?? dlgscore.h
字號(hào):
#if !defined(AFX_DLGSCORE_H__C602AC74_2F0C_4988_8304_95D5115AEF42__INCLUDED_)
#define AFX_DLGSCORE_H__C602AC74_2F0C_4988_8304_95D5115AEF42__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgScore.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDlgScore dialog
class CDlgScore : public CDialog
{
// Construction
public:
bool IsOldGameNumber(int gameNum);
void InitScore();
void UpdateScore();
CObList m_score;
CDlgScore(CWnd* pParent = NULL); // standard constructor
~CDlgScore();
// Dialog Data
//{{AFX_DATA(CDlgScore)
enum { IDD = IDD_SCORE };
CListCtrl m_lcScoreInfo;
CListCtrl m_lcScore;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgScore)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgScore)
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGSCORE_H__C602AC74_2F0C_4988_8304_95D5115AEF42__INCLUDED_)
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