?? 01ugl.cdf
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/* 01ugl.cdf - UGL component description file *//*Copyright 1984-1999 Wind River Systems, Inc.modification history--------------------01m,19jun03,jlb Update to Tornado 2.201l,20jul01,msr Added dependancies to "complete 2D library".01k,19dec00,jlb Exclude the UGL 1.2 definitions01j,26may00,jlb Update for UGL 2.001i,10may99,jcs modifications to exclude ugl init from bsp.01h,07may99,jcs Removed obsolete need for LINK_SYM to ugl api calls.01g,05may99,dmm Fixing some macro definitions ...01f,23apr99,dmm Removing Non-Reference UGL Drivers01e,21apr99,rlp removed UGL_CONFIG_SCREEN_PHYSICAL_DIMENSIONS macro.01d,09apr99,dmm Removing CL5434 Driver, as we don't have one01c,06apr99,rlp updated for UGL 1.2 FCS version.01b,04mar99,rlp added some header files in INCLUDE_UGL and UGL_CONFIG_MALLOC_USER components.01a,18feb99,rlp written.DESCRIPTIONThis file contains descriptions for all of the ugl components*//*********************************************************** * * Link method * */Selection SELECT_UGL_INCLUDE_TYPE { NAME select 2D layer link method SYNOPSIS Section of WindML to include in your VxWorks image COUNT 1-1 _CHILDREN FOLDER_WINDML CHILDREN INCLUDE_UGL_ALL \ UGL_CONFIG_INCLUDE_INCREMENT DEFAULTS INCLUDE_UGL_ALL}Component INCLUDE_UGL_ALL { NAME complete 2D library SYNOPSIS Include all code for 2D graphics libraries (whether used or not) REQUIRES INCLUDE_WINDML EXCLUDES UGL_CONFIG_INCLUDE_INCREMENT LINK_SYMS \ uglBatchStart \ uglClutGet \ uglCursorBitmapCreate \ uglBitmapCreate \ uglDriverRegister \ uglEllipse \ uglFontCreate \ uglFontFind \ uglFontFindString \ uglGcCreate \ uglInfo \ uglLine \ uglMonoBitmapCreate \ uglMemDevicePoolCreate \ uglModeSet \ uglModeNearestGet \ uglOverlayCreate \ uglPageCreate \ uglPixelGet \ uglPolygon \ uglRectangle \ uglRegionCreate \ uglClipListGet \ uglTransBitmapCreate \ uglGraphicsDevDestroy \ uglJpegInit \ uglVideoInit \ auHeaderRead \ wavHeaderRead \ uglEventHandlerCreate \ uglEventCallbackAdd \ uglEventQCreate \ uglEventDefaultQGet \ uglEventServiceCreate \ uglInputDeviceAdd \ uglMediaInit \ winAppCreate \ winCreate \ winEventRouterCreate}Component UGL_CONFIG_INCLUDE_INCREMENT { NAME necessary 2D library SYNOPSIS Include only necessary components of 2D graphics library REQUIRES INCLUDE_WINDML EXCLUDES INCLUDE_UGL_ALL}Component INCLUDE_WINDML { NAME WindML Component SYNOPSIS Initialize WindML CONFIGLETTES usrWindML.c HDR_FILES ugl/ugl.h ugl/uglfont.h ugl/ugltypes.h INIT_RTN usrWindMlInit (); INIT_BEFORE INCLUDE_HTTP _INIT_ORDER usrRoot}
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