?? hex.java
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/*
Netwar
Copyright (C) 2002 Daniel Grund, Kyle Kakligian, Jason Komutrattananon, & Brian Hibler.
This file is part of Netwar.
Netwar is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Netwar is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Netwar; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
package netwar.game;
import netwar.utils.*;
import netwar.utils.vectorgraphics.*;
import java.awt.*;
import netwar.mapper.HexM;
import netwar.game.object.*;
/** This class represents a single hexagon-shaped region of game-space.
* These regions are used to simplify path-finding algorithms,
* graphical draw-order, and terrain logic and display.
* A Hex may contain up to one GameObject at a time.
* @author Group N2 - Project Netwar
* @author Daniel Grund, with adjustments by Kyle Kakligian
*/
public class Hex {
/** The square root of three, which is particularly relavent to hexagon geometry. */
public static final double sqrt3 = Math.sqrt(3);
private static Hex board[][];
private static int radius;
private GameObject occupant;
private int status; //Poly-boolean. 1 = occupied flag. 2 = reserved flag.
private HexType hexType;
/** Used for determining initial base locations.
* @param radial a number from 0 to 11 indicating the direction from the center.
* @param offset the distance along that radian.
* @param fromEdge if true, count the distance (offset) from the edge of the map, instead of the center.
* @return the X coordinate of the desired location (in hex coordinates).
*/
public static int radialX(int radial, int offset, boolean fromEdge) {
if(fromEdge) {
switch (radial) {
case 4:
case 5:
case 6:
return offset;
case 3:
case 7:
return (radius / 2 + offset / 2);
case 2:
case 8:
return (radius - 1);
case 1:
case 9:
return (3 * (radius - 1) / 2 - offset / 2);
case 0:
case 10:
case 11:
return (2 * (radius - 1) - offset);
}
}else{
switch (radial) {
case 4:
case 5:
case 6:
return radius - 1 - offset;
case 3:
case 7:
return (radius - 1 - (offset + 1) / 2);
case 2:
case 8:
return (radius - 1);
case 1:
case 9:
return ((radius - 1) + (offset + 1) / 2);
case 0:
case 10:
case 11:
return (radius - 1 + offset);
}
}
return (radius - 1);
}
/** Used for determining initial base locations.
* @param radial a number from 0 to 11 indicating the direction from the center.
* @param offset the distance along that radian.
* @param fromEdge if true, count the distance (offset) from the edge of the map, instead of the center.
* @return the Y coordinate of the desired location (in hex coordinates).
*/
public static int radialY(int radial, int offset, boolean fromEdge) {
if(fromEdge) {
switch(radial) {
case 6:
case 7:
case 8:
return offset;
case 5:
case 9:
return (radius / 2 + (offset - 1) / 2);
case 4:
case 10:
return (radius - 1);
case 3:
case 11:
return (3 * (radius - 1) / 2 - (offset - 1) / 2);
case 0:
case 1:
case 2:
return (2 * (radius - 1) - offset);
}
}else{
switch(radial) {
case 6:
case 7:
case 8:
return radius - 1 - offset;
case 5:
case 9:
return (radius - 1 - (offset) / 2);
case 4:
case 10:
return (radius - 1);
case 3:
case 11:
return ((radius - 1) + (offset) / 2);
case 0:
case 1:
case 2:
return (radius - 1 + offset);
}
}
return (radius - 1);
}
/** Initializes the board, which is a static array of Hex objects,
* designed to produce a hexagon of hexagons.
* Also initializes the HexType objects, and assigns them to the appropriate Hexes.
* @param rad The radius of the board in Hexes.
*/
public static void makeBoard(int rad) {
Color brown = new Color(112,48,0);
Color aqua = new Color(0,128,255);
HexType temp[] = { new HexType("tiles/brown1.gif", brown, true),
new HexType("tiles/brown2.gif", brown, true),
new HexType("tiles/brown3.gif", brown, true),
new HexType("tiles/brown2.gif", brown, true),
new HexType("tiles/brown1.gif", brown, true),
new HexType("tiles/brown2.gif", brown, true),
new HexType("tiles/brown1.gif", brown, true),
new HexType("tiles/blue1.gif", aqua, false)};
int i, j;
radius = rad;
board = new Hex[2 * radius - 1][];
for(i = 0; i < radius; i++) {
board[i] = new Hex[i + radius];
for(j = 0; j < i + radius; j++) {
board[i][j] = new Hex(temp[netwar.Netwar.netwar.random.nextInt(8)]); // temp until we can load a map
if((board[i][j].status == 0) && (i > 7) && (j > 7) && (j < i + radius - 8) && (netwar.Netwar.netwar.random.nextFloat() < .1))
switch(netwar.Netwar.netwar.random.nextInt(4)) {
case 0:
GameObject.newGameObject( new Bush(), i, j, 0, null);
break;
case 1:
GameObject.newGameObject( new BushRed(), i, j, 0, null);
break;
case 2:
GameObject.newGameObject( new Palm(), i, j, 0, null);
break;
case 3:
GameObject.newGameObject( new PineTree(), i, j, 0, null);
break;
}
}
}
for(i = radius; i < (2 * radius - 1); i++) {
board[i] = new Hex[2 * radius - 1];
for(j = i - (radius - 1); j < (2 * radius - 1); j++) {
board[i][j] = new Hex(temp[netwar.Netwar.netwar.random.nextInt(8)]); // temp until we can load a map
if((board[i][j].status == 0) && (i < 2 * radius - 9) && (j - i + radius - 1 > 7) && (j < 2 * radius - 9) && (netwar.Netwar.netwar.random.nextFloat() < .1))
switch(netwar.Netwar.netwar.random.nextInt(4)) {
case 0:
GameObject.newGameObject( new Bush(), i, j, 0, null);
break;
case 1:
GameObject.newGameObject( new BushRed(), i, j, 0, null);
break;
case 2:
GameObject.newGameObject( new Palm(), i, j, 0, null);
break;
case 3:
GameObject.newGameObject( new PineTree(), i, j, 0, null);
break;
}
}
}
}
/** Retrieves a Hex from the board.
* @param x The x part of the Hex coordinate of the desired hex.
* @param y The y part of the Hex coordinate of the desired hex.
* @return The desired Hex, or null if the coordinates are invalid.
*/
public static Hex getHex(int x, int y) {
//Confirm validity
if(x < 0 || x >= 2 * radius - 1 || y < 0 || y >= 2 * radius - 1 || (x < radius && y >= radius + x))
return null;
return board[x][y];
}
/** This constructor initializes the Hex according to a HexType's initializing data.
* @param h The HexType containing the data for this type of Hex.
*/
protected Hex(HexType h) {
hexType = h;
status = h.getDefaultStatus();
occupant = null;
}
/** Draws all hexes onto GameViewer v.
* @param v A GameViewer seeking to display the entire map (or at least the visible portion).
*/
public static void draw(Graphics2D g) {
int i, j;
Point3D vm = new Point3D();
for(i = 0; i < radius; i++) {
//if(x is within viewable range) {
for(j = radius + i - 1; j >= 0; j--) {
//if(y is within viewable range)
vm = getMapPoint(i,j);
board[i][j].hexType.draw(g, vm);
}
//}
}
for(i = radius; i < 2 * radius - 1; i++) {
//if(x is within viewable range) {
for(j = 2 * (radius - 1); j >= i - (radius - 1); j--) {
//if(y is within viewable range)
vm = getMapPoint(i,j);
board[i][j].hexType.draw(g, vm);
}
//}
}
}
/** Draws all the GameObjects in the game onto GameViewer v.
* These are drawn in order from south to north to enable the Z-order to
* be preserved.
* @param v The GameViewer seeking to display all of the GameObjects.
*/
public static void drawGameObject(GameViewer v) {
int i, j;
Point3D vm = new Point3D();
//if(x is within viewable range) {
for(j = 2 * (radius - 1); j > radius - 1; j--) {
for(i = j - (radius - 1); i <= 2 * (radius - 1); i++) {
//if(y is within viewable range)
if(board[i][j].occupant != null)
board[i][j].occupant.draw(v);
}
//}
}
//if(x is within viewable range) {
for(j = radius - 1; j >= 0; j--) {
for(i = 0; i < radius + j; i++) {
//if(y is within viewable range)
if(board[i][j].occupant != null)
board[i][j].occupant.draw(v);
}
//}
}
}
/** Gets the ground-center of the Hex at hex coordinate (x,y).
* @param x The x part of the hex coordinate.
* @param y The y part of the hex coordinate.
* @return The ground-center of the specified hex.
*/
public static Point3D getMapPoint(int x, int y) {
if(radius == 0) // called from Mapper
return HexM.getMapPoint(x,y);
return (new Point3D(10 * sqrt3 * (-radius + x), 10 * (2 * y - radius - x + 1), 0));
}
/** Gets the Hex containing a game-space point, and alters the parameter
* to contain the hex coordinates, by storing the hex x in vr.x and the
* hex y in vr.y
* @param vr The game-space point to locate, and the storage space for the x and y.
* @return The Hex containing the game-space point.
*/
public static Hex getXY(Point3D vr) {
vr.x = Math.round(vr.x/(10 * sqrt3) + radius);
vr.y = Math.round((vr.y/10 + radius + vr.x - 1)/2);
return getHex((int)vr.x, (int)vr.y);
}
/** Attempts to reserve this Hex for the caller.
* @return true if the Hex was reserved for the caller.
*/
public boolean reserve() {
if((status & 2) == 2)
return false;
status |= 2;
return true;
}
/** Unreserves this Hex.
* This should only be called by something which successfully called reserve().
*/
public void unreserve() {
status -= status & 2;
}
/** Attempts to put the GameObject into this Hex.
* @param u The GameObject which is attempting to occupy the Hex.
* @return True if the GameObject was put into this Hex.
*/
public boolean enter(GameObject u) {
if(occupant != null)
return false;
occupant = u;
status |= 1;
return true;
}
/** Removes the GameObject from the Hex, if it is the GameObject which was in the Hex.
* @param u The GameObject which is leaving the Hex.
*/
public void leave(GameObject u) {
if(occupant != u)
return;
occupant = null;
status -= status & 1;
}
/** Checks if the Hex is unoccupied.
* @return true if there is no GameObject in the Hex.
*/
public boolean isEmpty() {
return ((status & 1) == 0);
}
/** Returns the GameObject which is in the Hex.
* @return the occupant, or null if the Hex is empty.
*/
public GameObject getOccupant() {
return occupant;
}
/** Returns the Color to display on the minimap.
* @return A Color for use on the Minimap.
*/
public Color getMinimapColor() {
try{
if(occupant != null && Class.forName("netwar.game.Base").isInstance(occupant))
return occupant.getMinimapColor();
} catch(ClassNotFoundException cnfe) {
System.err.println("Class netwar.game.Base not found. This class is absolutely necessary for Netwar.");
}
return hexType.getColor();
}
/** Returns the size of a rectangle just big enough to contain one Hex.
* This size is stored into a Point2D as x = width, y = height.
* @return the Point2D containing the size of the rectangle.
*/
public static Point2D getHexDimension() {
netwar.utils.vectorgraphics.Transform t = netwar.gui.HexViewer.getHexViewer().getTransform();
return new Point2D(Math.abs(t.getPoint2D(HexType.m_middleLeft).x * 2),
Math.abs(t.getPoint2D(HexType.m_topLeft).y * 2));
}
public static int getRadius() { return radius;}
}
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