?? paralyzer.java
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/*
Netwar
Copyright (C) 2002 Daniel Grund, Kyle Kakligian, Jason Komutrattananon, & Brian Hibler.
This file is part of Netwar.
Netwar is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Netwar is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Netwar; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
package netwar.game.projectile;
import netwar.game.*;
import netwar.utils.*;
import netwar.utils.vectorgraphics.*;
import java.awt.Color;
/** This projectile flies straight. When it passes the target, it explodes.
* If it lasts out its duration, it explodes.
* It deals paralysis, instead of damage.
* @author Group N2 - Project Netwar
* @author Daniel Grund
*/
public class Paralyzer extends Projectile {
Color col;
CoherentPointSet cps = new CoherentPointSet(11);
/** Creates a new instance of ProjectileDefault */
public Paralyzer(Color c) {
col = c;
}
/** Deal damage to the target, if it is in range. */
protected void Explode() {
Point3D pt = new Point3D(enemy.locate());
if(enemy.paralyzable()) {
pt.z += enemy.getHeight() / 2;
pt.doDifference(center);
if(pt.getLength() - enemy.getWidth() < radiusSquared)
enemy.recieveParalysis(damage);
}
Fizzle();
}
/** Move forward. Explode if it passes the enemies midpoint */
protected void Update() {
Point3D pt = new Point3D(enemy.locate());
pt.z += enemy.getHeight() / 2;
center.doSum(velocity);
cps.translate(velocity);
cps.rotate(center, velocity, 25);
pt.doDifference(center);
if(pt.getDotProduct(velocity) < 0)
Explode();
}
/** Projectile default will simply fizzle if its life runs out (highly unlikely)
* @return false
*/
protected boolean mustExplode() {
return false;
}
/** Make the GraphicThing appearance. */
protected void makeGraphics() {
Point3D right = new Point3D(velocity.x, velocity.y, 0);
Point3D back = velocity.getProduct(-0.25f);
right.Normalize();
right.doCrossProduct(Point3D.unitUp);
cps.add(new SelfConvertingPoint(center));
cps.getPoint(0).doSum(right);
cps.add(new SelfConvertingPoint(center));
cps.getPoint(1).doSum(Point3D.unitUp);
cps.getPoint(1).doSum(back);
cps.add(new SelfConvertingPoint(center));
cps.getPoint(2).doDifference(right);
cps.getPoint(2).doSum(back);
cps.getPoint(2).doSum(back);
cps.add(new SelfConvertingPoint(center));
cps.getPoint(3).doDifference(Point3D.unitUp);
cps.getPoint(3).doDifference(back);
cps.getPoint(3).doDifference(velocity);
cps.add(new SelfConvertingPoint(center));
cps.getPoint(4).doSum(right);
cps.getPoint(4).doDifference(velocity);
cps.add(new SelfConvertingPoint(center));
cps.getPoint(5).doSum(Point3D.unitUp);
cps.getPoint(5).doSum(back);
cps.getPoint(5).doDifference(velocity);
cps.add(new SelfConvertingPoint(center));
cps.getPoint(6).doDifference(right);
cps.getPoint(6).doSum(back);
cps.getPoint(6).doSum(back);
cps.getPoint(6).doDifference(velocity);
cps.add(new SelfConvertingPoint(center));
cps.getPoint(7).doDifference(Point3D.unitUp);
cps.getPoint(7).doDifference(back);
cps.getPoint(7).doDifference(velocity);
cps.getPoint(7).doDifference(velocity);
cps.add(new SelfConvertingPoint(center));
cps.getPoint(8).doSum(right);
cps.getPoint(8).doDifference(velocity);
cps.getPoint(8).doDifference(velocity);
cps.add(new SelfConvertingPoint(center));
cps.add(new SelfConvertingPoint(center));
cps.getPoint(10).doDifference(velocity);
cps.getPoint(10).doDifference(velocity);
OrderedGraphicSet ogs = new OrderedGraphicSet(
new GraphicLine(cps.getPoint(0), cps.getPoint(1), col), 9);
ogs.add(new GraphicLine(cps.getPoint(1), cps.getPoint(2), col), false);
ogs.add(new GraphicLine(cps.getPoint(2), cps.getPoint(3), col), false);
ogs.add(new GraphicLine(cps.getPoint(3), cps.getPoint(4), col), false);
ogs.add(new GraphicLine(cps.getPoint(4), cps.getPoint(5), col), false);
ogs.add(new GraphicLine(cps.getPoint(5), cps.getPoint(6), col), false);
ogs.add(new GraphicLine(cps.getPoint(6), cps.getPoint(7), col), false);
ogs.add(new GraphicLine(cps.getPoint(7), cps.getPoint(8), col), false);
ogs.add(new GraphicLine(cps.getPoint(9), cps.getPoint(10), col), true);
appearance = ogs;
}
}
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