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?? modmybullet.bas

?? 一款飛機射擊游戲的源代碼
?? BAS
字號:
Attribute VB_Name = "ModMyBullet"
Option Explicit
Enum LOrR
    LeftBul = 0
    RightBul = 2
End Enum

'********************************* 把飛機的兩個位置分開算
Public Sub CreateMyBullet(ByVal WhPlayer As Byte, ByVal SeatX As Single, ByVal SeatY As Single, ByVal FireType As Byte, ByVal PowerStage As Byte, Optional ByVal LeftOrRight As LOrR)   ' 0 or 2
Static Ang As Long
Static DL As Long
Dim Ind As Byte
Dim CountF As Long
    For Ind = CurMyBul + 1 To MaxMyBul
        If PlayMyBul(Ind).IndexR = 0 Then
            Select Case FireType
                Case 1          '散彈
                        Select Case PowerStage
                            Case 0, 1
                                With PlayMyBul(Ind)
                                    .WhichPlayer = WhPlayer
                                    .IndexR = 1
                                    .MoveType = 2
                                    .CurX = SeatX - LoadMyBul(1).Width \ 2
                                    .CurY = SeatY - LoadMyBul(1).Height \ 2
                                    .CurSpeedX = 0
                                    .CurSpeedY = -15
                                    .CurAngle = 0
                                    '.CurDelay
                                End With
                            Case 2
                                With PlayMyBul(Ind)
                                    .WhichPlayer = WhPlayer
                                    .IndexR = 2
                                    .MoveType = 1
                                    .CurX = SeatX - LoadMyBul(2).Width \ 2 - (LeftOrRight - 1) * 4
                                    .CurY = SeatY - LoadMyBul(2).Height \ 2
                                    .CurSpeedX = 0
                                    .CurSpeedY = -25
                                    .CurAngle = 0
                                End With
                                '遞歸一次
                                Call CreateMyBullet(WhPlayer, SeatX, SeatY, 1, 1, LeftOrRight)
                            Case 3
                                
                                With PlayMyBul(Ind)
                                    .WhichPlayer = WhPlayer
                                    .IndexR = 3
                                    .MoveType = 1
                                    .CurX = SeatX - LoadMyBul(3).Width \ 2
                                    .CurY = SeatY - LoadMyBul(3).Height \ 2
                                    .CurSpeedX = (LeftOrRight - 1) * 10
                                    .CurSpeedY = -15
                                    .CurAngle = 0
                                End With
                                
                                Call CreateMyBullet(WhPlayer, SeatX, SeatY, 1, 2, LeftOrRight)
                            Case 4
                                
                                With PlayMyBul(Ind)
                                    .WhichPlayer = WhPlayer
                                    .IndexR = 4
                                    .MoveType = 1
                                    .CurX = SeatX - LoadMyBul(4).Width \ 2
                                    .CurY = SeatY - LoadMyBul(4).Height \ 2
                                    .CurSpeedX = (LeftOrRight - 1) * 20
                                    .CurSpeedY = -15
                                    .CurAngle = 0
                                End With
                                
                                Call CreateMyBullet(WhPlayer, SeatX, SeatY, 1, 3, LeftOrRight)
                                
                        End Select
                        
                        Exit For
                            
                Case 2
                        Select Case PowerStage
                            Case 0, 1
                                With PlayMyBul(Ind)
                                    .WhichPlayer = WhPlayer
                                    .IndexR = 5
                                    .MoveType = 1
                                    .CurX = SeatX - LoadMyBul(5).Width \ 2
                                    .CurY = SeatY - LoadMyBul(5).Height \ 2
                                    .CurSpeedX = 0
                                    .CurSpeedY = -15
                                    .CurAngle = 0
                                End With
                            Case 2
                                With PlayMyBul(Ind)
                                    .WhichPlayer = WhPlayer
                                    .IndexR = 6
                                    .MoveType = 1
                                    .CurX = SeatX - LoadMyBul(6).Width \ 2 - (LeftOrRight - 1) * 4
                                    .CurY = SeatY - LoadMyBul(6).Height \ 2
                                    .CurSpeedX = 0
                                    .CurSpeedY = -18
                                    .CurAngle = 0
                                End With
                                Call CreateMyBullet(WhPlayer, SeatX, SeatY, 2, 1, LeftOrRight)
                            Case 3
                                With PlayMyBul(Ind)
                                    .WhichPlayer = WhPlayer
                                    .IndexR = 7
                                    .MoveType = 1
                                    .CurX = SeatX - LoadMyBul(7).Width \ 2 + (LeftOrRight - 1) * 4
                                    .CurY = SeatY - LoadMyBul(7).Height \ 2
                                    .CurSpeedX = 0
                                    .CurSpeedY = -20
                                    .CurAngle = 0
                                End With
                                Call CreateMyBullet(WhPlayer, SeatX, SeatY, 2, 2, LeftOrRight)
                            Case 4
                                Ang = (Ang + 1) Mod 360
                                If Ang Mod 10 = 0 Or Ang Mod 15 = 0 Then
                                    With PlayMyBul(Ind)
                                        .WhichPlayer = WhPlayer
                                        .IndexR = 8
                                        .MoveType = 4
                                        .CurX = SeatX - LoadMyBul(8).Width \ 2 + (LeftOrRight - 1) * 4
                                        .CurY = SeatY - LoadMyBul(8).Height \ 2
                                        '.CurSpeedX = 0
                                        .CurSpeedX = 0 '10 * Cos(Ang)
                                        .CurSpeedY = -8
                                        .CurAngle = Ang
                                    End With
                                End If
                                Call CreateMyBullet(WhPlayer, SeatX, SeatY, 2, 3, LeftOrRight)
                        End Select
                        
                        Exit For
                Case 3
                        Select Case PowerStage
                            Case 0, 1
                                With PlayMyBul(Ind)
                                    .WhichPlayer = WhPlayer
                                    .IndexR = 9
                                    .MoveType = 1
                                    .CurX = SeatX - LoadMyBul(9).Width \ 2
                                    .CurY = SeatY - LoadMyBul(9).Height \ 2
                                    .CurSpeedX = 0
                                    .CurSpeedY = -15
                                    .CurAngle = 0
                                End With
                            Case 2
                                With PlayMyBul(Ind)
                                    .WhichPlayer = WhPlayer
                                    .IndexR = 10
                                    .MoveType = 1
                                    .CurX = SeatX - LoadMyBul(10).Width \ 2 - (LeftOrRight - 1) * 3
                                    .CurY = SeatY - LoadMyBul(10).Height \ 2
                                    .CurSpeedX = 0
                                    .CurSpeedY = -15
                                    .CurAngle = 0
                                End With
                                Call CreateMyBullet(WhPlayer, SeatX, SeatY, 3, 1, LeftOrRight)
                            Case 3
                                With PlayMyBul(Ind)
                                    .WhichPlayer = WhPlayer
                                    .IndexR = 11
                                    .MoveType = 1
                                    .CurX = SeatX - LoadMyBul(11).Width \ 2 - (LeftOrRight - 1) * 6
                                    .CurY = SeatY - LoadMyBul(11).Height \ 2
                                    .CurSpeedX = 0
                                    .CurSpeedY = -15
                                    .CurAngle = 0
                                End With
                                Call CreateMyBullet(WhPlayer, SeatX, SeatY, 3, 2, LeftOrRight)
                            Case 4
                                DL = (DL + 1) Mod 10
                                If DL = 2 Or DL = 3 Then
                                    With PlayMyBul(Ind)
                                        .WhichPlayer = WhPlayer
                                        .IndexR = 12
                                        .MoveType = 3
                                        .CurX = SeatX - LoadMyBul(12).Width \ 2
                                        .CurY = SeatY - LoadMyBul(12).Height \ 2
                                        .CurSpeedX = (LeftOrRight - 1) * 10
                                        .CurSpeedY = -8
                                        .CurAngle = 0
                                    End With
                                End If
                                Call CreateMyBullet(WhPlayer, SeatX, SeatY, 3, 3, LeftOrRight)
                        End Select
                        
                        Exit For
                Case 4  '集彈 1
                    If SoundMybul = 0 Then SoundMybul = 1: GameSound.PlaySound CStr(LoadMyBul(13).Sound), 1
                        CountF = CountF + 1
                        With PlayMyBul(Ind)
                            .WhichPlayer = WhPlayer
                            .IndexR = 13
                            .MoveType = 5
                            .CurX = PlayPla(WhPlayer).CurX + LoadPla(WhPlayer).Width \ 2 ' SeatX - LoadMyBul(13).Width \ 2
                            .CurY = PlayPla(WhPlayer).CurY + LoadPla(WhPlayer).Height \ 2
                            .CurSpeedX = (CountF - 11) / 2 ' * 2
                            .CurSpeedY = 15
                            .CurAngle = 0
                        End With
                        If CountF = 22 Then Exit For
                Case Else: Exit Sub
            End Select
        End If
    Next Ind
    
    CurMyBul = Ind
End Sub

' 因為drawmybullet與其他不同,所以分開寫
Public Sub DrawMyBullet()
    Dim DMB As Byte
    Dim BltSeatX As Single
    Dim BltStartX As Single
        For DMB = 1 To MaxMyBul
            If PlayMyBul(DMB).IndexR > 0 Then
                BltStartX = 0
                Select Case PlayMyBul(DMB).MoveType
                    Case 1
                            If PlayMyBul(DMB).CurSpeedX >= 0 Then If LoadMyBul(PlayMyBul(DMB).IndexR).IsLeftToRight Then BltStartX = LoadMyBul(PlayMyBul(DMB).IndexR).Width

                            'Call BltToBuf(LoadMyBul(PlayMyBul(DMB).IndexR).HdcE, LoadMyBul(PlayMyBul(DMB).IndexR).HdcBack, PlayMyBul(DMB).CurX, PlayMyBul(DMB).CurY, CSng(LoadMyBul(PlayMyBul(DMB).IndexR).Width), CSng(LoadMyBul(PlayMyBul(DMB).IndexR).Height), BltStartX)
                    Case 2 ', 3, 4
                    Case 3
                        With PlayMyBul(DMB)
                            If .CurX < LR + MaxLeft + 10 Then
                                .CurSpeedX = 10
                            ElseIf .CurX > LR + MaxRight - 10 Then
                                .CurSpeedX = -10
                            End If
                        End With
                    Case 4 '4 是正玄曲線
                        PlayMyBul(DMB).CurAngle = (PlayMyBul(DMB).CurAngle + 1) Mod 360
                        PlayMyBul(DMB).CurSpeedX = 5 * Cos(PlayMyBul(DMB).CurAngle)
                    Case 5
                        With PlayMyBul(DMB)
                            .CurAngle = .CurAngle + 10
                            If .CurAngle < 180 Then .CurSpeedY = .CurSpeedY * Cos(CF(.CurAngle))
                            .CurSpeedY = .CurSpeedY - 1
                        End With
                End Select
                Call BltToBuf(LoadMyBul(PlayMyBul(DMB).IndexR).HdcE, LoadMyBul(PlayMyBul(DMB).IndexR).HdcBack, PlayMyBul(DMB).CurX, PlayMyBul(DMB).CurY, CSng(LoadMyBul(PlayMyBul(DMB).IndexR).Width), CSng(LoadMyBul(PlayMyBul(DMB).IndexR).Height), BltStartX)
                
                PlayMyBul(DMB).CurX = PlayMyBul(DMB).CurX + PlayMyBul(DMB).CurSpeedX
                PlayMyBul(DMB).CurY = PlayMyBul(DMB).CurY + PlayMyBul(DMB).CurSpeedY
                
                'Call CrashObjMybul,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
                 '這一項已經在DrawObject 中實現
                 
                If Abs(PlayMyBul(DMB).CurX - MidX) > MidX Or PlayMyBul(DMB).CurY < -10 Then PlayMyBul(DMB).IndexR = 0
                
            End If
        Next DMB
End Sub

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