?? renderview.h
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//********************************************
// RenderView.h : interface of the CRenderView class
//********************************************
// feigz@ox.ios.ac.cn
// Created :
// Modified
//********************************************
#if !defined(AFX_RENDERVIEW_H__06A35633_72E5_11D1_A6C2_00A0242C0A32__INCLUDED_)
#define AFX_RENDERVIEW_H__06A35633_72E5_11D1_A6C2_00A0242C0A32__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include "glm.h"
class CToolDoc;
class CRenderView : public CView
{
protected: // create from serialization only
CRenderView();
DECLARE_DYNCREATE(CRenderView)
// Attributes
public:
CToolDoc* GetDocument();
// Operations
public:
// OpenGL specific
BOOL SetWindowPixelFormat(HDC hDC);
BOOL CreateViewGLContext(HDC hDC);
void MoveEye(int type, GLfloat amount, int update);
void GenScean(void);
void CheckHeight(void);
void DrawTree(int x, int z);
void MakeTexture(void);
void TrackObj(void);
void RenderTerrain();
void MakeFireList();
void GenFire();
void DrawPatriot(void);
void DrawPlane(void);
void InitGeometry(void);
HGLRC m_hGLContext;
int m_GLPixelIndex;
GLMmodel* patriot;
GLMmodel* plane;
float loop;
BOOL Shoot;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CRenderView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CRenderView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CRenderView)
afx_msg void OnDestroy();
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnPaint();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in RenderView.cpp
inline CToolDoc* CRenderView::GetDocument()
{ return (CToolDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_RENDERVIEW_H__06A35633_72E5_11D1_A6C2_00A0242C0A32__INCLUDED_)
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