?? playctrlpannel.h
字號:
#if !defined(AFX_PLAYCTRLPANNEL_H__0D11702E_4BD1_4C43_BB11_5A1AEC95C803__INCLUDED_)
#define AFX_PLAYCTRLPANNEL_H__0D11702E_4BD1_4C43_BB11_5A1AEC95C803__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// PlayCtrlPannel.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CPlayCtrlPannel dialog
class CPlayCtrlPannel : public CDialog
{
// Construction
public:
CPlayCtrlPannel(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CPlayCtrlPannel)
enum { IDD = IDD_PANNEL_PLAYCTRL };
CSliderCtrl m_play_position;
UINT m_play_frame;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPlayCtrlPannel)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CPlayCtrlPannel)
virtual BOOL OnInitDialog();
afx_msg void OnReleasedcapturePlayPosition(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnCtrlPlay();
afx_msg void OnCtrlPlaystop();
afx_msg void OnCtrlStepplay();
afx_msg void OnCtrlPlayfast();
afx_msg void OnCtrlPlayslow();
afx_msg void OnCtrlFramecontrol();
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
void StartPlay();
void StopPlay();
private:
BOOL m_bPlay;
CBrush m_myBrush;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PLAYCTRLPANNEL_H__0D11702E_4BD1_4C43_BB11_5A1AEC95C803__INCLUDED_)
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