?? playerdlg.h
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// playerDlg.h : header file
//
#if !defined(AFX_PLAYERDLG_H__FE3B843D_BE0F_46C6_9038_4AA6AA8032A8__INCLUDED_)
#define AFX_PLAYERDLG_H__FE3B843D_BE0F_46C6_9038_4AA6AA8032A8__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CPlayerDlg dialog
#include"mmsystem.h"
class CPlayerDlg : public CDialog
{
// Construction
public:
int hour,minute,second;
DWORD cdlen;
DWORD m_count;
void Tplay();
void Thide();
void Tdehide();
void forfor();
void forfor1();
DWORD getinfo(DWORD item);
CString aa;
CString file[255];
CString file1[255];
int fi,fr;
DWORD cdfrom,cdto;
CBitmapButton m_bexit;
CBitmapButton m_bmim;
CBitmapButton m_bhelp;
CBitmapButton m_play;
CBitmapButton m_stop;
CBitmapButton m_open;
CBitmapButton m_rp;
CBitmapButton m_pop;
CBitmapButton m_next;
CBitmapButton m_sdel;
CBitmapButton m_per;
CBitmap m_bg,m_bg1;
BOOL m_flag,m_flag1,m_flag2,m_flag3;
CPlayerDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CPlayerDlg)
enum { IDD = IDD_PLAYER_DIALOG };
CListBox m_list;
CSliderCtrl m_sl;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPlayerDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CPlayerDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnPlay();
afx_msg void OnOpen();
afx_msg void OnBexit();
afx_msg void Onbhelp();
afx_msg void Onbmim();
afx_msg void Onstop();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnRp();
afx_msg void OnPop();
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
afx_msg void OnDblclkList();
afx_msg void OnPer();
afx_msg void OnNext();
afx_msg void OnSdel();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PLAYERDLG_H__FE3B843D_BE0F_46C6_9038_4AA6AA8032A8__INCLUDED_)
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