?? automake.cpp
字號:
// AutoMake.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "AutoMake.h"
#include "MainFrm.h"
#include "AutoMakeDoc.h"
#include "AutoMakeView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAutoMakeApp
BEGIN_MESSAGE_MAP(CAutoMakeApp, CWinApp)
//{{AFX_MSG_MAP(CAutoMakeApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
// Standard file based document commands
ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CAutoMakeApp construction
CAutoMakeApp::CAutoMakeApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CAutoMakeApp object
CAutoMakeApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CAutoMakeApp initialization
BOOL CAutoMakeApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
// Change the registry key under which our settings are stored.
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization.
SetRegistryKey(_T("Local AppWizard-Generated Applications"));
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
// Register the application's document templates. Document templates
// serve as the connection between documents, frame windows and views.
CSingleDocTemplate* pDocTemplate;
pDocTemplate = new CSingleDocTemplate(
IDR_MAINFRAME,
RUNTIME_CLASS(CAutoMakeDoc),
RUNTIME_CLASS(CMainFrame), // main SDI frame window
RUNTIME_CLASS(CAutoMakeView));
AddDocTemplate(pDocTemplate);
// Parse command line for standard shell commands, DDE, file open
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);
// Dispatch commands specified on the command line
if (!ProcessShellCommand(cmdInfo))
return FALSE;
// The one and only window has been initialized, so show and update it.
m_pMainWnd->ShowWindow(SW_SHOW);
m_pMainWnd->UpdateWindow();
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
bool m_bMax;
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
CButton m_btnMore;
CString m_HelpStatic;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
// No message handlers
afx_msg void OnBtnMore();
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
m_HelpStatic = "\r\n操作說明:\r\n\r\n"
"1.按F1進行正則表達式的輸入(注意:要輸入正確,因為沒有包含錯誤檢測);\r\n\r\n"
"2.按F2進行NFA,DFA,MinDFA的數(shù)據(jù)生成;\r\n\r\n"
"3.按F3進行NFA生成過程演示;\r\n\r\n"
"4.按F4進行DFA顯示;\r\n\r\n"
"5.按F5進行MinDFA顯示;\r\n\r\n"
"6.生成數(shù)據(jù)之前必須確保你已選擇了一個正則表達式,\r\n\r\n"
"如果沒有,請雙擊列表中的某一項進行選擇;\r\n\r\n"
"7.畫圖之前必須先生成數(shù)據(jù).";
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
DDX_Control(pDX, IDC_BTN_MORE, m_btnMore);
DDX_Text(pDX, IDC_HELPSTATIC, m_HelpStatic);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
ON_BN_CLICKED(IDC_BTN_MORE, OnBtnMore)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// App command to run the dialog
void CAutoMakeApp::OnAppAbout()
{
CAboutDlg aboutDlg;
aboutDlg.DoModal();
}
/////////////////////////////////////////////////////////////////////////////
// CAutoMakeApp message handlers
void CAboutDlg::OnBtnMore()
{
// TODO: Add your control notification handler code here
m_bMax=!m_bMax;
if(m_bMax)
{
CRect rc;
GetWindowRect(&rc);
for(int i=0;i<110;i++)
{
rc.bottom+=2;
MoveWindow(&rc);
}
m_btnMore.SetWindowText("隱藏<<");
}
else
{
CRect rc;
GetWindowRect(&rc);
for(int i=0;i<110;i++)
{
rc.bottom-=2;
MoveWindow(&rc);
}
m_btnMore.SetWindowText("詳細說明>>");
}
}
BOOL CAboutDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
m_bMax = false;
CRect rc;
GetWindowRect(&rc);
rc.bottom -= 220;
MoveWindow(&rc);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
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