?? jl.rc
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//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Chinese (P.R.C.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
#ifdef _WIN32
LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED
#pragma code_page(936)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"#define _AFX_NO_SPLITTER_RESOURCES\r\n"
"#define _AFX_NO_OLE_RESOURCES\r\n"
"#define _AFX_NO_TRACKER_RESOURCES\r\n"
"#define _AFX_NO_PROPERTY_RESOURCES\r\n"
"\r\n"
"#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)\r\n"
"#ifdef _WIN32\r\n"
"LANGUAGE 4, 2\r\n"
"#pragma code_page(936)\r\n"
"#endif //_WIN32\r\n"
"#include ""res\\JL.rc2"" // non-Microsoft Visual C++ edited resources\r\n"
"#include ""l.chs\\afxres.rc"" // Standard components\r\n"
"#include ""l.chs\\afxprint.rc"" // printing/print preview resources\r\n"
"#endif\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDR_MAINFRAME ICON DISCARDABLE "res\\JL.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Menu
//
IDR_MAINFRAME MENU PRELOAD DISCARDABLE
BEGIN
POPUP "游戲(&G)"
BEGIN
MENUITEM "隨機(&M)\tF2", IDM_RAND
MENUITEM "上一局(&P)\tF3", IDM_PREV_GAME
MENUITEM "下一局(&N)\tF4", IDM_NEXT_GAME
MENUITEM "選局(&G)...", IDM_SELECTGAMENUMBER
MENUITEM SEPARATOR
MENUITEM "重玩(&R)", IDM_AGAIN
MENUITEM "戰況(&C)...", IDM_SCORE
MENUITEM SEPARATOR
MENUITEM "讀檔(&L)", IDM_LOAD
MENUITEM "存檔(&S)", IDM_SAVE
MENUITEM SEPARATOR
MENUITEM "退出(&X)", ID_APP_EXIT
END
POPUP "設置(&S)"
BEGIN
MENUITEM "選項(&O)...\tF5", IDM_SETTING
MENUITEM SEPARATOR
MENUITEM "牌面底色(&C)...", IDM_CARD_COLOR
MENUITEM "背景顏色(&B)...", IDM_BK_COLOR
MENUITEM SEPARATOR
MENUITEM "自定義牌局(&E)...\tF6", IDB_EDIT
END
POPUP "幫助(&H)"
BEGIN
MENUITEM "提示(&H)\tF1", IDM_HELP_NEXTSTEP
MENUITEM "自動解答(&T)...\tF9", IDM_AI
MENUITEM SEPARATOR
MENUITEM "撤銷(&U)\tF10", IDM_UNDO
MENUITEM SEPARATOR
MENUITEM "關于(&A)...", ID_APP_ABOUT
END
END
IDR_MENU_DEF_GAME MENU DISCARDABLE
BEGIN
MENUITEM "新局(&N)", IDM_NEW_DEF
MENUITEM "讀檔(&L)", IDM_LOAD_DEF
MENUITEM "保存(&S)", IDM_SAVE_DEF
MENUITEM "另存為(&A)", IDM_SAVE_DEF_AS
END
/////////////////////////////////////////////////////////////////////////////
//
// Accelerator
//
IDR_MAINFRAME ACCELERATORS PRELOAD MOVEABLE PURE
BEGIN
VK_F1, IDM_HELP_NEXTSTEP, VIRTKEY, NOINVERT
VK_F10, IDM_UNDO, VIRTKEY, NOINVERT
VK_F2, IDM_RAND, VIRTKEY, NOINVERT
VK_F3, IDM_PREV_GAME, VIRTKEY, NOINVERT
VK_F4, IDM_NEXT_GAME, VIRTKEY, NOINVERT
VK_F5, IDM_SETTING, VIRTKEY, NOINVERT
VK_F6, IDB_EDIT, VIRTKEY, NOINVERT
VK_F9, IDM_AI, VIRTKEY, NOINVERT
END
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_ABOUTBOX DIALOG DISCARDABLE 0, 0, 233, 105
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "關于..."
FONT 9, "宋體"
BEGIN
ICON IDR_MAINFRAME,IDC_STATIC,7,7,21,21
DEFPUSHBUTTON "確定",IDOK,173,84,50,14,BS_FLAT | WS_GROUP
LISTBOX IDLB_ABOUT,33,7,190,73,LBS_NOINTEGRALHEIGHT | NOT
WS_BORDER | WS_TABSTOP
END
IDD_SELGAME DIALOGEX 0, 0, 153, 55
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "選局"
FONT 9, "宋體", 0, 0, 0x1
BEGIN
DEFPUSHBUTTON "確定",IDOK,96,12,50,14,BS_FLAT
PUSHBUTTON "取消",IDCANCEL,96,28,50,14,BS_FLAT
EDITTEXT IDC_EDIT_GAMENUMBER,20,24,50,14,ES_CENTER | ES_NUMBER |
NOT WS_BORDER,WS_EX_CLIENTEDGE
GROUPBOX "選擇:",IDC_STATIC,7,7,76,41,BS_LEFT
END
IDD_SETTING DIALOG DISCARDABLE 0, 0, 203, 91
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "設置"
FONT 9, "宋體"
BEGIN
DEFPUSHBUTTON "確定",IDOK,146,6,50,14,BS_FLAT
PUSHBUTTON "取消",IDCANCEL,146,22,50,14,BS_FLAT
CONTROL "違規時提醒",IDCHK_CHECKALERT,"Button",BS_AUTOCHECKBOX |
WS_TABSTOP,7,29,55,10
CONTROL "雙擊后紙牌自動移到空檔",IDCHK_ENABLELBDCLICK,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,7,6,102,10
CONTROL "快速移動(無動畫)",IDCHK_CHECKQUICKLY,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,7,41,80,10
CONTROL "每次移動盡可能多的牌",IDCHK_MOVEMAX,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,7,18,102,10
CONTROL "Slider1",IDSLI_DDASPEED,"msctls_trackbar32",
TBS_AUTOTICKS | WS_TABSTOP,37,67,129,13
CTEXT "快速",IDC_STATIC,172,68,16,12,SS_CENTERIMAGE
CTEXT "平滑",IDC_STATIC,15,68,16,12,SS_CENTERIMAGE
GROUPBOX "動畫效果",IDC_STATIC,7,56,189,27,BS_CENTER
END
IDD_AI_SHOW DIALOGEX 0, 0, 121, 13
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
FONT 9, "宋體", 0, 0, 0x1
BEGIN
PUSHBUTTON "回放(&A)",IDB_AUTO_PLAY,0,0,50,14
PUSHBUTTON "<<",IDB_FIRST,50,0,18,14,BS_FLAT,WS_EX_STATICEDGE
PUSHBUTTON "<",IDB_PREV,67,0,18,14,BS_FLAT,WS_EX_STATICEDGE
PUSHBUTTON ">",IDB_NEXT,85,0,18,14,BS_FLAT,WS_EX_STATICEDGE
PUSHBUTTON ">>",IDB_LAST,103,0,18,14,BS_FLAT,WS_EX_STATICEDGE
END
#if defined(APSTUDIO_INVOKED) || defined(_DEBUG)
#if defined(APSTUDIO_INVOKED)
IDD_MSGDLG$(_DEBUG) DIALOGEX 0, 0, 310, 18
#else
IDD_MSGDLG DIALOGEX 0, 0, 310, 18
#endif
STYLE WS_POPUP
EXSTYLE WS_EX_TRANSPARENT
FONT 10, "宋體", 0, 0, 0x1
BEGIN
PUSHBUTTON "提示",IDOK,0,0,310,18,BS_LEFT | BS_VCENTER,
WS_EX_TRANSPARENT
END
#endif
IDD_AICAL DIALOG DISCARDABLE 0, 0, 130, 36
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION
CAPTION "自動解答進度"
FONT 9, "Arial"
BEGIN
DEFPUSHBUTTON "停止",IDB_STOP,42,20,45,12,BS_FLAT
CONTROL "快速解答",IDCHK_MAX_SPEED,"Button",BS_AUTOCHECKBOX |
BS_FLAT | WS_TABSTOP,4,10,43,9
PUSHBUTTON "確定",IDOK,4,25,6,7,NOT WS_VISIBLE | WS_DISABLED
PUSHBUTTON "取消",IDCANCEL,118,25,7,7,NOT WS_VISIBLE | WS_DISABLED
CONTROL "Progress1",IDC_PROGRESS_STATUS,"msctls_progress32",0x0,
4,4,121,6
END
IDD_PASSED DIALOGEX 0, 0, 203, 83
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "通過"
FONT 9, "宋體"
BEGIN
PUSHBUTTON "隨機開局",IDB_RAND,6,37,62,20,0,WS_EX_STATICEDGE
PUSHBUTTON "<<上一局",IDB_PREV_GAME,70,37,62,20,0,WS_EX_STATICEDGE
PUSHBUTTON "下一局>>",IDB_NEXT_GAME,134,37,62,20,0,WS_EX_STATICEDGE
PUSHBUTTON "重玩",IDB_AGAIN,6,59,62,17,BS_FLAT
PUSHBUTTON "存檔",IDB_SAVE,70,59,62,17,BS_FLAT
PUSHBUTTON "回放",IDB_SHOW,134,59,62,17,BS_FLAT
LTEXT "恭喜,恭喜!您已玩通此局!",IDC_STATIC,50,12,105,8
GROUPBOX "",IDC_STATIC,2,29,199,51
ICON IDR_MAINFRAME,IDC_STATIC,17,6,20,20
END
IDD_DEF_GAME DIALOGEX 0, 0, 409, 266
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
EXSTYLE WS_EX_CLIENTEDGE
CAPTION "自定義牌局"
MENU IDR_MENU_DEF_GAME
FONT 9, "宋體", 0, 0, 0x1
BEGIN
END
IDD_SCORE DIALOGEX 0, 0, 327, 209
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "戰況..."
FONT 9, "宋體", 0, 0, 0x1
BEGIN
CONTROL "List2",IDLC_SCORE,"SysListView32",LVS_REPORT |
WS_TABSTOP,101,0,225,209,WS_EX_CLIENTEDGE
CONTROL "List1",IDLC_SCORE_INFO,"SysListView32",LVS_REPORT |
WS_TABSTOP,0,0,99,209,WS_EX_CLIENTEDGE
END
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO DISCARDABLE
BEGIN
IDD_ABOUTBOX, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 223
TOPMARGIN, 7
BOTTOMMARGIN, 98
END
IDD_SELGAME, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 146
TOPMARGIN, 7
BOTTOMMARGIN, 48
END
IDD_SETTING, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 196
TOPMARGIN, 6
BOTTOMMARGIN, 84
END
"IDD_MSGDLG$(_DEBUG)", DIALOG
BEGIN
RIGHTMARGIN, 228
END
IDD_AICAL, DIALOG
BEGIN
LEFTMARGIN, 4
RIGHTMARGIN, 125
TOPMARGIN, 4
BOTTOMMARGIN, 32
END
IDD_PASSED, DIALOG
BEGIN
LEFTMARGIN, 2
RIGHTMARGIN, 201
TOPMARGIN, 2
BOTTOMMARGIN, 80
END
IDD_SCORE, DIALOG
BEGIN
RIGHTMARGIN, 326
END
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Cursor
//
IDCSR_DOWN_ARROW CURSOR DISCARDABLE "res\\cursor1.cur"
/////////////////////////////////////////////////////////////////////////////
//
// BIN
//
IDR_BIN_ZIP_BMP BIN DISCARDABLE "res\\bin.bin"
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE PRELOAD DISCARDABLE
BEGIN
IDR_MAINFRAME "空檔接龍\n\n重播\nJL 文件 (*.rep)\n.rep\nJL.Document\nJL Document"
END
STRINGTABLE DISCARDABLE
BEGIN
IDM_HELP_NEXTSTEP "提示下一步"
IDS_RESON_UNEDITABLE "這是一個自定義牌局的存檔文件,但是由于已經走過了\n幾步,牌面不包含全部的52張牌,請將其撤銷到開局狀\n態并存檔,然后再進行編輯"
END
STRINGTABLE DISCARDABLE
BEGIN
IDM_AI "自動解答此局"
END
#endif // Chinese (P.R.C.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#define _AFX_NO_SPLITTER_RESOURCES
#define _AFX_NO_OLE_RESOURCES
#define _AFX_NO_TRACKER_RESOURCES
#define _AFX_NO_PROPERTY_RESOURCES
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
#ifdef _WIN32
LANGUAGE 4, 2
#pragma code_page(936)
#endif //_WIN32
#include "res\JL.rc2" // non-Microsoft Visual C++ edited resources
#include "l.chs\afxres.rc" // Standard components
#include "l.chs\afxprint.rc" // printing/print preview resources
#endif
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
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