?? player.cpp
字號(hào):
/***************************************************************************************** * SEU-3D * ------------------------------------------------- * Copyright (c) 2005, Yuan XU<xychn15@yahoo.com.cn>,Chang'e SHI<evelinesce@yahoo.com.cn> * Copyright (c) 2006, Yuan XU<xuyuan.cn@gmail.com>,Chunlu JIANG<JamAceWatermelon@gmail.com> * Southeast University ,China * All rights reserved. * * Additionally,this program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Library General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ****************************************************************************************/ #include "Player.h"Player::Player(){}Player::~Player(){}void Player::playPlayOn(){ int num = WM->getMyNum(); PlayerType myType = FM->getPlayerType(num); switch ( myType ) { case PT_GOALKEEPER: goaliePlayOn(); break; case PT_DEFENDER_CENTRAL: case PT_DEFENDER_SWEEPER: case PT_DEFENDER_WING: defenderPlayOn(); break; case PT_MIDFIELDER_SWEEPER: midfielderSweeperPlayOn(); break; case PT_MIDFIELDER_CENTER: case PT_MIDFIELDER_WING: midfielderAttackPlayOn(); break; case PT_ATTACKER_CENTRAL: case PT_ATTACKER_WING: attackerPlayOn(); break; default: defaultPlayOn(); break; } }void Player::goaliePlayOn(){ defaultPlayOn();}void Player::defenderPlayOn(){ defaultPlayOn();}void Player::midfielderSweeperPlayOn(){ defaultPlayOn();}void Player::midfielderAttackPlayOn(){ defaultPlayOn();}void Player::attackerPlayOn(){ defaultPlayOn();}void Player::defaultPlayOn(){ if ( WM->isFastestOur() ) { GL_PRINT("test","fastest"); putActionInQueue( SKILL->kickBetween(WM->getOppGoalLeft(),WM->getOppGoalRight(),max_kick_force,25) ); } else { GL_PRINT("test","runStrategicPos"); putActionInQueue( SKILL->runStrategicPos() ); }}//////////////////////////// TEST ////////////////////////////void Player::testIntercept(){}void Player::testTurnCycle(){}void Player::testSkill(){}
?? 快捷鍵說明
復(fù)制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號(hào)
Ctrl + =
減小字號(hào)
Ctrl + -