?? rts.vcproj
字號:
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="No debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release with error catching|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Syncdebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Rendering\Gl\FBO.h"
>
</File>
<File
RelativePath="..\..\Rendering\Gl\glExtra.cpp"
>
</File>
<File
RelativePath="..\..\Rendering\Gl\glExtra.h"
>
</File>
<File
RelativePath="..\..\Rendering\Gl\glList.cpp"
>
</File>
<File
RelativePath="..\..\Rendering\Gl\glList.h"
>
</File>
<File
RelativePath="..\..\Rendering\Gl\glTextBox.cpp"
>
</File>
<File
RelativePath="..\..\Rendering\Gl\glTextBox.h"
>
</File>
<File
RelativePath="..\..\Rendering\Gl\IFramebuffer.h"
>
</File>
<File
RelativePath="..\..\Rendering\Gl\myGL.cpp"
>
</File>
<File
RelativePath="..\..\Rendering\Gl\myGL.h"
>
</File>
<File
RelativePath="..\..\Rendering\Gl\VertexArray.cpp"
>
</File>
<File
RelativePath="..\..\Rendering\Gl\VertexArray.h"
>
</File>
<File
RelativePath="..\..\Rendering\Gl\VertexArrayRange.cpp"
>
</File>
<File
RelativePath="..\..\Rendering\Gl\VertexArrayRange.h"
>
</File>
</Filter>
<Filter
Name="Textures"
>
<File
RelativePath="..\..\Rendering\Textures\Bitmap.cpp"
>
</File>
<File
RelativePath="..\..\Rendering\Textures\Bitmap.h"
>
</File>
<File
RelativePath="..\..\Rendering\Textures\ColorMap.cpp"
>
</File>
<File
RelativePath="..\..\Rendering\Textures\ColorMap.h"
>
</File>
<File
RelativePath="..\..\Rendering\Textures\NamedTextures.cpp"
>
</File>
<File
RelativePath="..\..\Rendering\Textures\NamedTextures.h"
>
</File>
<File
RelativePath="..\..\Rendering\Textures\nv_dds.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="No debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release with error catching|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Syncdebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\Rendering\Textures\nv_dds.h"
>
</File>
<File
RelativePath="..\..\Rendering\Textures\TAPalette.cpp"
>
</File>
<File
RelativePath="..\..\Rendering\Textures\TAPalette.h"
>
</File>
<File
RelativePath="..\..\Rendering\Textures\TextureAtlas.cpp"
>
</File>
<File
RelativePath="..\..\Rendering\Textures\TextureAtlas.h"
>
</File>
<File
RelativePath="..\..\Rendering\Textures\TextureHandler.cpp"
>
</File>
<File
RelativePath="..\..\Rendering\Textures\TextureHandler.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Sim"
>
<File
RelativePath="..\..\Sim\ModInfo.cpp"
>
</File>
<File
RelativePath="..\..\Sim\ModInfo.h"
>
</File>
<Filter
Name="Units"
>
<File
RelativePath="..\..\Sim\Units\Unit.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Units\Unit.h"
>
</File>
<File
RelativePath="..\..\Sim\Units\UnitDef.h"
>
</File>
<File
RelativePath="..\..\Sim\Units\UnitDefHandler.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Units\UnitDefHandler.h"
>
</File>
<File
RelativePath="..\..\Sim\Units\UnitHandler.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Units\UnitHandler.h"
>
</File>
<File
RelativePath="..\..\Sim\Units\UnitLoader.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Units\UnitLoader.h"
>
</File>
<File
RelativePath="..\..\Sim\Units\UnitSet.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Units\UnitSet.h"
>
</File>
<File
RelativePath="..\..\Sim\Units\UnitTracker.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Units\UnitTracker.h"
>
</File>
<Filter
Name="COB"
>
<File
RelativePath="..\..\Sim\Units\Cob\CobEngine.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Units\Cob\CobEngine.h"
>
</File>
<File
RelativePath="..\..\Sim\Units\Cob\CobFile.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Units\Cob\CobFile.h"
>
</File>
<File
RelativePath="..\..\Sim\Units\Cob\CobInstance.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Units\Cob\CobInstance.h"
>
</File>
<File
RelativePath="..\..\Sim\Units\Cob\CobThread.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Units\Cob\CobThread.h"
>
</File>
</Filter>
<Filter
Name="UnitTypes"
>
<File
RelativePath="..\..\Sim\Units\UnitTypes\Builder.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Units\UnitTypes\Builder.h"
>
</File>
<File
RelativePath="..\..\Sim\Units\UnitTypes\Building.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Units\UnitTypes\Building.h"
>
</File>
<File
RelativePath="..\..\Sim\Units\UnitTypes\ExtractorBuilding.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Units\UnitTypes\ExtractorBuilding.h"
>
</File>
<File
RelativePath="..\..\Sim\Units\UnitTypes\Factory.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Units\UnitTypes\Factory.h"
>
</File>
<File
RelativePath="..\..\Sim\Units\UnitTypes\TransportUnit.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Units\UnitTypes\TransportUnit.h"
>
</File>
</Filter>
<Filter
Name="CommandAI"
>
<File
RelativePath="..\..\Sim\Units\CommandAI\AirCAI.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Units\CommandAI\AirCAI.h"
>
</File>
<File
RelativePath="..\..\Sim\Units\CommandAI\BuilderCAI.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Units\CommandAI\BuilderCAI.h"
>
</File>
<File
RelativePath="..\..\Sim\Units\CommandAI\Command.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Units\CommandAI\Command.h"
>
</File>
<File
RelativePath="..\..\Sim\Units\CommandAI\CommandAI.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Units\CommandAI\CommandAI.h"
>
</File>
<File
RelativePath="..\..\Sim\Units\CommandAI\CommandQueue.h"
>
</File>
<File
RelativePath="..\..\Sim\Units\CommandAI\FactoryCAI.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Units\CommandAI\FactoryCAI.h"
>
</File>
<File
RelativePath="..\..\Sim\Units\CommandAI\MobileCAI.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Units\CommandAI\MobileCAI.h"
>
</File>
<File
RelativePath="..\..\Sim\Units\CommandAI\TransportCAI.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Units\CommandAI\TransportCAI.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Projectiles"
>
<File
RelativePath="..\..\Sim\Projectiles\ExpGenSpawner.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Projectiles\ExpGenSpawner.h"
>
</File>
<File
RelativePath="..\..\Sim\Projectiles\ExplosionGenerator.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Projectiles\ExplosionGenerator.h"
>
</File>
<File
RelativePath="..\..\Sim\Projectiles\FireProjectile.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Projectiles\FireProjectile.h"
>
</File>
<File
RelativePath="..\..\Sim\Projectiles\FlareProjectile.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Projectiles\FlareProjectile.h"
>
</File>
<File
RelativePath="..\..\Sim\Projectiles\PieceProjectile.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Projectiles\PieceProjectile.h"
>
</File>
<File
RelativePath="..\..\Sim\Projectiles\Projectile.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Projectiles\Projectile.h"
>
</File>
<File
RelativePath="..\..\Sim\Projectiles\ProjectileHandler.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Projectiles\ProjectileHandler.h"
>
</File>
<Filter
Name="Unsynced"
>
<File
RelativePath="..\..\Sim\Projectiles\Unsynced\BitmapMuzzleFlame.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Projectiles\Unsynced\BitmapMuzzleFlame.h"
>
</File>
<File
RelativePath="..\..\Sim\Projectiles\Unsynced\BubbleProjectile.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Projectiles\Unsynced\BubbleProjectile.h"
>
</File>
<File
RelativePath="..\..\Sim\Projectiles\Unsynced\DirtProjectile.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Projectiles\Unsynced\DirtProjectile.h"
>
</File>
<File
RelativePath="..\..\Sim\Projectiles\Unsynced\ExploSpikeProjectile.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Projectiles\Unsynced\ExploSpikeProjectile.h"
>
</File>
<File
RelativePath="..\..\Sim\Projectiles\Unsynced\GenericParticleProjectile.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Projectiles\Unsynced\GenericParticleProjectile.h"
>
</File>
<File
RelativePath="..\..\Sim\Projectiles\Unsynced\GeoSquareProjectile.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Projectiles\Unsynced\GeoSquareProjectile.h"
>
</File>
<File
RelativePath="..\..\Sim\Projectiles\Unsynced\GeoThermSmokeProjectile.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Projectiles\Unsynced\GeoThermSmokeProjectile.h"
>
</File>
<File
RelativePath="..\..\Sim\Projectiles\Unsynced\GfxProjectile.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Projectiles\Unsynced\GfxProjectile.h"
>
</File>
<File
RelativePath="..\..\Sim\Projectiles\Unsynced\HeatCloudProjectile.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Projectiles\Unsynced\HeatCloudProjectile.h"
>
</File>
<File
RelativePath="..\..\Sim\Projectiles\Unsynced\MuzzleFlame.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Projectiles\Unsynced\MuzzleFlame.h"
>
</File>
<File
RelativePath="..\..\Sim\Projectiles\Unsynced\RepulseGfx.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Projectiles\Unsynced\RepulseGfx.h"
>
</File>
<File
RelativePath="..\..\Sim\Projectiles\Unsynced\ShieldPartProjectile.cpp"
>
</File>
<File
RelativePath="..\..\Sim\Projectiles\Unsynced\ShieldPartProjectile.h"
>
</File>
<File
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -