?? animate.h
字號:
#if !defined(AFX_ANIMATE_H__58BE84CD_860E_11D1_BBFD_444553540000__INCLUDED_)
#define AFX_ANIMATE_H__58BE84CD_860E_11D1_BBFD_444553540000__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// Animate.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CAnimate dialog
class CAnimate : public CPropertyPage
{
DECLARE_DYNCREATE(CAnimate)
// Construction
public:
CAnimate();
~CAnimate();
// Dialog Data
//{{AFX_DATA(CAnimate)
enum { IDD = IDD_TAB1_DLG };
CButton m_flashlightrun;
CButton m_flashlightplay;
CButton m_filecopyrun;
CButton m_filecopyplay;
CButton m_dillorun;
CButton m_dilloplay;
CAnimateCtrl m_flashlight;
CAnimateCtrl m_filecopy;
CAnimateCtrl m_armadillo;
bool m_dillorunning;
bool m_flashlightrunning;
bool m_filecopyrunning;
//}}AFX_DATA
// Overrides
// ClassWizard generate virtual function overrides
//{{AFX_VIRTUAL(CAnimate)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CAnimate)
virtual BOOL OnInitDialog();
afx_msg void OnDilloplay();
afx_msg void OnDillorun();
afx_msg void OnFlashlightplay();
afx_msg void OnFlashlightrun();
afx_msg void OnFilecopyplay();
afx_msg void OnFilecopyrun();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_ANIMATE_H__58BE84CD_860E_11D1_BBFD_444553540000__INCLUDED_)
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