?? dlgshadebuttonst.h
字號:
#ifndef _DLGSHADEBUTTONST_H_
#define _DLGSHADEBUTTONST_H_
#include "BtnST.h"
#include "ShadeButtonST.h"
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CDlgShadeButtonST : public CDialog
{
public:
CDlgShadeButtonST(CWnd* pParent = NULL);
//{{AFX_DATA(CDlgShadeButtonST)
enum { IDD = IDD_SHADED };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgShadeButtonST)
protected:
virtual void DoDataExchange(CDataExchange* pDX);
//}}AFX_VIRTUAL
protected:
// Generated message map functions
//{{AFX_MSG(CDlgShadeButtonST)
virtual BOOL OnInitDialog();
//}}AFX_MSG
private:
void OnCancel();
void OnOK();
CShadeButtonST m_btnButtons[9];
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif
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