100000;
preY = startY - ((timeCount - 1) * v + m) * angleSinValue / 100000;
if(isCollided(preX,preY,j * 16 + 8,i * 14 + 8))
{
hitted = true;
nowX = preX;
nowY = preY;
hittedI = i;
hittedJ = j;
break;
}
}
return;
}
}
}
else if(i % 2 == 1)
{
for(int j = 0;j < 7; j ++)
{
if(isCollided(nowX,nowY,8 + j * 16 + 8,i * 14 + 8) && roundPara[i][j] > 0 && roundPara[i][j] < 9)
{
for(int m = 1;m <= v;m ++)
{
preX = startX + ((timeCount - 1) * v + m) * angleCosValue / 100000;
preY = startY - ((timeCount - 1) * v + m) * angleSinValue / 100000;
if(isCollided(preX,preY,8 + j * 16 + 8,i * 14 + 8))
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