?? winlottorydoc.h
字號(hào):
// WinLottoryDoc.h : interface of the CWinLottoryDoc class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_WINLOTTORYDOC_H__484299E2_B1B6_48D1_B6AD_24FA35C8772A__INCLUDED_)
#define AFX_WINLOTTORYDOC_H__484299E2_B1B6_48D1_B6AD_24FA35C8772A__INCLUDED_
#include "Picture.h" // Added by ClassView
#include "CIniFile.h" // Added by ClassView
#include "stdafx.h"
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CWinLottoryDoc : public CDocument
{
protected: // create from serialization only
CWinLottoryDoc();
DECLARE_DYNCREATE(CWinLottoryDoc)
// Attributes
public:
CString m_sConfigFileName;
CIniFile m_sConfigFile;
CString m_sLottoryFileName;
CStdioFile m_sLottoryFile;
// 抽獎(jiǎng)號(hào)碼
CStringArray m_sLottoryData;
// 中獎(jiǎng)號(hào)碼
CStringArray m_sLottoryBingo;
int m_nIfTimer;
int m_nIfSetTimer;
//
int m_nLottoryTimes;
int m_nLottory[3];
// 本次抽獎(jiǎng)開(kāi)關(guān)
int m_nFlag;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CWinLottoryDoc)
public:
virtual BOOL OnNewDocument();
virtual void Serialize(CArchive& ar);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CWinLottoryDoc();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
CPicture m_pict;
public:
// Generated message map functions
protected:
//{{AFX_MSG(CWinLottoryDoc)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_WINLOTTORYDOC_H__484299E2_B1B6_48D1_B6AD_24FA35C8772A__INCLUDED_)
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