?? sound.cpp
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// DirectSound.cpp: implementation of the CDirectSound class.
//
//////////////////////////////////////////////////////////////////////
#include "Sound.h"
#include "wavread.h"
#define SAFE_RELEASE(x) if(x){ x->Release(); x = NULL; }
static char szSoundEffects[NUM_SOUND_EFFECTS][40] =
{
"Gunfire.wav",
"Bang.wav",
"Hit.wav",
"Peow.wav",
"Fanfare.wav",
};
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CDirectSound::CDirectSound()
{
m_pDS = NULL;
for( int i = 0; i < NUM_SOUND_EFFECTS; i ++ )
m_pdsBuffer[i] = NULL;
}
CDirectSound::~CDirectSound()
{
Destroy();
}
BOOL CDirectSound::Init( HWND hWnd )
{
// Create DirectSound
if( FAILED(DirectSoundCreate( NULL, &m_pDS, NULL )) )
return FALSE;
m_pDS->SetCooperativeLevel( hWnd, DSSCL_NORMAL );
// Create Sound buffer
CWaveSoundRead waveSound;
char filename[MAX_PATH];
for( int i = 0; i < NUM_SOUND_EFFECTS; i ++ )
{
lstrcpy( filename, "sound\\" );
lstrcat( filename, szSoundEffects[i] );
if( FAILED(waveSound.Open( filename )) )
continue;
waveSound.Reset();
DSBUFFERDESC dsbd;
ZeroMemory( &dsbd, sizeof(dsbd) );
dsbd.dwSize = sizeof(dsbd);
dsbd.dwFlags = DSBCAPS_STATIC;
dsbd.dwBufferBytes = waveSound.m_ckIn.cksize;
dsbd.lpwfxFormat = waveSound.m_pwfx;
if( FAILED(m_pDS->CreateSoundBuffer(&dsbd, &m_pdsBuffer[i], NULL)) )
{
waveSound.Close();
Destroy();
return FALSE;
}
LPVOID lpvAudio;
DWORD dwBytes;
m_pdsBuffer[i]->Lock(
0,
0,
&lpvAudio,
&dwBytes,
NULL,
NULL,
DSBLOCK_ENTIREBUFFER);
UINT cbBytesRead;
waveSound.Read( dwBytes, (LPBYTE)lpvAudio, &cbBytesRead );
m_pdsBuffer[i]->Unlock( lpvAudio, dwBytes, NULL, 0 );
waveSound.Close();
}
return TRUE;
}
BOOL CDirectSound::LoadEffect( EFFECT sfx )
{
int idx = (int)sfx;
CWaveSoundRead waveSound;
char filename[MAX_PATH] = "sound\\";
lstrcpy( filename, szSoundEffects[idx] );
if( FAILED(waveSound.Open( filename )) )
return FALSE;
waveSound.Reset();
LPVOID lpvAudio;
DWORD dwBytes;
m_pdsBuffer[idx]->Lock(
0,
0,
&lpvAudio,
&dwBytes,
NULL,
NULL,
DSBLOCK_ENTIREBUFFER);
UINT cbBytesRead;
waveSound.Read( dwBytes, (LPBYTE)lpvAudio, &cbBytesRead );
m_pdsBuffer[idx]->Unlock( lpvAudio, dwBytes, NULL, 0 );
waveSound.Close();
return TRUE;
}
BOOL CDirectSound::Play( EFFECT sfx )
{
HRESULT hr;
int idx = (int)sfx;
if( !m_pdsBuffer[idx] )
return FALSE;
m_pdsBuffer[idx]->SetCurrentPosition(0);
hr = m_pdsBuffer[idx]->Play( 0, 0, 0 );
if( hr == DSERR_BUFFERLOST )
{
hr = m_pdsBuffer[idx]->Restore();
LoadEffect( sfx );
}
if( FAILED(hr) )
return FALSE;
return TRUE;
}
void CDirectSound::Stop( EFFECT sfx )
{
int idx = (int)sfx;
if( !m_pdsBuffer[idx] )
return;
m_pdsBuffer[idx]->Stop();
}
void CDirectSound::Destroy()
{
for( int i = 0; i < NUM_SOUND_EFFECTS; i ++ )
SAFE_RELEASE( m_pdsBuffer[i] );
SAFE_RELEASE( m_pDS );
}
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