?? widget_customeffect.c
字號:
static GUI_COLOR _aColor[11];
/*********************************************************************
*
* Static code
*
**********************************************************************
*/
/*********************************************************************
*
* _InitColors
*/
static void _InitColors(GUI_COLOR Color0, GUI_COLOR Color1, GUI_COLOR * pColors, int NumShades) {
int r0, g0, b0, r1, g1, b1, i;
r0 = (Color0 >> 0) & 0xff;
g0 = (Color0 >> 8) & 0xff;
b0 = (Color0 >> 16) & 0xff;
r1 = (Color1 >> 0) & 0xff;
g1 = (Color1 >> 8) & 0xff;
b1 = (Color1 >> 16) & 0xff;
for (i = 0; i < NumShades; i++) {
GUI_COLOR Color;
int r, g, b;
r = r0 + ((r1 - r0) * i) / (NumShades - 1);
g = g0 + ((g1 - g0) * i) / (NumShades - 1);
b = b0 + ((b1 - b0) * i) / (NumShades - 1);
Color = r | (g << 8) | (b << 16);
*(pColors + i) = Color;
}
}
/*********************************************************************
*
* _DrawUpRect
*
* Function description
* Draws an "Up" effect arround a given rectangle.
* This effect is used in different situations, but typically for an unpressed button
* which is supposed to "stick out".
*/
static void _DrawUpRect(const GUI_RECT * pRect) {
int i;
GUI_CONTEXT Context;
GUI_SaveContext(&Context);
/*
* Draws an 'Up' effect
*/
for (i = 0; i < 2; i++) {
LCD_SetColor(_aColor[i]);
GUI_DrawHLine(pRect->y1 - (0 + i), pRect->x0 + (0 + i), pRect->x1 - (0 + i));
GUI_DrawVLine(pRect->x1 - (0 + i), pRect->y0 + (0 + i), pRect->y1 - (0 + i));
}
for (i = 0; i < 2; i++) {
LCD_SetColor(_aColor[i + 1]);
GUI_DrawHLine(pRect->y0 + (0 + i), pRect->x0 + (1 + i), pRect->x1 - (1 + i));
GUI_DrawVLine(pRect->x0 + (0 + i), pRect->y0 + (0 + i), pRect->y1 - (1 + i));
}
GUI_RestoreContext(&Context);
}
/*********************************************************************
*
* _DrawDownRect
*
* Function description
* Draws an "Down" effect arround a given rectangle.
* This effect is used in different situations, but typically for an edit widget
* which is supposed to "sunken".
*/
static void _DrawDownRect(const GUI_RECT * pRect) {
int i;
GUI_CONTEXT Context;
GUI_SaveContext(&Context);
/*
* Draws a 'Down' effect
*/
for (i = 0; i < 2; i++) {
LCD_SetColor(_aColor[2 - i]);
GUI_DrawHLine(pRect->y1 - (0 + i), pRect->x0 + (0 + i), pRect->x1 - (0 + i));
GUI_DrawVLine(pRect->x1 - (0 + i), pRect->y0 + (0 + i), pRect->y1 - (0 + i));
}
for (i = 0; i < 2; i++) {
LCD_SetColor(_aColor[1 - i]);
GUI_DrawHLine(pRect->y0 + (0 + i), pRect->x0 + (1 + i), pRect->x1 - (1 + i));
GUI_DrawVLine(pRect->x0 + (0 + i), pRect->y0 + (0 + i), pRect->y1 - (1 + i));
}
GUI_RestoreContext(&Context);
}
/*********************************************************************
*
* _DrawFlatRect
*
* Function description
* Draws an "Flat" effect arround a given rectangle.
* This effect is typically used for a button widget in pressed state
* which shpuld appear "flat".
*/
static void _DrawFlatRect(const GUI_RECT * pRect) {
GUI_CONTEXT Context;
GUI_SaveContext(&Context);
/*
* Draws a 'Flat' effect
*/
LCD_SetColor(_aColor[1]);
GUI_FillRect(pRect->x0 , pRect->y0 , pRect->x1 , pRect->y0 + 1);
GUI_FillRect(pRect->x0 , pRect->y1 - 1, pRect->x1 , pRect->y1 );
GUI_FillRect(pRect->x0 , pRect->y0 + 1, pRect->x0 + 1, pRect->y1 - 1);
GUI_FillRect(pRect->x1 - 1, pRect->y0 + 1, pRect->x1 , pRect->y1 - 1);
GUI_RestoreContext(&Context);
}
/*********************************************************************
*
* _DrawUp
*
* Function description
* Gets the rectangle of the current window and uses _DrawUpRect()
* for drawing the effect.
*/
static void _DrawUp(void) {
GUI_RECT r;
WM_GetClientRect(&r);
_DrawUpRect(&r);
}
/*********************************************************************
*
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -