?? pinetree.java
字號:
/*
Netwar
Copyright (C) 2002 Daniel Grund, Kyle Kakligian, Jason Komutrattananon, & Brian Hibler.
This file is part of Netwar.
Netwar is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Netwar is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Netwar; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
package netwar.game.object;
import netwar.game.*;
import netwar.utils.*;
import netwar.utils.vectorgraphics.*;
/** Experimental Tree object. Destroyable obstacle.
* @author Group N2 - Project Netwar
* @author Daniel Grund
*/
public class PineTree extends netwar.game.GameObject {
//Precalculated Point3D values for the tree. These can be done statically, because there is no
//animation except during death sequence.
//Note: after actually writing in all these semirandom constants.. I was thinking a little random engine usage could make the trees non-identical..
//Maybe I will making these on a per-tree basis later. -Istaran
private static SelfConvertingPoint drawVectorTop = new SelfConvertingPoint(0,0,20);
private static SelfConvertingPoint drawVectorHigh1 = new SelfConvertingPoint(4.5 * Math.cos(Math.PI * 1f / 9f),4.5 * Math.sin(Math.PI * 1f / 9f),10);
private static SelfConvertingPoint drawVectorHigh2 = new SelfConvertingPoint(4.6 * Math.cos(Math.PI * 4f / 9f),4.6 * Math.sin(Math.PI * 4f / 9f),10);
private static SelfConvertingPoint drawVectorHigh3 = new SelfConvertingPoint(4.5 * Math.cos(Math.PI * 7f / 9f),4.5 * Math.sin(Math.PI * 7f / 9f),10.3);
private static SelfConvertingPoint drawVectorHigh4 = new SelfConvertingPoint(4.5 * Math.cos(Math.PI * 12f / 9f),4.5 * Math.sin(Math.PI * 12f / 9f),10);
private static SelfConvertingPoint drawVectorHigh5 = new SelfConvertingPoint(4.4 * Math.cos(Math.PI * 16f / 9f),4.4 * Math.sin(Math.PI * 16f / 9f),9.9);
private static SelfConvertingPoint drawVectorLow1 = new SelfConvertingPoint(6.2 * Math.cos(Math.PI * 2f / 9f),6.2 * Math.sin(Math.PI * 2f / 9f),5.9);
private static SelfConvertingPoint drawVectorLow2 = new SelfConvertingPoint(6.0 * Math.cos(Math.PI * 4f / 9f),6.0 * Math.sin(Math.PI * 4f / 9f),6);
private static SelfConvertingPoint drawVectorLow3 = new SelfConvertingPoint(5.9 * Math.cos(Math.PI * 7f / 9f),5.9 * Math.sin(Math.PI * 7f / 9f),6.1);
private static SelfConvertingPoint drawVectorLow4 = new SelfConvertingPoint(6.0 * Math.cos(Math.PI * 12f / 9f),6.0 * Math.sin(Math.PI * 12f / 9f),6);
private static SelfConvertingPoint drawVectorLow5 = new SelfConvertingPoint(6.1 * Math.cos(Math.PI * 16f / 9f),6.1 * Math.sin(Math.PI * 16f / 9f),6.2);
private static SelfConvertingPoint drawVectorGround1 = new SelfConvertingPoint(1.0 * Math.cos(Math.PI * 2f / 5f),1.0 * Math.sin(Math.PI * 2f / 5f),0);
private static SelfConvertingPoint drawVectorGround2 = new SelfConvertingPoint(1.0 * Math.cos(Math.PI * 4f / 5f),1.0 * Math.sin(Math.PI * 4f / 5f),0);
private static SelfConvertingPoint drawVectorGround3 = new SelfConvertingPoint(1.0 * Math.cos(Math.PI * 6f / 5f),1.0 * Math.sin(Math.PI * 6f / 5f),0);
private static SelfConvertingPoint drawVectorGround4 = new SelfConvertingPoint(1.0 * Math.cos(Math.PI * 8f / 5f),1.0 * Math.sin(Math.PI * 8f / 5f),0);
private static SelfConvertingPoint drawVectorGround5 = new SelfConvertingPoint(1.0 * Math.cos(Math.PI * 10f / 5f),1.0 * Math.sin(Math.PI * 10f / 5f),0);
private static java.awt.Color trunkBrown = new java.awt.Color(94, 22, 4);
private static java.awt.Color leafGreen = new java.awt.Color(3, 89, 5);
private static CoherentPointSet points = new CoherentPointSet(16);
private static GraphicThing appearance= null;
private VirtualCoherentGraphicThing myAppearance;;
/** Creates a new instance of PineTree */
public PineTree() {
}
/** Initialize the Point3Ds used for this Base.
* These are the location of the ground-center of the Base in game-space, and
* the relative locations of the triangle/line vertices relative to that point.
*/
protected void createVectors() {
vr = new Point3D[1];
vr[0] = Hex.getMapPoint(x,y);
if(appearance == null) {
appearance = new OrderedGraphicSet(
new GraphicTriangle( (drawVectorTop), (drawVectorGround1), (drawVectorGround2), trunkBrown), 15);
((OrderedGraphicSet)appearance).add(new GraphicTriangle( (drawVectorTop), (drawVectorGround2), (drawVectorGround3), trunkBrown), false);
((OrderedGraphicSet)appearance).add(new GraphicTriangle( (drawVectorTop), (drawVectorGround3), (drawVectorGround4), trunkBrown), false);
((OrderedGraphicSet)appearance).add(new GraphicTriangle( (drawVectorTop), (drawVectorGround4), (drawVectorGround5), trunkBrown), false);
((OrderedGraphicSet)appearance).add(new GraphicTriangle( (drawVectorTop), (drawVectorGround5), (drawVectorGround1), trunkBrown), false);
((OrderedGraphicSet)appearance).add(new GraphicTriangle( (drawVectorTop), (drawVectorLow1), (drawVectorLow2), leafGreen), false);
((OrderedGraphicSet)appearance).add(new GraphicTriangle( (drawVectorTop), (drawVectorLow2), (drawVectorLow3), leafGreen), false);
((OrderedGraphicSet)appearance).add(new GraphicTriangle( (drawVectorTop), (drawVectorLow3), (drawVectorLow4), leafGreen), false);
((OrderedGraphicSet)appearance).add(new GraphicTriangle( (drawVectorTop), (drawVectorLow4), (drawVectorLow5), leafGreen), false);
((OrderedGraphicSet)appearance).add(new GraphicTriangle( (drawVectorTop), (drawVectorLow5), (drawVectorLow1), leafGreen), false);
((OrderedGraphicSet)appearance).add(new GraphicTriangle( (drawVectorTop), (drawVectorHigh1), (drawVectorHigh2), leafGreen.brighter()), false);
((OrderedGraphicSet)appearance).add(new GraphicTriangle( (drawVectorTop), (drawVectorHigh2), (drawVectorHigh3), leafGreen.brighter()), false);
((OrderedGraphicSet)appearance).add(new GraphicTriangle( (drawVectorTop), (drawVectorHigh3), (drawVectorHigh4), leafGreen.brighter()), false);
((OrderedGraphicSet)appearance).add(new GraphicTriangle( (drawVectorTop), (drawVectorHigh4), (drawVectorHigh5), leafGreen.brighter()), false);
((OrderedGraphicSet)appearance).add(new GraphicTriangle( (drawVectorTop), (drawVectorHigh5), (drawVectorHigh1), leafGreen.brighter()), false);
points.add(drawVectorTop);
points.add(drawVectorHigh1);
points.add(drawVectorHigh2);
points.add(drawVectorHigh3);
points.add(drawVectorHigh4);
points.add(drawVectorHigh5);
points.add(drawVectorLow1);
points.add(drawVectorLow2);
points.add(drawVectorLow3);
points.add(drawVectorLow4);
points.add(drawVectorLow5);
points.add(drawVectorGround1);
points.add(drawVectorGround2);
points.add(drawVectorGround3);
points.add(drawVectorGround4);
points.add(drawVectorGround5);
}
if(netwar.Mapper.theApp != null) myAppearance = new VirtualCoherentGraphicThing(appearance, points, vr[0], (new java.util.Random()).nextInt(360));
else myAppearance = new VirtualCoherentGraphicThing(appearance, points, vr[0], netwar.Netwar.netwar.random.nextInt(360));
}
/** Returns false, because the tree has no weapon.
* @return false
*/
protected boolean aim() {
return false;
}
/** Perform the data changes for one frame of animation while dying. */
protected void animateDie() {
if(frame == framesToDie()) {
Hex.getHex(x,y).unreserve();
Hex.getHex(x,y).leave(this);
myAppearance.explode(vr[0]);
}
frame--;
if(frame == 0)
remove();
}
/** Perform the data changes for one frame of animation while being made.
* Pine trees pre-exist: there is no formation animation.
*/
protected void animateMake() {
}
/** Draw this GameObject onto GameViewer v, by using v's drawing methods.
* @param v The GameViewer which will display this GameObject.
* @see netwar.gui.HexViewer
*/
public void draw(GameViewer v) {
myAppearance.draw(v);
}
/** Requests that the GraphicThing(s) used by this object be added to GameViewer v.
* @param v The GameViewer which will be displaying the object.
*/
public void addTo(GameViewer v) {
v.add(myAppearance);
}
public void killGraphics() {
myAppearance.kill();
}
/** Returns the number of frames of animation for the death sequence.
* @return 5
*/
protected int framesToDie() {
return 10;
}
/** Returns the number of frames of animation for the creation sequence.
* @return 0
*/
protected int framesToMake() {
return 0;
}
/** Return the height of this GameObject for selection box and explosion hit calculations.
* @return 20
*/
public float getHeight() {
return 20f;
}
/** Return the width of this GameObject for selection box and explosion hit calculations.
* @return 5
*/
public float getWidth() {
return 6.2f;
}
/** Clear the current long-term goal. */
public void setGoal() {
}
/** Set the current long-term goal to a GameObject.
* This is a tree. It does not use the goal system.
* @param u The GameObject which is the goal.
*/
public void setGoal(GameObject u) {
}
/** Set the current long-term goal to a location, at hex coordinate (gx, gy).
* This is a tree. It does not use the goal system.
* @param gx The x coordinate of the goal, in hex coords.
* @param gy The y coordinate of the goal, in hex coords.
*/
public void setGoal(int gx, int gy) {
}
/** Perform operations for this time step.
* Specifically, perform the Point3D transforms for any/all animations,
* fire at an enemy if possible, and do any required decision making.
* This is a tree. It is only animated if it is dying.
*/
protected void update() {
if(action == 5)
animateDie();
}
/** Return the number of frames to wait between firing shots.
* @return 0
*/
public int weaponDelay() {
return 0;
}
/** Return the square of the maximum weapon range of this GameObject.
* @return 0
*/
public float weaponRangeSquared() {
return 0f;
}
public boolean isDead() {
return (action == 5);
}
public boolean damageable() {
return (action != 5);
}
/** The tree uses the 'threshold damage system'.
* If sufficient damage (15 or more) is dealt in one blow,
* the tree is destroyed.
*/
public void recieveDamage(int dam) {
if(dam >= 15) {
action = 5;
frame = framesToDie();
}
}
static final String[] PROPERTIES = {};
protected String[] PROPERTIES() {
return PROPERTIES;
}
protected String getProperty(int p) {
switch(p) {
default:
Assert.notFalse(false, "getProperty(int) error.");
}
return null;
}
}
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -