?? hextypem.java
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/*
Netwar
Copyright (C) 2002 Daniel Grund, Kyle Kakligian, Jason Komutrattananon, & Brian Hibler.
This file is part of Netwar.
Netwar is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Netwar is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Netwar; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
package netwar.mapper;
import netwar.utils.*;
import netwar.utils.vectorgraphics.*;
import java.awt.*;
/** The <CODE>HexType</CODE> class contains every bit of information that is needed to describe a whole set of similar tiles. This structure does not contain specific information such as whether or not a unit is present. (etc.) It does, however, hold methods and fields related to all similar tiles. As an example, a single <CODE>HexType</CODE> could describe all the trees in a given map; this one class would take care of drawing all of the tree tiles as well as making them all impassable.
* @author Kyle Kakligian
*/
public class HexTypeM {
private static final int ZOOMS = 6; // the number of different bmp sizes
/** Contains the common dimensions of all the tiles.
*/
public static Point2D Resolutions[];
//passable. If false, no units may enter.
private boolean passable;
static double sqrt3 = Math.sqrt(3);
static Point3D m_topRight, m_topLeft, m_middleLeft, m_lowerLeft, m_middleRight, m_lowerRight;
/** Holds images for each zoom level. This is done for speed efficiency, as scaling each tile is expensive.
*/
Image bmp[] = new Image[ZOOMS];
/** The color of this tile for the world map viewer.
*/
Color color;
/** Creates a new instance of HexType
* @param fileName A string containing the file name of the hex's image reletive to the /media/ directory in the JAR file.
*/
public HexTypeM(String fileName) {
init(fileName, Color.black, true);
}
/** Creates a new instance of HexType
* @param fileName A string containing the file name of the hex's image reletive to the /media/ directory in the JAR file.
* @param worldMapColor The color of this tile for the world map viewer.
*/
public HexTypeM(String fileName, Color worldMapColor) {
init(fileName, worldMapColor, true);
}
//Constructor for a Hextype which may not be passable.
/** Creates a new instance of HexType
* @param fileName A string containing the file name of the hex's image reletive to the /media/ directory in the JAR file.
* @param worldMapColor The color of this tile for the world map viewer.
* @param Passable true if this tile type can contain a unit, false otherwise.
*/
public HexTypeM(String fileName, Color worldMapColor, boolean Passable) {
init(fileName, worldMapColor, Passable);
}
//Istaran added boolean Passable to set passable
private void init(String f, Color c, boolean Passable) {
if(m_lowerLeft == null) {
m_middleRight = new Point3D(Trig.cos(0) * 20 / sqrt3, Trig.sin(0) * 20 / sqrt3, 0);
m_topRight = new Point3D(Trig.cos(60) * 20 / sqrt3, Trig.sin(60) * 20 / sqrt3, 0);
m_topLeft = new Point3D(Trig.cos(120) * 20 / sqrt3, Trig.sin(120) * 20 / sqrt3, 0);
m_middleLeft = new Point3D(Trig.cos(180) * 20 / sqrt3, Trig.sin(180) * 20 / sqrt3, 0);
m_lowerLeft = new Point3D(Trig.cos(240) * 20 / sqrt3, Trig.sin(240) * 20 / sqrt3, 0);
m_lowerRight = new Point3D(Trig.cos(300) * 20 / sqrt3, Trig.sin(300) * 20 / sqrt3, 0);
}
passable = Passable;
bmp[0] = LoadImage.LoadWaitForImage(f);
Assert.notNull(bmp[0], "Image loading error in HexType. (bad tile filename?)");
color = c;
makeRes();
}
private void makeRes() {
if(Resolutions == null ) {
Resolutions = new Point2D[ZOOMS];
Resolutions[0] = new Point2D(bmp[0].getWidth(null),bmp[0].getHeight(null));
for(int t = 1; t<ZOOMS; t++)
Resolutions[t] = new Point2D(.5f * Resolutions[t-1].x,.5f * Resolutions[t-1].y);
}
// create a compatible image for this monitor:
GraphicsConfiguration gconfig = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDefaultConfiguration();
for(int t = 1; t<ZOOMS; t++) {
Assert.notFalse(Resolutions[t].x == .5f * Resolutions[t-1].x, "At least one tile is of different dimensions than the others.");
Assert.notFalse(Resolutions[t].y == .5f * Resolutions[t-1].y, "At least one tile is of different dimensions than the others.");
// create the new bmp, make it transparent (so that the copied transparency still works
bmp[t] = gconfig.createCompatibleImage(Resolutions[t].getIntx(),Resolutions[t].getInty(),Transparency.BITMASK);
Graphics2D g2 = (Graphics2D)(bmp[t].getGraphics());
// copy the image and scale it down
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION,RenderingHints.VALUE_INTERPOLATION_NEAREST_NEIGHBOR); // the nearest neighbor method is a must or no transparency. Why the hell don't the others scale the alpha?
g2.drawImage(bmp[0],0,0,Resolutions[t].getIntx(),Resolutions[t].getInty(),HexViewerM.getHexViewer());
}
}
/** Draws the HexType onto the backgound layer.
* @param v What to draw the tile on.
* @param pt Where to draw the tile. (in game space)
*/
private int x[] = new int[6], y[] = new int[6];
private Point3D temp2 = new Point3D();
public void draw(Graphics2D g, Point3D p3) {
HexViewerM v = HexViewerM.getHexViewer();
if(v.drawpass || v.drawcolor) {
if(v.drawpass && passable) v.setColor(Color.green);
else if(v.drawpass) v.setColor(Color.red);
else v.setColor(color);
Point2D temp1;
temp2.set(p3);
temp1 = v.getTransform().getPoint2D(temp2.doSum(m_topRight));
x[0] = temp1.getIntx();y[0] = temp1.getInty();
temp2.set(p3);
temp1 = v.getTransform().getPoint2D(temp2.doSum(m_topLeft));
x[1] = temp1.getIntx();y[1] = temp1.getInty();
temp2.set(p3);
temp1 = v.getTransform().getPoint2D(temp2.doSum(m_middleLeft));
x[2] = temp1.getIntx();y[2] = temp1.getInty();
temp2.set(p3);
temp1 = v.getTransform().getPoint2D(temp2.doSum(m_lowerLeft));
x[3] = temp1.getIntx();y[3] = temp1.getInty();
temp2.set(p3);
temp1 = v.getTransform().getPoint2D(temp2.doSum(m_lowerRight));
x[4] = temp1.getIntx();y[4] = temp1.getInty();
temp2.set(p3);
temp1 = v.getTransform().getPoint2D(temp2.doSum(m_middleRight));
x[5] = temp1.getIntx();y[5] = temp1.getInty();
g.fillPolygon(x,y,6);
} else {
Point2D p2 = v.getTransform().getPoint2D(p3);
int x = p2.getIntx();
int y = p2.getInty();
x -= bmp[MouseParserM.maxZoom-MouseParserM.getZoomLevel()].getWidth(null) / 2;
y -= bmp[MouseParserM.maxZoom-MouseParserM.getZoomLevel()].getHeight(null) / 2;
g.drawImage(bmp[MouseParserM.maxZoom-MouseParserM.getZoomLevel()], x, y, null);
}
if(v.drawguilds){
v.setColor(Color.yellow);
v.drawLine(p3.getSum(m_topRight), p3.getSum(m_topLeft));
v.drawLine(p3.getSum(m_topLeft), p3.getSum(m_middleLeft));
v.drawLine(p3.getSum(m_middleLeft), p3.getSum(m_lowerLeft));
v.drawLine(p3.getSum(m_lowerLeft), p3.getSum(m_lowerRight));
v.drawLine(p3.getSum(m_lowerRight), p3.getSum(m_middleRight));
v.drawLine(p3.getSum(m_middleRight), p3.getSum(m_topRight));
}
}
/** Gets the color for the world map.
* @return Color for the world map.
*/
public Color getColor() {
return color;
}
//Returns passable boolean
/** Gets whether or not the tile is passable.
* @return true if passable.
*/
public boolean getPassable() {
return passable;
}
//Returns default status for Hex with this hextype. Currently only affected by passability.
/** Returns default status for Hex with this <CODE>HexType</CODE>. Currently only affected by passablility.
* @return The flag variable from <CODE>Hex</CODE>.
*/
public int getDefaultStatus() {
if(passable)
return 0;
return 3;
}
}
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