?? selfsortingmutualdistancesquared.java
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/*
Netwar
Copyright (C) 2002 Daniel Grund, Kyle Kakligian, Jason Komutrattananon, & Brian Hibler.
This file is part of Netwar.
Netwar is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Netwar is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Netwar; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
package netwar.game;
import netwar.utils.*;
import netwar.utils.vectorgraphics.*;
/** This class provides a high-RAM, low computation way to find a listing of all
* other GameObjects, sorted from closest to farthest. This also provides
* pre-calculated distance squared values. These are faster to calculate than distances,
* but can be compared as if they were distances to find longer or shorter.
*/
public class SelfSortingMutualDistanceSquared {
GameObject old;
GameObject young;
SelfSortingMutualDistanceSquared nextOld = null;
SelfSortingMutualDistanceSquared nextYoung = null;
SelfSortingMutualDistanceSquared prevOld = null;
SelfSortingMutualDistanceSquared prevYoung = null;
Point3D oldToYoung;
Point3D youngToOld;
float distanceSquared;
/** This calls the constructor for SSMDS to prevent the new object
* from being assigned to a reference, which would be improper usage.
* The constructor automatically integrates the SSMDS into both
* GameObjects' lists.
* @param younger the newly made GameObject.
* @param older the GameObject already included in the system.
*/
public static void newSSMDS(GameObject younger, GameObject older) {
new SelfSortingMutualDistanceSquared(younger, older);
}
private SelfSortingMutualDistanceSquared(GameObject younger, GameObject older) {
old = older;
young = younger;
oldToYoung = new Point3D(young.locate());
oldToYoung.doDifference(old.locate());
youngToOld = oldToYoung.getProduct(-1);
distanceSquared = youngToOld.getLengthSquared();
nextOld = old.firstSSMDS;
while((nextOld != null) && (nextOld.distanceSquared < distanceSquared)) {
prevOld = nextOld;
nextOld = nextOld.getNext(old);
}
if(nextOld != null)
nextOld.setPrev(old, this);
if(prevOld != null)
prevOld.setNext(old, this);
else
old.firstSSMDS = this;
nextYoung = young.firstSSMDS;
while((nextYoung != null) && (nextYoung.distanceSquared < distanceSquared)) {
prevYoung = nextYoung;
nextYoung = nextYoung.getNext(young);
}
if(nextYoung != null)
nextYoung.setPrev(young,this);
if(prevYoung != null)
prevYoung.setNext(young, this);
else
young.firstSSMDS = this;
}
/** When called on the go.firstSSMDS, it will recursively remove all of the
* SSMDSs' which reference go.
* @param go The GameObject which is being invalidated.
*/
public void remove(GameObject go) {
if(go == young) {
if(prevOld == null)
old.firstSSMDS = nextOld;
else
prevOld.setNext(old, nextOld);
if(nextOld != null)
nextOld.setPrev(old, prevOld);
if(nextYoung != null)
nextYoung.remove(young);
}else{
Assert.notFalse(go == old, "Non-owner attempted remove() on SSMDS");
if(prevYoung == null)
young.firstSSMDS = nextYoung;
else
prevYoung.setNext(young, nextYoung);
if(nextYoung != null)
nextYoung.setPrev(young, prevYoung);
if(nextOld != null)
nextOld.remove(old);
}
//Nullify everything, so garbage collector can work.
nextYoung = null;
prevYoung = null;
nextOld = null;
prevOld = null;
young = null;
old = null;
oldToYoung = null;
youngToOld = null;
}
/** When a GameObject moves, it should call this on each SSMDS in its list.
* This is the responsibility of the GameObject, because the order of the
* list changes due to each update.
* This will adjust the sorting of all the lists.
*/
public void update() {
oldToYoung.set(young.locate());
oldToYoung.doDifference(old.locate());
youngToOld.set(oldToYoung);
youngToOld.doProduct(-1);
distanceSquared = youngToOld.getLengthSquared();
if((prevOld != null) && (prevOld.distanceSquared > distanceSquared)) {
prevOld.setNext(old, nextOld);
if(nextOld != null)
nextOld.setPrev(old, prevOld);
while((prevOld != null) && (prevOld.distanceSquared > distanceSquared)) {
nextOld = prevOld;
prevOld = prevOld.getPrev(old);
}
if(nextOld != null)
nextOld.setPrev(old, this);
if(prevOld != null)
prevOld.setNext(old, this);
else
old.firstSSMDS = this;
}else if((nextOld != null) && (nextOld.distanceSquared < distanceSquared)) {
if(prevOld != null)
prevOld.setNext(old, nextOld);
else
old.firstSSMDS = nextOld;
nextOld.setPrev(old, prevOld);
while((nextOld != null) && (nextOld.distanceSquared < distanceSquared)) {
prevOld = nextOld;
nextOld = nextOld.getNext(old);
}
if(nextOld != null)
nextOld.setPrev(old, this);
if(prevOld != null)
prevOld.setNext(old, this);
else
old.firstSSMDS = this;
}
if((prevYoung != null) && (prevYoung.distanceSquared > distanceSquared)) {
prevYoung.setNext(young, nextYoung);
if(nextYoung != null)
nextYoung.setPrev(young, prevYoung);
while((prevYoung != null) && (prevYoung.distanceSquared > distanceSquared)) {
nextYoung = prevYoung;
prevYoung = prevYoung.getPrev(young);
}
if(nextYoung != null)
nextYoung.setPrev(young, this);
if(prevYoung != null)
prevYoung.setNext(young, this);
else
young.firstSSMDS = this;
}else if((nextYoung != null) && (nextYoung.distanceSquared < distanceSquared)) {
if(prevYoung != null)
prevYoung.setNext(young, nextYoung);
else
young.firstSSMDS = nextYoung;
nextYoung.setPrev(young, prevYoung);
while((nextYoung != null) && (nextYoung.distanceSquared < distanceSquared)) {
prevYoung = nextYoung;
nextYoung = nextYoung.getNext(young);
}
if(nextYoung != null)
nextYoung.setPrev(young, this);
if(prevYoung != null)
prevYoung.setNext(young, this);
else
young.firstSSMDS = this;
}
}
/** Get a pre-calculated distance squared between the two GameObjects.
* @return the distance squared between the two GameObjects.
*/
public float getDistanceSquared() {
return distanceSquared;
}
/** Get a Point3D which is the vector from the passed GameObject to
* the other GameObject.
* @param go the GameObject to measure the vector from.
* @return the Point3D.
*/
public Point3D getVector(GameObject go) {
if(go == young)
return youngToOld;
Assert.notFalse(go == old, "Only an owner may use a SSMDS!");
return oldToYoung;
}
/** Get the other GameObject for this SSMDS.
* @param go The GameObject which is known.
* @return The other GameObject.
*/
public GameObject getOther(GameObject go) {
if(go == young)
return old;
Assert.notFalse(go == old, "Only an owner may use a SSMDS!");
return young;
}
/** Traverse go's list, and find the SSMDS that matches with target.
* @param go - the GameObject which you are searching with.
* @param target - the other GameObject for the desired SSMDS.
* @return The SSMDS relating go and target.
*/
public SelfSortingMutualDistanceSquared getTarget(GameObject go, GameObject target) {
if(go == young)
{
if(target == old)
return this;
Assert.notNull(nextYoung, "In getTarget(), the target was invalid.");
return nextYoung.getTarget(go, target);
}
Assert.notFalse(go == old, "Only an owner may use a SSMDS!");
if(target == young)
return this;
Assert.notNull(nextOld, "In getTarget(), the target was invalid.");
return nextOld.getTarget(go,target);
}
/** Get the next SSMDS in go's list.
* @param go The GameObject whose list you are traversing.
* @return The next SSMDS.
*/
public SelfSortingMutualDistanceSquared getNext(GameObject go) {
if(go == young)
return nextYoung;
Assert.notFalse(go == old, "Only an owner may use a SSMDS!");
return nextOld;
}
private SelfSortingMutualDistanceSquared getPrev(GameObject go) {
if(go == young)
return prevYoung;
Assert.notFalse(go == old, "Only an owner may use a SSMDS!");
return prevOld;
}
private void setNext(GameObject go, SelfSortingMutualDistanceSquared ssmds) {
if(go == young) {
nextYoung = ssmds;
return;
}
Assert.notFalse(go == old, "Only an owner may use a SSMDS!");
nextOld = ssmds;
}
private void setPrev(GameObject go, SelfSortingMutualDistanceSquared ssmds) {
if(go == young) {
prevYoung = ssmds;
return;
}
Assert.notFalse(go == old, "Only an owner may use a SSMDS!");
prevOld = ssmds;
}
}
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