?? player.h
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/***************************************************************************************** * SEU-3D * ------------------------------------------------- * Copyright (c) 2005, Yuan XU<xychn15@yahoo.com.cn>,Chang'e SHI<evelinesce@yahoo.com.cn> * Copyright (c) 2006, Yuan XU<xuyuan.cn@gmail.com>,Chunlu JIANG<JamAceWatermelon@gmail.com> * Southeast University ,China * All rights reserved. * * Additionally,this program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Library General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ****************************************************************************************/ #ifndef _PLAYER_H#define _PLAYER_H#ifdef __cplusplusextern "C"{#endif#ifdef __cplusplus}#endif#include "BasicPlayer.h"#include "Formation.h"class Player : public BasicPlayer,public Singleton<Player>{public: Player(); ~Player(); virtual void init(){};protected: virtual void playPlayOn(); void goaliePlayOn(); void defenderPlayOn(); void midfielderSweeperPlayOn(); void midfielderAttackPlayOn(); void attackerPlayOn(); void defaultPlayOn();protected://////////////////// TEST ///////////////////// //test 2005-11-04-by-XuYuan void testIntercept(); void testTurnCycle(); void testSkill();};#define PL Player::GetSingletonPtr()#endif /* _PLAYER_H */
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