?? modelswarm.java
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// ModelSwarm.java
// The top-level ModelSwarm
import swarm.Globals;
import swarm.Selector;
import swarm.defobj.Zone;
import swarm.objectbase.Swarm;
import swarm.objectbase.SwarmImpl;
import swarm.activity.ActionGroupImpl;
import swarm.activity.ScheduleImpl;
import swarm.activity.Activity;
import swarm.space.Grid2dImpl;
import swarm.collections.ListImpl;
public class ModelSwarm extends SwarmImpl
{
// Declare the model parameters and their default values.
public int worldXSize = 80, worldYSize = 80;
public double seedProb = 0.80;
public double bugDensity = 0.10;
public int endTime = 125;
// Declare some other needed variables.
public FoodSpace foodSpace;
public Grid2dImpl bugSpace;
public ListImpl bugList;
public ScheduleImpl modelSchedule;
// This is the constructor for a new ModelSwarm. All we do is to
// use the contructor for ModelSwarm's parent class.
public ModelSwarm(Zone azone)
{
// Use the parent class to create a top-level swarm.
super(azone);
}
// This is the method for building the model's objects: the food
// space, the two-dimensional positioning grid, and the host of
// bugs.
public Object buildObjects()
{
int x, y, num;
SimpleBug abug;
// use the parent class buildObject() method to initialize the
// process
super.buildObjects();
// Now create the model's objects.
// First create the foodspace and seed it with food.
foodSpace = new FoodSpace(Globals.env.globalZone,
worldXSize, worldYSize);
foodSpace.seedFoodWithProb( seedProb );
// Then create a 2-D grid that will be used to keep track of
// each bug's position, insuring that no two bugs will ever be
// on the same cell. Initialize the grid to be emglobalZone,
worldXSize, worldYSize);
bugSpace.fastFillWithObject(null);pty.
bugSpace = new Grid2dImpl(Globals.env.
// Now create a List object to manage all the bugs we are
// about to create.
bugList = new ListImpl(Globals.env.globalZone);
// Iterate over the grid with a certain probability of
// creating a bug at each site. If a bug is created, put it
// on the grid and add it to the end of the bug list. Note
// that we increment the bug number, num, each time a bug is
// created.
num = 0;
for (y = 0; y < worldYSize; y++)
for (x = 0; x < worldXSize; x++)
if ( Globals.env.uniformDblRand.getDoubleWithMin$withMax(
0.0, 1.0) <= bugDensity)
{
abug = new SimpleBug(Globals.env.globalZone, foodSpace,
bugSpace, x, y, ++num);
bugSpace.putObject$atX$Y(abug, x, y);
bugList.addLast(abug);
}
// Report the number of bugs created.
System.out.println(bugList.getCount() + " bugs were created.");
// There is no longer any need for a reporter bug as we will
// be observing the bugs directly through the Observer Swarm.
// So ...
// We're done.
return this;
}
// The next three methods return some useful information about the
// created ModelSwarm to the caller. They will be used by the
// Observer Swarm.
public ListImpl getBugList()
{
return bugList;
}
public Grid2dImpl getWorld()
{
return bugSpace;
}
public FoodSpace getFood()
{
return foodSpace;
}
// This is the method a) for building the list of actions for
// these objects to accomplish and b) for scheduling these actions
// in simulated time.
public Object buildActions()
{
ActionGroupImpl modelActions;
// First, use the parent class to initialize the process.
super.buildActions();
// Then create an ActionGroup object and insert both a
// randomWalk message to every bug in the bug list and a
// checkTime message to modelSwarm. Note that we have
// routinized the creation of a Selector through a new
// method. getSelector() is a static method in a new class,
// SwarmUtils, contained in SwarmUtils.java. The method is
// overloaded. It takes either a class name string or an
// object of the desired class as its first argument, and a
// message string as the second. We use both forms here.
modelActions = new ActionGroupImpl(getZone());
sel = SwarmUtils.getSelector("SimpleBug", "randomWalk");
modelActions.createActionForEach$message(bugList, sel);
sel = SwarmUtils.getSelector(this, "checkTime");
modelActions.createActionTo$message(this, sel);
// Now create the schedule and set the repeat interval to unity.
modelSchedule = new ScheduleImpl(getZone(), 1);
// Finally, insert the action list into the schedule at period zero
modelSchedule.at$createAction(0, modelActions);
return this;
}
// This method specifies the context in which the model is to be run.
public Activity activateIn(Swarm swarmContext)
{
// Use the parent class to activate ourselves in the context
// passed to us.
super.activateIn(swarmContext);
// Then activate the schedule in ourselves.
modelSchedule.activateIn(this);
// Finally, return the activity we have built.
return getActivity();
}
// This is a pretty crude method to end the simulation after an
// arbitrary number of periods given by the endTime parameter. If
// the simulation time returned by getCurrentTime() is greater
// than endTime, we terminate the modelSwarm activity. The
// ObserverSwarm will pick this up and handle it. Note that this
// is no longer strictly necessary since the user can now stop the
// simulation at any time using the control panel. Still, this is
// a placeholder for a more sophisticated end-of-simulation
// routine to be introduced later.
public void checkTime()
{
if (Globals.env.getCurrentTime() >= endTime)
getActivity().terminate();
return;
}
}
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