?? images.cpp
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//**************************************************************************
// IMAGES.CPP -source file for basic video operations in mode 0x13. *
// Copyright 1991 by the Gamers Programming Workshop, a function of the *
// GAMERS forum, Compuserve. For more info e-mail 76605,2346. *
// *
// License is granted for use or modification of this code as long as *
// this notice remains intact, and all improvements are listed in the *
// version history below, and uploaded to the GAMERS forum. This code *
// may not be used for any commercial purpose. *
// *
// PCX stuff adapted from "BitMapped Graphics" by Steve Rimmer (1990 *
// Windcrest) *
//**************************************************************************
//**************************************************************************
// Version history: *
// *
// Version 1.0 *
// Developed: May 2, 1991 *
// Author: Mark Betz, 76605, 2346 *
// Last update: July 5, 1991 *
//**************************************************************************
// INCLUDES ****************************************************************
#include <stdio.h>
#include <conio.h>
#include <dos.h>
#include <mem.h>
#include <alloc.h>
#include <io.h>
#include <fcntl.h>
#include "images.hpp"
#include "keyboard.hpp"
// *************************************************************************
// local constants *********************************************************
const int DacWrite = 0x3C8; // DAC write index register
const int DacRead = 0x3C7; // DAC read index register
const int DacData = 0x3C9; // DAC data register
const int input_status_1 = 0x3DA; // Port addr. of VGA input status 1 reg.
const int vbi_mask = 0x8; // test bit 3 of input_status_1
// *************************************************************************
// Variables ***************************************************************
static unsigned int GRAPH_SEG = 0xA000; // segment for video operations
static p_rec current; // palette record for fades
// *************************************************************************
// *************************************************************************
// *************************************************************************
// NOTE:
// The assembler functions in this module do not save any of the
// registers they use, with the exception of di and si, which are
// handled by the standard stack frame. When calling them expect
// register values to be altered.
//
// *************************************************************************
// *************************************************************************
// *************************************************************************
// reporterr() should be called anytime one of the routines in this module
// returns a code other that NoErr. Pass it the error code returned by the
// offending subroutine, and a max. 30 character string describing the loc-
// ation of the error.
// *************************************************************************
void reporterr(char type, char mess[30])
{
settextmode();
sound(300);
delay(200);
sound(250);
delay(150);
nosound();
switch (type)
{
case MemErr : printf("An error occured allocating memory...");
break;
case FileReadErr : printf("An error occured reading a file...");
break;
case FileWriteErr : printf("An error occured writing a file...");
break;
case FileMakeErr : printf("An error occured creating a file...");
break;
case FileOpenErr : printf("An error occured opening a file...");
break;
case FileFormatErr : printf("A file format error has occured...");
break;
case SecondaryErr : printf("An error has occured in a subroutine...");
break;
case UnknownErr : printf("An unknown error has occured...");
}
printf(" error occured in ");
printf(mess);
return;
}
// *************************************************************************
// UnpackPcx() unpacks the RLE encoded PCX data from a file if pcx != NULL,
// or the source buffer if pcx==NULL, to the Dest buffer. Unpacks NumBytes
// bytes of decompressed data. (max 64000) This is a pretty dumb routine.
// It's fast, but it expects you to know the uncompressed size of the data
// (the NumBytes parameter), and you have to do all of the file and buffer
// set-up elsewhere. Basically it's a core decoding engine. The InitPcxFile()
// function above is provided for opening a PCX file and saving the header
// and palette in data. For buffering and decoding of pcx's with various
// fade types see the fadeinpcx() function below.
// *************************************************************************
// *************************************************************************
// NOTE: this function isn't called by the PVC class objects when they dis-
// play themselves. It is an earlier version of the algrotihm, and they have
// their own version of it. I left this in in case anyone wanted to use it.
// **************************************************************************
void unpackpcx(FILE *pcx, const char far *source, char far *dest,
unsigned int num_bytes)
{
unsigned int bytes=0; // counts unpacked bytes
unsigned char c; // byte being processed
unsigned int src_cntr=0; // pointer into source buffer
unsigned int runlen; // length of packet
do
{
// get a key byte
if (pcx!=NULL)
c=fgetc(pcx);
else
c=source[src_cntr++] & 0xff;
// check if it's a packet
if ((c & 0xc0) == 0xc0)
{
// and off the high bits
runlen = (c & 0x3f);
// get the run value
if (pcx!=NULL)
c=fgetc(pcx);
else
c = source[src_cntr++];
// run it out
while(runlen--) (dest[bytes++]=c);
}
else
dest[bytes++]=c;
} while (bytes<num_bytes);
}
// *************************************************************************
// sets the segment address that will be used in all graphics operations
// within this module. Can be used to operate on a buffer offscreen. This
// is a fairly powerfull feature, as any of the functions provided which
// write or read video memory will act on the segment contained in GRAPH_
// SEG. If you allocate a 64k buffer, and call _setgraphseg() with it's
// segment you can then create the screen there, and block copy it to
// video ram when you're finished.
// *************************************************************************
void setgraphseg(unsigned int newseg)
{
GRAPH_SEG = newseg;
}
// *************************************************************************
// call bios interrupt 0x10, function 13, subfunction 00 to set up mode
// 0x13 graphics.
// *************************************************************************
void setgraphmode()
{
asm {
xor ah, ah // zero out ah, subfunction 00
mov al, 0x13 // function 0x13
int 0x10 // interrupt 0x10
}
}
// *************************************************************************
// call bios interrupt 0x10 in same manner as previous function to restore
// text mode
// *************************************************************************
void settextmode()
{
asm {
xor ah, ah
mov al, 0x03
int 0x10
}
}
// **************************************************************************
// wait_vbi() waits twice for the vertical blanking interval. Once to make
// sure any current vbi is completed, and once for the start of the next vbi
// **************************************************************************
void wait_vbi()
{
asm mov dx, input_status_1;
test_1:
asm {
in al, dx
test al,0x8
jnz test_1
}
test_2:
asm {
in al, dx
test al,0x8
jz test_2
}
}
// *************************************************************************
// loads the vga dac by direct method via the DAC access ports. Disables
// interrupts during load of each triplet. Does not do snow checking. Call
// with start = first register to load, number = number of registers to
// load, and palette pointing to a structure of type PRec containing the
// palette data. If start or number out of range, or palette is null then
// the function returns.
// *************************************************************************
void loadpalette(int start, int number, const p_rec palette)
{
unsigned int i;
if ((start>256) || (start<0) || ((start+number)>256))
return;
for (i=start;i<(start+number);i++)
{
asm cli;
outportb(DacWrite,i);
outportb(DacData,palette[i][Red]);
outportb(DacData,palette[i][Green]);
outportb(DacData,palette[i][Blue]);
asm sti;
}
}
// *************************************************************************
// same as previous function only reads the dac data into the supplied
// palette structure.
// *************************************************************************
void readpalette(int start, int number, p_rec palette)
{
unsigned int i;
if ((start>256) | (start<0) | ((start+number)>256))
return;
for (i=start;i<(start+number);i++)
{
asm cli;
outportb(DacRead,i);
palette[i][Red] = inportb(DacData);
palette[i][Green] = inportb(DacData);
palette[i][Blue] = inportb(DacData);
asm sti;
}
}
// **************************************************************************
// clears a range of palette registers to zero
// **************************************************************************
void clrpalette(int start, int number)
{
unsigned int i;
if ((start>256) | (start<0) | ((start+number)>256))
return;
for (i=start;i<(start+number);i++)
{
asm cli;
outportb(DacWrite,i);
outportb(DacData,0);
outportb(DacData,0);
outportb(DacData,0);
asm sti;
}
}
// **************************************************************************
// fadepalettein() fades the dac palette from 0 (black) to the default pal-
// ette values passed in palette structure. Fade is done in 64 passes, and
// is very smooth. Operates on count registers starting with register start.
// NOTE: this funtion expect the dac palette registers to be zero'd before
// it is called. Call clrpalette() to clear the registers.
// **************************************************************************
void fadepalettein(int start, int count, const p_rec palette)
{
int i, j, cycle;
memset((void *)current,0,sizeof(p_rec));
for (cycle=0;cycle<64;cycle++)
{
i=start;
wait_vbi();
outportb(DacWrite,i);
asm cli;
for (;i<((start+count)/2);i++)
{
for (j=0;j<3;j++)
{
if ((64-cycle)<=palette[i][j])
current[i][j]++;
outportb(DacData,current[i][j]);
}
}
asm sti;
wait_vbi();
asm cli;
for (;i<(start+count);i++)
{
for (j=0;j<3;j++)
{
if ((64-cycle)<=palette[i][j])
current[i][j]++;
outportb(DacData,current[i][j]);
}
}
asm sti;
}
}
// **************************************************************************
// fadepaletteout() fades the current palette to black. It operates on count
// registers starting with register start. NOTE: this function destroys the
// current contents of temp_pal (images.cpp internal palette structure).
// **************************************************************************
void fadepaletteout(int start, int count)
{
int i, j, cycle;
readpalette(0,256,current);
for (cycle=64;cycle>0;cycle--)
{
i=start;
wait_vbi();
outportb(DacWrite,i);
asm cli;
for (;i<((start+count)/2);i++)
{
for (j=0;j<3;j++)
{
if (current[i][j]!=0)
current[i][j]--;
outportb(DacData,current[i][j]);
}
}
asm sti;
wait_vbi();
asm cli;
for (;i<(start+count);i++)
{
for (j=0;j<3;j++)
{
if (current[i][j]!=0)
current[i][j]--;
outportb(DacData,current[i][j]);
}
}
asm sti;
}
clearscr(0);
}
// *************************************************************************
// clear the graphics screen to the color provided
// *************************************************************************
void clearscr(int color)
{
asm {
mov es, GRAPH_SEG
xor di, di
mov ax, color
mov cx, 32000
rep stosw
}
}
// *************************************************************************
// fill the rectangular area bounded by (tlx,tly)(brx,bry) with color.
// tlx = top left x, tly = top left y, brx = bottom right x, bry = bottom
// right y.
//
// This function needs to be recoded in assembler
// *************************************************************************
void barfill(int tlx, int tly, int brx, int bry, int color)
{
int row;
void far *line;
for (row=tly;row<bry;row++)
{
line = MK_FP(GRAPH_SEG,((row*320)+tlx));
_fmemset(line,color,(brx-tlx));
}
}
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