?? r_draw.h
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: r_draw.h,v 1.6 2001/03/13 22:14:20 stroggonmeth Exp $//// Copyright (C) 1993-1996 by id Software, Inc.// Portions Copyright (C) 1998-2000 by DooM Legacy Team.//// This program is free software; you can redistribute it and/or// modify it under the terms of the GNU General Public License// as published by the Free Software Foundation; either version 2// of the License, or (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.////// $Log: r_draw.h,v $// Revision 1.6 2001/03/13 22:14:20 stroggonmeth// Long time no commit. 3D floors, FraggleScript, portals, ect.//// Revision 1.5 2001/02/24 13:35:21 bpereira// no message//// Revision 1.4 2000/11/09 17:56:20 stroggonmeth// Hopefully fixed a few bugs and did a few optimizations.//// Revision 1.3 2000/11/02 17:50:09 stroggonmeth// Big 3Dfloors & FraggleScript commit!!//// Revision 1.2 2000/02/27 00:42:10 hurdler// fix CR+LF problem//// Revision 1.1.1.1 2000/02/22 20:32:32 hurdler// Initial import into CVS (v1.29 pr3)////// DESCRIPTION:// low level span/column drawer functions.////-----------------------------------------------------------------------------#ifndef __R_DRAW__#define __R_DRAW__#include "r_defs.h"// -------------------------------// COMMON STUFF FOR 8bpp AND 16bpp// -------------------------------extern byte* ylookup[MAXVIDHEIGHT];extern byte* ylookup1[MAXVIDHEIGHT];extern byte* ylookup2[MAXVIDHEIGHT];extern int columnofs[MAXVIDWIDTH];#ifdef HORIZONTALDRAW//Fab 17-06-98extern byte* yhlookup[MAXVIDWIDTH];extern int hcolumnofs[MAXVIDHEIGHT];#endif// -------------------------// COLUMN DRAWING CODE STUFF// -------------------------extern lighttable_t* dc_colormap;extern lighttable_t* dc_wcolormap; //added:24-02-98:WATER!extern int dc_x;extern int dc_yl;extern int dc_yh;extern int dc_yw; //added:24-02-98:WATER!extern fixed_t dc_iscale;extern fixed_t dc_texturemid;extern byte* dc_source; // first pixel in a column// translucency stuff hereextern byte* transtables; // translucency tables, should be (*transtables)[5][256][256]extern byte* dc_transmap;// translation stuff hereextern byte* translationtables;extern byte* dc_translation;extern struct r_lightlist_s* dc_lightlist;extern int dc_numlights;extern int dc_maxlights;extern struct wallportal_s* dc_wallportals;//Fix TUTIFRUTIextern int dc_texheight;// Portalsextern portal_t* dc_portal;// -----------------------// SPAN DRAWING CODE STUFF// -----------------------extern int ds_y;extern int ds_x1;extern int ds_x2;extern lighttable_t* ds_colormap;extern fixed_t ds_xfrac;extern fixed_t ds_yfrac;extern fixed_t ds_xstep;extern fixed_t ds_ystep;extern byte* ds_source; // start of a 64*64 tile imageextern byte* ds_transmap;// viewborder patches lump numbers#define BRDR_T 0#define BRDR_B 1#define BRDR_L 2#define BRDR_R 3#define BRDR_TL 4#define BRDR_TR 5#define BRDR_BL 6#define BRDR_BR 7extern int viewborderlump[8];// ------------------------------------------------// r_draw.c COMMON ROUTINES FOR BOTH 8bpp and 16bpp// ------------------------------------------------//added:26-01-98: called by SCR_Recalc() when video mode changesvoid R_RecalcFuzzOffsets (void);// Initialize color translation tables, for player rendering etc.void R_InitTranslationTables (void);void R_InitViewBuffer ( int width, int height );void R_InitViewBorder (void);void R_VideoErase ( unsigned ofs, int count );// Rendering function.void R_FillBackScreen (void);// If the view size is not full screen, draws a border around it.void R_DrawViewBorder (void);// -----------------// 8bpp DRAWING CODE// -----------------#ifdef HORIZONTALDRAW//Fab 17-06-98void R_DrawHColumn_8 (void);#endifvoid ASMCALL R_DrawColumn_8 (void);void ASMCALL R_DrawSkyColumn_8 (void);void ASMCALL R_DrawShadeColumn_8 (void); //smokie test..void ASMCALL R_DrawFuzzColumn_8 (void);void ASMCALL R_DrawTranslucentColumn_8 (void);void ASMCALL R_DrawTranslatedColumn_8 (void);void ASMCALL R_DrawSpan_8 (void);void R_DrawTranslucentSpan_8 (void);void R_DrawFogSpan_8 (void);void R_DrawFogColumn_8 (void); //SoM: Testvoid R_DrawColumnShadowed_8 (void);void R_DrawPortalColumn_8 (void);// ------------------// 16bpp DRAWING CODE// ------------------void ASMCALL R_DrawColumn_16 (void);void ASMCALL R_DrawSkyColumn_16 (void);void ASMCALL R_DrawFuzzColumn_16 (void);void ASMCALL R_DrawTranslucentColumn_16 (void);void ASMCALL R_DrawTranslatedColumn_16 (void);void ASMCALL R_DrawSpan_16 (void);// =========================================================================#endif // __R_DRAW__
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