?? playertraining.cpp
字號(hào):
/***************************************************************************************** * SEU-3D * ------------------------------------------------- * Copyright (c) 2005, Yuan XU<xychn15@yahoo.com.cn>,Chang'e SHI<evelinesce@yahoo.com.cn> * Copyright (c) 2006, Yuan XU<xuyuan.cn@gmail.com>,Chunlu JIANG<JamAceWatermelon@gmail.com> * Southeast University ,China * All rights reserved. * * Additionally,this program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Library General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ****************************************************************************************/ #include "BasicPlayer.h"#include "Formation.h"/** this file include some training functions matched with Trainer's training*/#ifdef TRAINING_MODEvoid BasicPlayer::playTraining(){ Actions trainAction;#ifdef TRAINING_PASS /** training pass player1 will kick the ball. player2 will intercept the ball. */ if ( WM->isFastestOur() ) { Num teammateNum = WM->getMyNum()+1; if ( teammateNum > 11 ) teammateNum = 10; trainAction += _skill.safePass( _skill.selectPass(teammateNum) ); } else { trainAction += _skill.runStrategicPos(); } #endif /* TRAINING_PASS */ putActionInQueue(trainAction);}#endif /* TRAINING_MODE */
?? 快捷鍵說(shuō)明
復(fù)制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號(hào)
Ctrl + =
減小字號(hào)
Ctrl + -