?? action.cpp
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/***************************************************************************************** * SEU-3D * ------------------------------------------------- * Copyright (c) 2005, Yuan XU<xychn15@yahoo.com.cn>,Chang'e SHI<evelinesce@yahoo.com.cn> * Copyright (c) 2006, Yuan XU<xuyuan.cn@gmail.com>,Chunlu JIANG<JamAceWatermelon@gmail.com> * Southeast University ,China * All rights reserved. * * Additionally,this program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Library General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ****************************************************************************************/ #include "Action.h"using namespace std;/*************************************************************//********************* ACTION ********************************//*************************************************************//*! make the two actions to one if the two action has different values set the result to the *anotherAction* \param another action \return the unite action*/Action Action::operator+ ( const Action &anotherAction ) const{ Action uniteAction(*this); return uniteAction+=anotherAction;}Action& Action::operator+= ( const Action &anotherAction){ setTime( anotherAction.getTime() ); ActionMap::const_iterator iter(anotherAction.begin()), end(anotherAction.end()); for( ;iter!=end;iter++ ) { _action[iter->first] = iter->second; } return *this;}Action& Action::operator-= ( const BasicActionType type){ _action.erase(type); return *this;}/*************************************************************//********************* ACTION DEQUE **************************//*************************************************************//*! push a action into the action queue if the new action's time is the same as the quene's action unite the two action \param the action which will be push*/void ActionDeque::pushAction( const Action &a ){ Action act; popAction( a.getTime(), act ); act += a; pushDequeValue( _actions, act, max_action_num_in_queue);}/*! push actions into the action quene*/void ActionDeque::pushAction( const ActionDeque &actions){ ActionDeque newActions = actions; while ( !newActions.isEmpty() ) { pushAction( newActions.popAction()); }}const static Action illegal_action;//-* define an illegal Actionconst Action& ActionDeque::getAction( Time time )const{ deque< Action >::const_iterator iter ; for ( iter = _actions.begin(); iter != _actions.end(); ++iter) { if ( iter->getTime() == time ) return *iter; } return illegal_action;}set<Time> ActionDeque::getActionDequeTime()const{ set<Time> t; deque< Action >::const_iterator iter ; for ( iter = _actions.begin(); iter != _actions.end(); ++iter) { t.insert( iter->getTime()); } return t;}Action ActionDeque::popAction(){ if ( isEmpty() ) return illegal_action; deque< Action >::iterator iter = _actions.begin(); Action action; action = *iter; _actions.erase( iter); return action;}bool ActionDeque::popAction( Time time, Action& action ){ deque< Action >::iterator iter ; for ( iter = _actions.begin(); iter != _actions.end(); ++iter) { if ( iter->getTime() == time ) { action = *iter; _actions.erase( iter); return true; } } return false;}bool ActionDeque::isIncludeTime( Time time)const{ deque< Action >::const_iterator iter ; for ( iter = _actions.begin(); iter != _actions.end(); ++iter) { if ( iter->getTime() == time ) return true; } return false;}/*! return is there an action in the queue*/bool ActionDeque::isEmpty() const{ return _actions.empty();}ActionDeque& ActionDeque::operator= ( const ActionDeque &another ){ _actions = another.get(); return *this;}ActionDeque& ActionDeque::operator-= ( BasicActionType type ){ for ( deque<Action>::iterator iter = _actions.begin(); iter!=_actions.end();++iter ) { (*iter)-=type; } return *this;}/*!remove no need action frome the queue.ie. if is not kickable , so kick action will be removed\return boolen indicate that is erase any action*/bool ActionDeque::removeNoNeedAction(bool isKickable){ if ( !isKickable ) { for ( deque<Action>::iterator iter = _actions.begin(); iter!=_actions.end();++iter ) { (*iter)-=BAT_KICK; } return true; } return false;}/** remove the action before the given time */ActionDeque& ActionDeque::operator-=( Time t ){ for ( deque<Action>::iterator iter = _actions.begin(); iter!=_actions.end(); ) { if ( iter->getTime() == t ) { _actions.erase( iter); } else { ++iter; } } return *this;}bool ActionDeque::isKicking(Time t)const{ const Action& act = getAction(t); return act.isKicking();}
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