?? headset.c
字號:
reply = dbus_message_new_method_return(msg); if (!reply) return DBUS_HANDLER_RESULT_NEED_MEMORY; g_free(hs->ph_number); hs->ph_number = g_strdup(number); hs->type = type; send_message_and_unref(conn, reply); return DBUS_HANDLER_RESULT_HANDLED;}static DBusMethodVTable headset_methods[] = { { "Connect", hs_connect, "", "" }, { "Disconnect", hs_disconnect, "", "" }, { "IsConnected", hs_is_connected, "", "b" }, { "IndicateCall", hs_ring, "", "" }, { "CancelCall", hs_cancel_ringing, "", "" }, { "Play", hs_play, "", "" }, { "Stop", hs_stop, "", "" }, { "IsPlaying", hs_is_playing, "", "b" }, { "GetSpeakerGain", hs_get_speaker_gain, "", "q" }, { "GetMicrophoneGain", hs_get_mic_gain, "", "q" }, { "SetSpeakerGain", hs_set_speaker_gain, "q", "" }, { "SetMicrophoneGain", hs_set_mic_gain, "q", "" }, { "SetupCall", hf_setup_call, "s", "" }, { "IdentifyCall", hf_identify_call, "si", "" }, { NULL, NULL, NULL, NULL }};static DBusSignalVTable headset_signals[] = { { "Connected", "" }, { "Disconnected", "" }, { "AnswerRequested", "" }, { "Stopped", "" }, { "Playing", "" }, { "SpeakerGainChanged", "q" }, { "MicrophoneGainChanged", "q" }, { "CallTerminated", "" }, { NULL, NULL }};static void headset_set_channel(struct headset *headset, sdp_record_t *record, uint16_t svc){ int ch; sdp_list_t *protos; if (sdp_get_access_protos(record, &protos) < 0) { error("Unable to get access protos from headset record"); return; } ch = sdp_get_proto_port(protos, RFCOMM_UUID); sdp_list_foreach(protos, (sdp_list_func_t) sdp_list_free, NULL); sdp_list_free(protos, NULL); if (ch > 0) { headset->rfcomm_ch = ch; debug("Discovered %s service on RFCOMM channel %d", svc == HEADSET_SVCLASS_ID ? "Headset" : "Handsfree", ch); } else error("Unable to get RFCOMM channel from Headset record");}void headset_update(struct device *dev, sdp_record_t *record, uint16_t svc){ struct headset *headset = dev->headset; switch (svc) { case HANDSFREE_SVCLASS_ID: if (headset->hfp_handle && (headset->hfp_handle != record->handle)) { error("More than one HFP record found on device"); return; } headset->hfp_handle = record->handle; break; case HEADSET_SVCLASS_ID: if (headset->hsp_handle && (headset->hsp_handle != record->handle)) { error("More than one HSP record found on device"); return; } headset->hsp_handle = record->handle; /* Ignore this record if we already have access to HFP */ if (headset->hfp_handle) return; break; default: debug("Invalid record passed to headset_update"); return; } headset_set_channel(headset, record, svc);}struct headset *headset_init(struct device *dev, sdp_record_t *record, uint16_t svc){ struct headset *hs; hs = g_new0(struct headset, 1); hs->rfcomm_ch = -1; hs->sp_gain = -1; hs->mic_gain = -1; hs->search_hfp = server_is_enabled(HANDSFREE_SVCLASS_ID); hs->hfp_active = FALSE; hs->cli_active = FALSE; hs->ph_number = NULL; if (!record) goto register_iface; switch (svc) { case HANDSFREE_SVCLASS_ID: hs->hfp_handle = record->handle; break; case HEADSET_SVCLASS_ID: hs->hsp_handle = record->handle; break; default: debug("Invalid record passed to headset_init"); g_free(hs); return NULL; } headset_set_channel(hs, record, svc);register_iface: if (!dbus_connection_register_interface(dev->conn, dev->path, AUDIO_HEADSET_INTERFACE, headset_methods, headset_signals, NULL)) { g_free(hs); return NULL; } return hs;}uint32_t headset_config_init(GKeyFile *config){ GError *err = NULL; gboolean value; char *str; /* Use the default values if there is no config file */ if (config == NULL) return ag_features; str = g_key_file_get_string(config, "General", "SCORouting", &err); if (err) { debug("audio.conf: %s", err->message); g_error_free(err); err = NULL; } else { if (strcmp(str, "PCM") == 0) sco_hci = FALSE; else if (strcmp(str, "HCI") == 0) sco_hci = TRUE; else error("Invalid Headset Routing value: %s", str); g_free(str); } value = g_key_file_get_boolean(config, "Headset", "3WayCalling", &err); if (err) { debug("audio.conf: %s", err->message); g_error_free(err); err = NULL; } else if (value) ag_features |= AG_FEATURE_THREE_WAY_CALLING; value = g_key_file_get_boolean(config, "Headset", "EchoCancelNoiseCancel", &err); if (err) { debug("audio.conf: %s", err->message); g_error_free(err); err = NULL; } else if (value) ag_features |= AG_FEATURE_EC_ANDOR_NR; value = g_key_file_get_boolean(config, "Headset", "VoiceRecognition", &err); if (err) { debug("audio.conf: %s", err->message); g_error_free(err); err = NULL; } else if (value) ag_features |= AG_FEATURE_VOICE_RECOGNITION; value = g_key_file_get_boolean(config, "Headset", "InBandRingtone", &err); if (err) { debug("audio.conf: %s", err->message); g_error_free(err); err = NULL; } else if (value) ag_features |= AG_FEATURE_INBAND_RINGTONE; value = g_key_file_get_boolean(config, "Headset", "VoiceTags", &err); if (err) { debug("audio.conf: %s", err->message); g_error_free(err); err = NULL; } else if (value) ag_features |= AG_FEATURE_ATTACH_NUMBER_TO_VOICETAG; value = g_key_file_get_boolean(config, "Headset", "RejectingCalls", &err); if (err) { debug("audio.conf: %s", err->message); g_error_free(err); err = NULL; } else if (value) ag_features |= AG_FEATURE_REJECT_A_CALL; value = g_key_file_get_boolean(config, "Headset", "EnhancedCallStatus", &err); if (err) { debug("audio.conf: %s", err->message); g_error_free(err); err = NULL; } else if (value) ag_features |= AG_FEATURE_ENHANCES_CALL_STATUS; value = g_key_file_get_boolean(config, "Headset", "EnhancedCallControl", &err); if (err) { debug("audio.conf: %s", err->message); g_error_free(err); err = NULL; } else if (value) ag_features |= AG_FEATURE_ENHANCES_CALL_CONTROL; value = g_key_file_get_boolean(config, "Headset", "ExtendedErrorResultCodes", &err); if (err) { debug("audio.conf: %s", err->message); g_error_free(err); err = NULL; } else if (value) ag_features |= AG_FEATURE_EXTENDED_ERROR_RESULT_CODES; return ag_features;}void headset_free(struct device *dev){ struct headset *hs = dev->headset; if (hs->sco) { g_io_channel_close(hs->sco); g_io_channel_unref(hs->sco); } if (hs->rfcomm) { g_io_channel_close(hs->rfcomm); g_io_channel_unref(hs->rfcomm); } g_free(hs); dev->headset = NULL;}gboolean headset_cancel_stream(struct device *dev, unsigned int id){ struct headset *hs = dev->headset; struct pending_connect *p = hs->pending; GSList *l; struct connect_cb *cb = NULL; if (!p) return FALSE; for (l = p->callbacks; l != NULL; l = l->next) { struct connect_cb *tmp = l->data; if (tmp->id == id) { cb = tmp; break; } } if (!cb) return FALSE; p->callbacks = g_slist_remove(p->callbacks, cb); g_free(cb); if (p->callbacks || p->msg) return TRUE; pending_connect_finalize(dev); if (hs->auto_dc) headset_set_state(dev, HEADSET_STATE_DISCONNECTED); return TRUE;}static gboolean dummy_connect_complete(struct device *dev){ pending_connect_finalize(dev); return FALSE;}unsigned int headset_request_stream(struct device *dev, headset_stream_cb_t cb, void *user_data){ struct headset *hs = dev->headset; unsigned int id; if (hs->rfcomm && hs->sco) { id = connect_cb_new(hs, HEADSET_STATE_PLAYING, cb, user_data); g_idle_add((GSourceFunc) dummy_connect_complete, dev); return id; } if (hs->state == HEADSET_STATE_CONNECT_IN_PROGRESS) return connect_cb_new(hs, HEADSET_STATE_PLAYING, cb, user_data); if (hs->rfcomm == NULL) { if (rfcomm_connect(dev, cb, user_data, &id) < 0) return 0; hs->auto_dc = TRUE; } else { if (sco_connect(dev, cb, user_data, &id) < 0) return 0; } hs->pending->target_state = HEADSET_STATE_PLAYING; return id;}gboolean get_hfp_active(struct device *dev){ struct headset *hs = dev->headset; return hs->hfp_active;}void set_hfp_active(struct device *dev, gboolean active){ struct headset *hs = dev->headset; hs->hfp_active = active;}int headset_connect_rfcomm(struct device *dev, int sock){ struct headset *hs = dev->headset; hs->tmp_rfcomm = g_io_channel_unix_new(sock); return hs->tmp_rfcomm ? 0 : -EINVAL;}int headset_close_rfcomm(struct device *dev){ struct headset *hs = dev->headset; GIOChannel *rfcomm = hs->tmp_rfcomm ? hs->tmp_rfcomm : hs->rfcomm; if (hs->ring_timer) { g_source_remove(hs->ring_timer); hs->ring_timer = 0; } if (rfcomm) { g_io_channel_close(rfcomm); g_io_channel_unref(rfcomm); hs->tmp_rfcomm = NULL; hs->rfcomm = NULL; } hs->data_start = 0; hs->data_length = 0; return 0;}void headset_set_authorized(struct device *dev){ struct headset *hs = dev->headset; hs->rfcomm = hs->tmp_rfcomm; hs->tmp_rfcomm = NULL; g_io_add_watch(hs->rfcomm, G_IO_IN | G_IO_HUP | G_IO_ERR | G_IO_NVAL, (GIOFunc) rfcomm_io_cb, dev); hs->auto_dc = FALSE; if (!hs->hfp_active) headset_set_state(dev, HEADSET_STATE_CONNECTED);}void headset_set_state(struct device *dev, headset_state_t state){ struct headset *hs = dev->headset; if (hs->state == state) return; switch (state) { case HEADSET_STATE_DISCONNECTED: close_sco(dev); headset_close_rfcomm(dev); dbus_connection_emit_signal(dev->conn, dev->path, AUDIO_HEADSET_INTERFACE, "Disconnected", DBUS_TYPE_INVALID); break; case HEADSET_STATE_CONNECT_IN_PROGRESS: break; case HEADSET_STATE_CONNECTED: close_sco(dev); if (hs->state < state) { dbus_connection_emit_signal(dev->conn, dev->path, AUDIO_HEADSET_INTERFACE, "Connected", DBUS_TYPE_INVALID); } else if (hs->state == HEADSET_STATE_PLAYING) { dbus_connection_emit_signal(dev->conn, dev->path, AUDIO_HEADSET_INTERFACE, "Stopped", DBUS_TYPE_INVALID); } break; case HEADSET_STATE_PLAY_IN_PROGRESS: break; case HEADSET_STATE_PLAYING: hs->sco_id = g_io_add_watch(hs->sco, G_IO_ERR | G_IO_HUP | G_IO_NVAL, (GIOFunc) sco_cb, dev); dbus_connection_emit_signal(dev->conn, dev->path, AUDIO_HEADSET_INTERFACE, "Playing", DBUS_TYPE_INVALID); if (hs->sp_gain >= 0) headset_send(hs, "\r\n+VGS=%u\r\n", hs->sp_gain); if (hs->mic_gain >= 0) headset_send(hs, "\r\n+VGM=%u\r\n", hs->mic_gain); break; } debug("State changed %s: %s -> %s", dev->path, str_state[hs->state], str_state[state]); hs->state = state;}headset_state_t headset_get_state(struct device *dev){ struct headset *hs = dev->headset; return hs->state;}int headset_get_channel(struct device *dev){ struct headset *hs = dev->headset; return hs->rfcomm_ch;}gboolean headset_is_active(struct device *dev){ struct headset *hs = dev->headset; if (hs->state != HEADSET_STATE_DISCONNECTED) return TRUE; return FALSE;}gboolean headset_lock(struct device *dev, headset_lock_t lock){ struct headset *hs = dev->headset; if (hs->lock & lock) return FALSE; hs->lock |= lock; return TRUE;}gboolean headset_unlock(struct device *dev, headset_lock_t lock){ struct headset *hs = dev->headset; if (!(hs->lock & lock)) return FALSE; hs->lock &= ~lock; if (hs->lock) return TRUE; if (hs->auto_dc) headset_set_state(dev, HEADSET_STATE_DISCONNECTED); else if (hs->state == HEADSET_STATE_PLAYING) headset_set_state(dev, HEADSET_STATE_CONNECTED); return TRUE;}gboolean headset_suspend(struct device *dev, void *data){ return TRUE;}gboolean headset_play(struct device *dev, void *data){ return TRUE;}int headset_get_sco_fd(struct device *dev){ struct headset *hs = dev->headset; if (!hs->sco) return -1; return g_io_channel_unix_get_fd(hs->sco);}
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