?? chap26.lst
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listing 1
/* A minimal Windows 2000 skeleton. */
#include <windows.h>
LRESULT CALLBACK WindowFunc(HWND, UINT, WPARAM, LPARAM);
char szWinName[] = "MyWin"; /* name of window class */
int WINAPI WinMain(HINSTANCE hThisInst, HINSTANCE hPrevInst,
LPSTR lpszArgs, int nWinMode)
{
HWND hwnd;
MSG msg;
WNDCLASSEX wcl;
/* Define a window class. */
wcl.cbSize = sizeof(WNDCLASSEX);
wcl.hInstance = hThisInst; /* handle to this instance */
wcl.lpszClassName = szWinName; /* window class name */
wcl.lpfnWndProc = WindowFunc; /* window function */
wcl.style = 0; /* default style */
wcl.hIcon = LoadIcon(NULL, IDI_APPLICATION); /* large icon */
wcl.hIconSm = NULL; /* use small version of large icon */
wcl.hCursor = LoadCursor(NULL, IDC_ARROW); /* cursor style */
wcl.lpszMenuName = NULL; /* no class menu */
wcl.cbClsExtra = 0; /* no extra memory needed */
wcl.cbWndExtra = 0;
/* Make the window background white. */
wcl.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH);
/* Register the window class. */
if(!RegisterClassEx(&wcl)) return 0;
/* Now that a window class has been registered, a window
can be created. */
hwnd = CreateWindow(
szWinName, /* name of window class */
"Windows 2000 Skeleton", /* title */
WS_OVERLAPPEDWINDOW, /* window style - normal */
CW_USEDEFAULT, /* X coordinate - let Windows decide */
CW_USEDEFAULT, /* Y coordinate - let Windows decide */
CW_USEDEFAULT, /* width - let Windows decide */
CW_USEDEFAULT, /* height - let Windows decide */
NULL, /* no parent window */
NULL, /* no menu */
hThisInst, /* instance handle */
NULL /* no additional arguments */
);
/* Display the window. */
ShowWindow(hwnd, nWinMode);
UpdateWindow(hwnd);
/* Create the message loop. */
while(GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg); /* translate keyboard messages */
DispatchMessage(&msg); /* return control to Windows 2000 */
}
return msg.wParam;
}
/* This function is called by Windows 2000 and is passed
messages from the message queue.
*/
LRESULT CALLBACK WindowFunc(HWND hwnd, UINT message,
WPARAM wParam, LPARAM lParam)
{
switch(message) {
case WM_DESTROY: /* terminate the program */
PostQuitMessage(0);
break;
default:
/* Let Windows 2000 process any messages not specified in
the preceding switch statement. */
return DefWindowProc(hwnd, message, wParam, lParam);
}
return 0;
}
listing 2
DESCRIPTION 'Skeleton Program'
EXETYPE WINDOWS
CODE PRELOAD MOVEABLE DISCARDABLE
DATA PRELOAD MOVEABLE MULTIPLE
HEAPSIZE 8192
STACKSIZE 8192
EXPORTS WindowFunc
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