?? malleablecolor.java
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/*
Netwar
Copyright (C) 2002 Daniel Grund, Kyle Kakligian, Jason Komutrattananon, & Brian Hibler.
This file is part of Netwar.
Netwar is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Netwar is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Netwar; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
package netwar.utils.vectorgraphics;
import java.awt.*;
import java.awt.color.*;
import java.awt.image.ColorModel;
import java.awt.geom.*;
import netwar.utils.Assert;
/** This is a Color which can be changed through a predifined one-dimensional spectrum.
* Check out the 'cloacking' Beam Sniper to see what it can do ;)
* Basically, when you construct it you specify the RGBA values for two colors,
* and the number of colors you want. The other colors are calculated such
* that the change in red is nearly constant between two consecutive colors
* and the same is true for green, blue and alpha.
* Use setCurrent(int) to pick a color from 1 to N (default is 1).
* In this way you can change the color even after you've passed it off to
* something else (like a GraphicThing for example).
* @author Daniel Grund
*/
public class MalleableColor extends Color {
ColorSpectrum colors;
int current;
/** Creates a new instance of MalleableColor
* @param redOne the red level of color 1
* @param redN the red level of color N
* @param greenOne the green level of color 1
* @param greenN the green level of color N
* @param blueOne the blue level of color 1
* @param blueN the blue level of color N
* @param alphaOne the alpha level of color 1
* @param alphaN the alpha level of color N
* @param N the number of colors in this spectrum
*/
public MalleableColor(ColorSpectrum cs) {
super(cs.getColor(0).getRGB());
current = 0;
colors = cs;
}
/** Set the current color to use from the spectrum.
* @param cur An integer from 1 to N indicating which color is now in use.
*/
public void setCurrent(int cur) {
Assert.notFalse(cur > 0, "Tried to set the current color on a MalleableColor to a value less than 1.");
Assert.notFalse(cur <= colors.getLength(), "Tried to set the current color on a MalleableColor to a value greater than N.");
current = cur - 1;
}
/** Get the current color in use.
* @return An integer from 1 to N indicating which color is now in use.
*/
public int getCurrent() {
return current + 1;
}
public int getAlpha() {
return colors.getColor(current).getAlpha();
}
public int getBlue() {
return colors.getColor(current).getBlue();
}
public int getGreen() {
return colors.getColor(current).getGreen();
}
public int getRed() {
return colors.getColor(current).getRed();
}
public int getRGB() {
return colors.getColor(current).getRGB();
}
public int hashCode() {
return colors.getColor(current).hashCode();
}
public boolean equals(Object o) {
return colors.getColor(current).equals(o);
}
public float[] getRGBComponents(float[] compArray) {
return colors.getColor(current).getRGBComponents(compArray);
}
public float[] getRGBColorComponents(float[] compArray) {
return colors.getColor(current).getRGBColorComponents(compArray);
}
public float[] getComponents(float[] compArray) {
return colors.getColor(current).getComponents(compArray);
}
public float[] getColorComponents(float[] compArray) {
return colors.getColor(current).getColorComponents(compArray);
}
public float[] getComponents(ColorSpace cspace, float[] compArray) {
return colors.getColor(current).getComponents(cspace, compArray);
}
public float[] getColorComponents(ColorSpace cspace, float[] compArray) {
return colors.getColor(current).getColorComponents(cspace, compArray);
}
public ColorSpace getColorSpace() {
return colors.getColor(current).getColorSpace();
}
public PaintContext createContext( ColorModel cm,
Rectangle r,
Rectangle2D r2d,
AffineTransform xform,
RenderingHints hints) {
return colors.getColor(current).createContext(cm, r, r2d, xform, hints);
}
public int getTransparency() {
return colors.getColor(current).getTransparency();
}
}
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