?? ntddk.h
字號:
//
#define KERNEL_STACK_SIZE 0x8000
//
// Define size of large kernel mode stack for callbacks.
//
#define KERNEL_LARGE_STACK_SIZE 0x1A000
//
// Define number of pages to initialize in a large kernel stack.
//
#define KERNEL_LARGE_STACK_COMMIT 0x8000
//
// Define size of kernel mode backing store stack.
//
#define KERNEL_BSTORE_SIZE 0x6000
//
// Define size of large kernel mode backing store for callbacks.
//
#define KERNEL_LARGE_BSTORE_SIZE 0x10000
//
// Define number of pages to initialize in a large kernel backing store.
//
#define KERNEL_LARGE_BSTORE_COMMIT 0x6000
//
// Define base address for kernel and user space.
//
#define UREGION_INDEX 0
#define KREGION_INDEX 7
#define UADDRESS_BASE ((ULONGLONG)UREGION_INDEX << 61)
#define KADDRESS_BASE ((ULONGLONG)KREGION_INDEX << 61)
//
// The following flags control the contents of the CONTEXT structure.
//
#if !defined(RC_INVOKED)
#define CONTEXT_IA64 0x00080000
#define CONTEXT_CONTROL (CONTEXT_IA64 | 0x00000001L)
#define CONTEXT_LOWER_FLOATING_POINT (CONTEXT_IA64 | 0x00000002L)
#define CONTEXT_HIGHER_FLOATING_POINT (CONTEXT_IA64 | 0x00000004L)
#define CONTEXT_INTEGER (CONTEXT_IA64 | 0x00000008L)
#define CONTEXT_DEBUG (CONTEXT_IA64 | 0x00000010L)
#define CONTEXT_IA32_CONTROL (CONTEXT_IA64 | 0x00000020L) // Includes StIPSR
#define CONTEXT_FLOATING_POINT (CONTEXT_LOWER_FLOATING_POINT | CONTEXT_HIGHER_FLOATING_POINT)
#define CONTEXT_FULL (CONTEXT_CONTROL | CONTEXT_FLOATING_POINT | CONTEXT_INTEGER | CONTEXT_IA32_CONTROL)
#endif // !defined(RC_INVOKED)
//
// Context Frame
//
// This frame has a several purposes: 1) it is used as an argument to
// NtContinue, 2) it is used to construct a call frame for APC delivery,
// 3) it is used to construct a call frame for exception dispatching
// in user mode, 4) it is used in the user level thread creation
// routines, and 5) it is used to to pass thread state to debuggers.
//
// N.B. Because this record is used as a call frame, it must be EXACTLY
// a multiple of 16 bytes in length and aligned on a 16-byte boundary.
//
typedef struct _CONTEXT {
//
// The flags values within this flag control the contents of
// a CONTEXT record.
//
// If the context record is used as an input parameter, then
// for each portion of the context record controlled by a flag
// whose value is set, it is assumed that that portion of the
// context record contains valid context. If the context record
// is being used to modify a thread's context, then only that
// portion of the threads context will be modified.
//
// If the context record is used as an IN OUT parameter to capture
// the context of a thread, then only those portions of the thread's
// context corresponding to set flags will be returned.
//
// The context record is never used as an OUT only parameter.
//
ULONG ContextFlags;
ULONG Fill1[3]; // for alignment of following on 16-byte boundary
//
// This section is specified/returned if the ContextFlags word contains
// the flag CONTEXT_DEBUG.
//
// N.B. CONTEXT_DEBUG is *not* part of CONTEXT_FULL.
//
ULONGLONG DbI0;
ULONGLONG DbI1;
ULONGLONG DbI2;
ULONGLONG DbI3;
ULONGLONG DbI4;
ULONGLONG DbI5;
ULONGLONG DbI6;
ULONGLONG DbI7;
ULONGLONG DbD0;
ULONGLONG DbD1;
ULONGLONG DbD2;
ULONGLONG DbD3;
ULONGLONG DbD4;
ULONGLONG DbD5;
ULONGLONG DbD6;
ULONGLONG DbD7;
//
// This section is specified/returned if the ContextFlags word contains
// the flag CONTEXT_LOWER_FLOATING_POINT.
//
FLOAT128 FltS0;
FLOAT128 FltS1;
FLOAT128 FltS2;
FLOAT128 FltS3;
FLOAT128 FltT0;
FLOAT128 FltT1;
FLOAT128 FltT2;
FLOAT128 FltT3;
FLOAT128 FltT4;
FLOAT128 FltT5;
FLOAT128 FltT6;
FLOAT128 FltT7;
FLOAT128 FltT8;
FLOAT128 FltT9;
//
// This section is specified/returned if the ContextFlags word contains
// the flag CONTEXT_HIGHER_FLOATING_POINT.
//
FLOAT128 FltS4;
FLOAT128 FltS5;
FLOAT128 FltS6;
FLOAT128 FltS7;
FLOAT128 FltS8;
FLOAT128 FltS9;
FLOAT128 FltS10;
FLOAT128 FltS11;
FLOAT128 FltS12;
FLOAT128 FltS13;
FLOAT128 FltS14;
FLOAT128 FltS15;
FLOAT128 FltS16;
FLOAT128 FltS17;
FLOAT128 FltS18;
FLOAT128 FltS19;
FLOAT128 FltF32;
FLOAT128 FltF33;
FLOAT128 FltF34;
FLOAT128 FltF35;
FLOAT128 FltF36;
FLOAT128 FltF37;
FLOAT128 FltF38;
FLOAT128 FltF39;
FLOAT128 FltF40;
FLOAT128 FltF41;
FLOAT128 FltF42;
FLOAT128 FltF43;
FLOAT128 FltF44;
FLOAT128 FltF45;
FLOAT128 FltF46;
FLOAT128 FltF47;
FLOAT128 FltF48;
FLOAT128 FltF49;
FLOAT128 FltF50;
FLOAT128 FltF51;
FLOAT128 FltF52;
FLOAT128 FltF53;
FLOAT128 FltF54;
FLOAT128 FltF55;
FLOAT128 FltF56;
FLOAT128 FltF57;
FLOAT128 FltF58;
FLOAT128 FltF59;
FLOAT128 FltF60;
FLOAT128 FltF61;
FLOAT128 FltF62;
FLOAT128 FltF63;
FLOAT128 FltF64;
FLOAT128 FltF65;
FLOAT128 FltF66;
FLOAT128 FltF67;
FLOAT128 FltF68;
FLOAT128 FltF69;
FLOAT128 FltF70;
FLOAT128 FltF71;
FLOAT128 FltF72;
FLOAT128 FltF73;
FLOAT128 FltF74;
FLOAT128 FltF75;
FLOAT128 FltF76;
FLOAT128 FltF77;
FLOAT128 FltF78;
FLOAT128 FltF79;
FLOAT128 FltF80;
FLOAT128 FltF81;
FLOAT128 FltF82;
FLOAT128 FltF83;
FLOAT128 FltF84;
FLOAT128 FltF85;
FLOAT128 FltF86;
FLOAT128 FltF87;
FLOAT128 FltF88;
FLOAT128 FltF89;
FLOAT128 FltF90;
FLOAT128 FltF91;
FLOAT128 FltF92;
FLOAT128 FltF93;
FLOAT128 FltF94;
FLOAT128 FltF95;
FLOAT128 FltF96;
FLOAT128 FltF97;
FLOAT128 FltF98;
FLOAT128 FltF99;
FLOAT128 FltF100;
FLOAT128 FltF101;
FLOAT128 FltF102;
FLOAT128 FltF103;
FLOAT128 FltF104;
FLOAT128 FltF105;
FLOAT128 FltF106;
FLOAT128 FltF107;
FLOAT128 FltF108;
FLOAT128 FltF109;
FLOAT128 FltF110;
FLOAT128 FltF111;
FLOAT128 FltF112;
FLOAT128 FltF113;
FLOAT128 FltF114;
FLOAT128 FltF115;
FLOAT128 FltF116;
FLOAT128 FltF117;
FLOAT128 FltF118;
FLOAT128 FltF119;
FLOAT128 FltF120;
FLOAT128 FltF121;
FLOAT128 FltF122;
FLOAT128 FltF123;
FLOAT128 FltF124;
FLOAT128 FltF125;
FLOAT128 FltF126;
FLOAT128 FltF127;
//
// This section is specified/returned if the ContextFlags word contains
// the flag CONTEXT_LOWER_FLOATING_POINT | CONTEXT_HIGHER_FLOATING_POINT | CONTEXT_CONTROL.
//
ULONGLONG StFPSR; // FP status
//
// This section is specified/returned if the ContextFlags word contains
// the flag CONTEXT_INTEGER.
//
// N.B. The registers gp, sp, rp are part of the control context
//
ULONGLONG IntGp; // r1, volatile
ULONGLONG IntT0; // r2-r3, volatile
ULONGLONG IntT1; //
ULONGLONG IntS0; // r4-r7, preserved
ULONGLONG IntS1;
ULONGLONG IntS2;
ULONGLONG IntS3;
ULONGLONG IntV0; // r8, volatile
ULONGLONG IntT2; // r9-r11, volatile
ULONGLONG IntT3;
ULONGLONG IntT4;
ULONGLONG IntSp; // stack pointer (r12), special
ULONGLONG IntTeb; // teb (r13), special
ULONGLONG IntT5; // r14-r31, volatile
ULONGLONG IntT6;
ULONGLONG IntT7;
ULONGLONG IntT8;
ULONGLONG IntT9;
ULONGLONG IntT10;
ULONGLONG IntT11;
ULONGLONG IntT12;
ULONGLONG IntT13;
ULONGLONG IntT14;
ULONGLONG IntT15;
ULONGLONG IntT16;
ULONGLONG IntT17;
ULONGLONG IntT18;
ULONGLONG IntT19;
ULONGLONG IntT20;
ULONGLONG IntT21;
ULONGLONG IntT22;
ULONGLONG IntNats; // Nat bits for r1-r31
// r1-r31 in bits 1 thru 31.
ULONGLONG Preds; // predicates, preserved
ULONGLONG BrRp; // return pointer, b0, preserved
ULONGLONG BrS0; // b1-b5, preserved
ULONGLONG BrS1;
ULONGLONG BrS2;
ULONGLONG BrS3;
ULONGLONG BrS4;
ULONGLONG BrT0; // b6-b7, volatile
ULONGLONG BrT1;
//
// This section is specified/returned if the ContextFlags word contains
// the flag CONTEXT_CONTROL.
//
// Other application registers
ULONGLONG ApUNAT; // User Nat collection register, preserved
ULONGLONG ApLC; // Loop counter register, preserved
ULONGLONG ApEC; // Epilog counter register, preserved
ULONGLONG ApCCV; // CMPXCHG value register, volatile
ULONGLONG ApDCR; // Default control register (TBD)
// Register stack info
ULONGLONG RsPFS; // Previous function state, preserved
ULONGLONG RsBSP; // Backing store pointer, preserved
ULONGLONG RsBSPSTORE;
ULONGLONG RsRSC; // RSE configuration, volatile
ULONGLONG RsRNAT; // RSE Nat collection register, preserved
// Trap Status Information
ULONGLONG StIPSR; // Interruption Processor Status
ULONGLONG StIIP; // Interruption IP
ULONGLONG StIFS; // Interruption Function State
// iA32 related control registers
ULONGLONG StFCR; // copy of Ar21
ULONGLONG Eflag; // Eflag copy of Ar24
ULONGLONG SegCSD; // iA32 CSDescriptor (Ar25)
ULONGLONG SegSSD; // iA32 SSDescriptor (Ar26)
ULONGLONG Cflag; // Cr0+Cr4 copy of Ar27
ULONGLONG StFSR; // x86 FP status (copy of AR28)
ULONGLONG StFIR; // x86 FP status (copy of AR29)
ULONGLONG StFDR; // x86 FP status (copy of AR30)
ULONGLONG UNUSEDPACK; // added to pack StFDR to 16-bytes
} CONTEXT, *PCONTEXT;
// begin_winnt
//
// Plabel descriptor structure definition
//
typedef struct _PLABEL_DESCRIPTOR {
ULONGLONG EntryPoint;
ULONGLONG GlobalPointer;
} PLABEL_DESCRIPTOR, *PPLABEL_DESCRIPTOR;
// end_winnt
#endif // _IA64_
//
// Define an access token from a programmer's viewpoint. The structure is
// completely opaque and the programer is only allowed to have pointers
// to tokens.
//
typedef PVOID PACCESS_TOKEN; // winnt
//
// Pointer to a SECURITY_DESCRIPTOR opaque data type.
//
typedef PVOID PSECURITY_DESCRIPTOR; // winnt
//
// Define a pointer to the Security ID data type (an opaque data type)
//
typedef PVOID PSID; // winnt
typedef ULONG ACCESS_MASK;
typedef ACCESS_MASK *PACCESS_MASK;
// end_winnt
//
// The following are masks for the predefined standard access types
//
#define DELETE (0x00010000L)
#define READ_CONTROL (0x00020000L)
#define WRITE_DAC (0x00040000L)
#define WRITE_OWNER (0x00080000L)
#define SYNCHRONIZE (0x00100000L)
#define STANDARD_RIGHTS_REQUIRED (0x000F0000L)
#define STANDARD_RIGHTS_READ (READ_CONTROL)
#define STANDARD_RIGHTS_WRITE (READ_CONTROL)
#define STANDARD_RIGHTS_EXECUTE (READ_CONTROL)
#define STANDARD_RIGHTS_ALL (0x001F0000L)
#define SPECIFIC_RIGHTS_ALL (0x0000FFFFL)
//
// AccessSystemAcl access type
//
#define ACCESS_SYSTEM_SECURITY (0x01000000L)
//
// MaximumAllowed access type
//
#define MAXIMUM_ALLOWED (0x02000000L)
//
// These are the generic rights.
//
#define GENERIC_READ (0x80000000L)
#define GENERIC_WRITE (0x40000000L)
#define GENERIC_EXECUTE (0x20000000L)
#define GENERIC_ALL (0x10000000L)
//
// Define the generic mapping array. This is used to denote the
// mapping of each generic access right to a specific access mask.
//
typedef struct _GENERIC_MAPPING {
ACCESS_MASK GenericRead;
ACCESS_MASK GenericWrite;
ACCESS_MASK GenericExecute;
ACCESS_MASK GenericAll;
} GENERIC_MAPPING;
typedef GENERIC_MAPPING *PGENERIC_MAPPING;
////////////////////////////////////////////////////////////////////////
// //
// LUID_AND_ATTRIBUTES //
// //
////////////////////////////////////////////////////////////////////////
//
//
#include <pshpack4.h>
typedef struct _LUID_AND_ATTRIBUTES {
LUID Luid;
ULONG Attributes;
} LUID_AND_ATTRIBUTES, * PLUID_AND_ATTRIBUTES;
typedef LUID_AND_ATTRIBUTES LUID_AND_ATTRIBUTES_ARRAY[ANYSIZE_ARRAY];
typedef LUID_AND_ATTRIBUTES_ARRAY *PLUID_AND_ATTRIBUTES_ARRAY;
#include <poppack.h>
// This is the *current* ACL revision
#define ACL_REVISION (2)
#define ACL_REVISION_DS (4)
// This is the history of ACL revisions. Add a new one whenever
// ACL_REVISION is updated
#define ACL_REVISION1 (1)
#define MIN_ACL_REVISION ACL_REVISION2
#define ACL_REVISION2 (2)
#define ACL_REVISION3 (3)
#define ACL_REVISION4 (4)
#define MAX_ACL_REVISION ACL_REVISION4
typedef struct _ACL {
UCHAR AclRevision;
UCHAR Sbz1;
USHORT AclSize;
USHORT AceCount;
USHORT Sbz2;
} ACL;
typedef ACL *PACL;
//
// Current security descriptor revision value
//
#define SECURITY_DESCRIPTOR_REVISION (1)
#define SECURITY_DESCRIPTOR_REVISION1 (1)
//
// Privilege attributes
//
#define SE_PRIVILEGE_ENABLED_BY_DEFAULT (0x00000001L)
#define SE_PRIVILEGE_ENABLED (0x00000002L)
#define SE_PRIVILEGE_USED_FOR_ACCESS (0x80000000L)
//
// Privilege Set Control flags
//
#define PRIVILEGE_SET_ALL_NECESSARY (1)
//
// Privilege Set - This is defined for a privilege set of one.
// If more than one privilege is needed, then this structure
// will need to be allocated with more space.
//
// Note: don't change this structure without fixing the INITIAL_PRIVILEGE_SET
// structure (defined in se.h)
//
typedef struct _PRIVILEGE_SET {
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -