?? flashwnd.cpp
字號:
// FlashWnd.cpp : 實現文件
//
#include "stdafx.h"
#include "Flash.h"
#include "FlashWnd.h"
// CFlashWnd 對話框
IMPLEMENT_DYNAMIC(CFlashWnd, CDialog)
CFlashWnd::CFlashWnd(CWnd* pParent /*=NULL*/)
: CDialog(CFlashWnd::IDD, pParent)
{
}
CFlashWnd::~CFlashWnd()
{
}
void CFlashWnd::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Control(pDX, IDC_SHOCKWAVEFLASH1, m_flash);
}
BEGIN_MESSAGE_MAP(CFlashWnd, CDialog)
ON_WM_PAINT()
ON_WM_ERASEBKGND()
END_MESSAGE_MAP()
// CFlashWnd 消息處理程序
void CFlashWnd::LoadFlash(LPCTSTR lpszFilePath)
{
m_flash.LoadMovie(0, lpszFilePath);
}
void CFlashWnd::OnPaint()
{
CPaintDC dc(this); // 用于繪制的設備上下文
CRect rectClient;
GetClientRect(&rectClient);
CDC dcMem;
dcMem.CreateCompatibleDC(&dc);
CBitmap bitmap;
bitmap.CreateCompatibleBitmap(&dc, rectClient.Width(), rectClient.Height());
dcMem.SelectObject(&bitmap);
CBrush brush(RGB(255, 255, 255));
dcMem.FillRect(&rectClient, &brush);
PaintWindowlessControls(&dcMem);
dc.BitBlt(0,0,rectClient.right,rectClient.bottom,&dcMem,0,0,SRCCOPY);
}
BOOL CFlashWnd::OnEraseBkgnd(CDC* pDC)
{
// TODO: 在此添加消息處理程序代碼和/或調用默認值
return TRUE;
}
BOOL CFlashWnd::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: 在此添加額外的初始化
return TRUE; // return TRUE unless you set the focus to a control
// 異常: OCX 屬性頁應返回 FALSE
}
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