?? text_private.h
字號:
/*********************************************************************
* SEGGER MICROCONTROLLER SYSTEME GmbH *
* Solutions for real time microcontroller applications *
**********************************************************************
* *
* (c) 1996 - 2007 SEGGER Microcontroller Systeme GmbH *
* *
* Internet: www.segger.com Support: support@segger.com *
* *
**********************************************************************
** emWin V4.14 - Graphical user interface for embedded applications **
emWin is protected by international copyright laws. Knowledge of the
source code may not be used to write a similar product. This file may
only be used in accordance with a license and should not be re-
distributed in any way. We appreciate your understanding and fairness.
----------------------------------------------------------------------
File : TEXT.h
Purpose : TEXT include
--------------------END-OF-HEADER-------------------------------------
*/
#ifndef TEXT_PRIVATE_H
#define TEXT_PRIVATE_H
#include "TEXT.h"
#include "GUI_Protected.h"
#if GUI_WINSUPPORT
/*********************************************************************
*
* Private config defaults
*
**********************************************************************
*/
#ifndef TEXT_SUPPORT_TRANSPARENCY
#define TEXT_SUPPORT_TRANSPARENCY WM_SUPPORT_TRANSPARENCY
#endif
/*********************************************************************
*
* Object definition
*
**********************************************************************
*/
typedef struct {
const GUI_FONT GUI_UNI_PTR * pFont;
GUI_COLOR TextColor;
GUI_COLOR BkColor;
GUI_WRAPMODE WrapMode;
} TEXT_PROPS;
typedef struct {
WIDGET Widget;
TEXT_PROPS Props;
WM_HMEM hpText;
I16 Align;
#if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL
int DebugId;
#endif
} TEXT_Obj;
/*********************************************************************
*
* Macros for internal use
*
**********************************************************************
*/
#if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL
TEXT_Obj * TEXT_h2p(TEXT_Handle h);
#define TEXT_H2P(h) TEXT_h2p(h)
#define TEXT_INIT_ID(p) p->DebugId = TEXT_ID
#else
#define TEXT_H2P(h) (TEXT_Obj *)GUI_ALLOC_h2p(h)
#define TEXT_INIT_ID(p)
#endif
/*********************************************************************
*
* Module internal data
*
**********************************************************************
*/
extern TEXT_PROPS TEXT__DefaultProps;
#endif /* if GUI_WINSUPPORT */
#endif /* TEXT_PRIVATE_H */
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