?? qing-wei.c
字號:
// Npc: /kungfu/class/shaolin/qing-wei.c// Date: YZC 96/01/19inherit NPC;inherit F_MASTER;void create(){ set_name("清為比丘", ({ "qingwei biqiu", "qingwei", "biqiu", })); set("long", "他是一位體格強健的壯年僧人,他身得虎背熊腰,全身似乎蘊含\n" "著無窮勁力。他身穿一襲白布黑邊袈裟,似乎身懷武藝。\n" ); set("gender", "男性"); set("attitude", "friendly"); set("class", "bonze"); set("age", 30); set("shen_type", 1); set("str", 23); set("int", 19); set("con", 22); set("dex", 20); set("max_qi", 350); set("max_jing", 200); set("neili", 350); set("max_neili", 350); set("jiali", 30); set("combat_exp", 5000); set("score", 100); set_skill("force", 30); set_skill("hunyuan-yiqi", 30); set_skill("dodge", 30); set_skill("shaolin-shenfa", 30); set_skill("strike", 30); set_skill("banruo-zhang", 30); set_skill("parry", 30); set_skill("buddhism", 30); set_skill("literate", 30);set_skill("weituo-zhang", 100);set_skill("shaolin-tantui", 100); map_skill("force", "hunyuan-yiqi"); map_skill("dodge", "shaolin-shenfa"); map_skill("strike", "banruo-zhang"); map_skill("parry", "banruo-zhang"); prepare_skill("strike", "banruo-zhang"); create_family("少林派", 40, "弟子"); setup(); carry_object("/d/shaolin/obj/qing-cloth")->wear();}void attempt_apprentice(object ob){ object me = this_object(); mapping ob_fam = ob->query("family"); mapping my_fam = me->query("family"); if( (string)ob->query("gender") != "男性" ) { command ("say 阿彌陀佛!女施主呀,貧僧可不敢開這等玩笑啊。"); return; } if ( ob->query("family/family_name") == "少林派" && (ob->query("family/generation") <= my_fam["generation"]) ) { command("say " + RANK_D->query_respect(ob) + ",貧僧哪里敢當 !"); return; } if( (string)ob->query("class")!="bonze" ) { command ("say 阿彌陀佛!貧僧就收下你做『俗家弟子』了。"); } command("say 阿彌陀佛,善哉!善哉!"); command("recruit " + ob->query("id"));}
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