?? animeffect.h
字號:
//
/*
Modified by 徐景周 2000.12
Modify by dsfy 2002.9
功能:對話框動畫效果顯示
*/
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_ANIMEFFECT_H__9AED4B93_0A83_4B4E_B6ED_1B3A133E2600__INCLUDED_)
#define AFX_ANIMEFFECT_H__9AED4B93_0A83_4B4E_B6ED_1B3A133E2600__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <windows.h>
enum AnimType {
AnimInit, AnimDraw, AnimErase, AnimTerm
};
struct AnimData
{
BOOL bOpen;
RECT rcScreen;
RECT rcWnd;
int iParameter;
int iAfterimages;
int iTotalSteps;
int iStep;
POINT ptRelRightTop;
POINT ptCenter;
HWND hWnd;
HDC hDC;
enum AnimType animType;
BYTE bBuffer[4000];
};
class AnimEffect
{
public:
enum EffectType {
Random=-1,
Spin=0,
Vortex,
ScatterGather,
Spike,
Fireworks
};
typedef BOOL (*EFFUNC)( AnimData * );
AnimEffect();
virtual ~AnimEffect();
void Setup( int iSteps, int iAfterimages, int iDelay = 10);
void Effect( EffectType effect );
void Open( const RECT &rcWnd );
void Close( const RECT &rcWnd );
//動態方框線顯示
void DrawWireRects(LPRECT lprcFrom, LPRECT lprcTo, UINT nMilliSecSpeed);
private:
void Defaults();
void ChooseFunc();
void Animate( AnimData &animData );
private:
RECT m_rcScreen;
int m_iParameter;
int m_iAfterimages;
int m_iTotalSteps;
int m_iDelay;
EffectType m_Effect;
EFFUNC m_Func;
RECT m_rcWnd;
POINT m_ptRelRightTop;
POINT m_ptCenter;
HWND m_hWnd;
HDC m_hDC;
HPEN m_hPen;
};
#endif // !defined(AFX_ANIMEFFECT_H__9AED4B93_0A83_4B4E_B6ED_1B3A133E2600__INCLUDED_)
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