?? gamescreen.java
字號:
import java.util.Random;
import javax.microedition.lcdui.*;
public class GameScreen
{
public GameScreen(GameCanvas gamecanvas)
{
font = Font.getDefaultFont();
ScreenID = 0;
westLink = 1;
eastLink = 2;
northLink = 3;
southLink = 4;
mapID = 5;
tileset = new byte[MAX_TILEX][MAX_TILEY];
bgset = new byte[MAX_BGX][MAX_BGY];
hstatus = 7;
hdir = 3;
hyspeed = 3;
hxspeed = 5;
hcbox = new int[2][2];
maxhlife = 5;
hdie = -1;
hobjon = false;
hobjidx = 0;
hjumptype = 0;
maxmagic = 0;
mcount = 0;
mdir = -1;
selectmagic = 0;
magictype = 0;
moninfo = new byte[4][13];
monpos = new int[4][4];
objinfo = new byte[4][7];
objpos = new int[4][2];
efftype = -1;
effcount = 0;
puzzle = new byte[7];
puzzleon = false;
exp = 0;
grade = 0;
scrinfo = new byte[6];
hidden = false;
g_status = 1;
loaded = false;
bossalive = false;
loadscr = 0;
loadidx = 0;
rock = -1;
pregame = 0;
mindex = 0;
mup = false;
actioncount = 0;
ingameEndmsg = false;
bgtilenum = 0;
bgdraw = 0;
bosson = false;
bossbullet = new int[3][3];
ItemFrame = 0;
Item_x1 = 0;
Item_y1 = 0;
ItemEff = 0;
musuk_time = 0;
stun_time = 0;
gc = gamecanvas;
highscore = gamecanvas.midlet.getHighscore();
if(Harry.SH < 128)
vy -= 16;
else
if(Harry.SH % 16 == 0)
vy += 16;
}
public void newGame()
{
rm.tnum = rm.bglvl = rm.btype = rm.bgorder = -1;
stage = 0;
mapid = 0;
score = 0;
beans = 0;
grade = 0;
exp = 0;
hlife = maxhlife = 5;
maxmagic = 0;
bossalive = true;
bosson = false;
gc.status = 2;
g_status = 8;
loadidx = loadscr = 0;
scene = 0;
hSlot[0] = 2;
hSlot[1] = hSlot[2] = hSlot[3] = hSlot[4] = hSlot[5] = hSlot[6] = hSlot[7] = hSlot[8] = hSlot[9] = 0;
}
public void startLevel(byte byte0)
{
stage = byte0;
mapid = 0;
bossalive = true;
bosson = false;
hlife = maxhlife;
if(hSlot[0] < 3)
hSlot[0] = 2;
startcount = 15;
g_status = 8;
loadidx = loadscr = 0;
gc.status = 2;
}
public void loadGame(int l)
{
rm.tnum = rm.bglvl = rm.btype = rm.bgorder = -1;
stage = (byte)gc.midlet.getStagenum(l);
mapid = (byte)gc.midlet.getMapid(l);
score = gc.midlet.getSlotscore(l);
beans = gc.midlet.getBeans(l);
maxmagic = (byte)gc.midlet.getSaveorder(l);
hlife = (byte)gc.midlet.getLife(l);
grade = (byte)gc.midlet.getGrade(l);
hx = gc.midlet.getHx(l);
hy = gc.midlet.getHy(l);
if(hx == 0)
hx = 10;
if(hy == 0)
hy = Harry.SH - 16;
prehx = hx;
prehy = hy;
exp = gc.midlet.getExp(l);
gc.midlet.getItems(l, hSlot);
loaded = true;
bossalive = true;
bosson = false;
g_status = 8;
loadidx = loadscr = 1;
gc.status = 2;
if(mapid == 0)
loadscr = 0;
}
public void initLevel(byte byte0, byte byte1, byte byte2)
{
hidden = byte0 == 14;
rm.loadLevel(byte0, byte2);
lvldata = rm.getLevelData(byte0);
scrinfo = lvldata[0];
for(int l = 0; l < lvldata.length; l++)
{
if(lvldata[l][mapID] != byte1)
continue;
scrinfo = lvldata[l];
break;
}
if(loaded)
{
loaded = false;
musuk_time = 30;
} else
{
hx = 10;
hy = Harry.SH - 16;
}
hxspeed = hyspeed = 0;
hdir = 3;
selectmagic = 0;
setHarryAnim((byte)0);
makeScr(scrinfo[mapID]);
g_status = 2;
}
private boolean nextMap(byte byte0)
{
if(bossstagechk())
return false;
byte byte1 = -1;
switch(byte0)
{
case 2: // '\002'
byte1 = scrinfo[westLink];
break;
case 3: // '\003'
byte1 = scrinfo[eastLink];
break;
case 0: // '\0'
byte1 = scrinfo[northLink];
break;
case 1: // '\001'
byte1 = scrinfo[southLink];
break;
}
boolean flag = false;
for(int l = 0; l < lvldata.length && !flag; l++)
if(byte1 == lvldata[l][ScreenID])
{
flag = true;
scrinfo = lvldata[l];
makeScr(scrinfo[mapID]);
}
return flag;
}
public boolean bossstagechk()
{
boolean flag = true;
if(bossalive)
{
if((stage != 0 || mapid != 34) && (stage != 1 || mapid != 38) && (stage != 2 || mapid != 41) && (stage != 3 || mapid != 47) && (stage != 4 || mapid != 47) && (stage != 5 || mapid != 47) && (stage != 6 || mapid != 46))
flag = false;
} else
{
flag = false;
}
return flag;
}
private void makeScr(byte byte0)
{
Graphics g = gc.offimg.getGraphics();
mapid = byte0;
loadMapData(byte0);
GameScreen _tmp = this;
if(GameCanvas.bg == 1)
{
for(int l = 0; l < bgset.length; l++)
{
for(int j1 = 0; j1 < bgset[l].length; j1++)
if(bgset[l][j1] > -1 && bgset[l][j1] < rm.ntile[rm.leveltile[stage]].length)
{
tx = hidden ? ((int) (rm.htile[rm.leveltile[stage]])) : ((int) (rm.ntile[rm.leveltile[stage]][bgset[l][j1]]));
drawImage(g, rm.getBg(stage, 0, tx / 6), rm.getImageCoord(tx % 6, 16, 16), l * 16, j1 * 16);
}
}
} else
{
g.setClip(0, 0, Harry.SW, Harry.SH);
g.setColor(rm.hcol[rm.leveltile[stage]]);
g.fillRect(0, 0, Harry.SW, Harry.SH);
}
for(int i1 = 0; i1 < tileset.length; i1++)
{
for(int k1 = 0; k1 < tileset[i1].length; k1++)
if(tileset[i1][k1] != -1 && tileset[i1][k1] != 11)
drawImage(g, rm.getBg(stage, 1, tileset[i1][k1] / 6), rm.getImageCoord(tileset[i1][k1] % 6, 16, 16), i1 * 16, k1 * 16);
}
if(stage == 4 && mapid == 0)
maxmagic = 4;
if(bossalive)
if(stage == 0 && mapid == 34)
createBoss(0);
else
if(stage == 1 && mapid == 38)
createBoss(1);
else
if(stage == 2 && mapid == 41)
createBoss(2);
else
if(stage == 3 && mapid == 47)
createBoss(3);
else
if(stage == 4 && mapid == 47)
createBoss(4);
else
if(stage == 5 && mapid == 47)
createBoss(5);
else
if(stage == 6 && mapid == 46)
createBoss(6);
}
private void loadMapData(byte byte0)
{
effalive = false;
magicalive = false;
changeMap(rm.getMapData(byte0, (byte)1), tileset);
GameScreen _tmp = this;
if(GameCanvas.bg == 1)
changeMap(rm.getMapData(byte0, (byte)0), bgset);
objinfo[0][1] = objinfo[1][1] = objinfo[2][1] = objinfo[3][1] = -1;
objnum = 0;
pnum = 0;
pidx = 0;
byte abyte0[][] = rm.getMapData(byte0, (byte)2);
for(int l = 0; l < abyte0.length; l++)
if(abyte0[l][1] != 0 && objnum < objinfo.length)
{
objnum++;
objinfo[objnum - 1][0] = abyte0[l][0];
objinfo[objnum - 1][1] = 1;
objinfo[objnum - 1][2] = objimgidx[abyte0[l][0]];
objinfo[objnum - 1][3] = 0;
objinfo[objnum - 1][4] = 1;
objinfo[objnum - 1][5] = -1;
objinfo[objnum - 1][6] = (byte)l;
objpos[objnum - 1][0] = (abyte0[l][2] + mdx) * 16;
objpos[objnum - 1][1] = (abyte0[l][3] + mdy + 1) * 16 - rm.objCoord[objinfo[objnum - 1][2]][3];
switch(objinfo[objnum - 1][0])
{
case 2: // '\002'
case 3: // '\003'
case 6: // '\006'
case 14: // '\016'
case 16: // '\020'
case 17: // '\021'
default:
break;
case 9: // '\t'
objinfo[objnum - 1][4] = (byte)(1 + getRandom(2));
break;
case 7: // '\007'
objinfo[objnum - 1][4] = (byte)(1 + getRandom(2));
break;
case 8: // '\b'
if(abyte0[l][1] == 1)
objinfo[objnum - 1][4] = 0;
break;
case 5: // '\005'
if(abyte0[l][1] == 1)
objinfo[objnum - 1][4] = 0;
break;
case 10: // '\n'
case 11: // '\013'
if(abyte0[l][1] == 1)
{
objinfo[objnum - 1][4] = 0;
pidx++;
tileset[objpos[objnum - 1][0] / 16][objpos[objnum - 1][1] / 16] = 11;
tileset[objpos[objnum - 1][0] / 16][objpos[objnum - 1][1] / 16 + 1] = 11;
}
break;
case 12: // '\f'
objinfo[objnum - 1][4] = 0;
break;
case 4: // '\004'
objinfo[objnum - 1][4] = pnum;
pnum++;
break;
case 13: // '\r'
if(abyte0[l][1] == 1)
{
objinfo[objnum - 1][1] = 1;
break;
}
if(abyte0[l][1] == 2)
objinfo[objnum - 1][1] = 0;
break;
case 0: // '\0'
objinfo[objnum - 1][2] = (byte)(objimgidx[0] + getRandom(3));
break;
case 15: // '\017'
prehx = hx = (abyte0[l][2] + mdx) * 16;
prehy = hy = (abyte0[l][3] + mdy + 1) * 16;
abyte0[l][1] = 0;
break;
case 1: // '\001'
case 18: // '\022'
objinfo[objnum - 1][0] = 1;
objinfo[objnum - 1][3] = (byte)getRandom(grade + 1);
if(objinfo[objnum - 1][3] > 5)
objinfo[objnum - 1][3] = 5;
objinfo[objnum - 1][2] = objimgidx[1];
break;
}
}
puzzleon = false;
if(pidx > 0 && pnum > 0)
{
if(pnum > 1)
pidx = (byte)(pnum * 2 + getRandom(2));
for(int i1 = 0; i1 < puzzle.length; i1++)
if(i1 < pidx)
puzzle[i1] = (byte)getRandom(pnum);
else
puzzle[i1] = -1;
pidx = 0;
puzzleon = true;
pcount = 30;
pnum = 0;
}
moninfo[0][1] = moninfo[1][1] = moninfo[2][1] = moninfo[3][1] = -1;
abyte0 = rm.getMapData(mapid, (byte)3);
for(int j1 = 0; j1 < abyte0.length; j1++)
if(abyte0[j1][1] == 1)
{
tx = (abyte0[j1][2] + mdx) * 16 + 8;
ty = (abyte0[j1][3] + mdy + 1) * 16 - 1;
if(abyte0[j1][0] == 3)
ty -= 7;
else
if(abyte0[j1][0] == 5)
ty -= 4;
else
if(abyte0[j1][0] == 7)
ty -= 4;
popMon(abyte0[j1][0], tx, ty);
}
}
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