?? zhang.c
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// zhang.c#include <ansi.h>inherit NPC;inherit F_UNIQUE;inherit F_MASTER;int do_join(string arg);void create(){ set_name("張淡月", ({ "zhang danyue", "zhang"})); set("title", HIY"神龍教"BLU"黑龍使"NOR); set("long", "這是一個黑衣大漢, 臉色大變, 身子發顫, 似乎恐懼已極.\n" ); set("gender", "男性"); set("age", 44); set("str", 35); set("dex", 20); set("max_qi",3000); set("qi",3000); set("max_jing",1000); set("jing",1000); set("combat_exp", 500000); set("score", 40000); set("shen_type", -1); set("attitude", "peaceful"); set_skill("force", 90); set_skill("huntian-qigong", 85); set_skill("dodge", 90); set_skill("xiaoyaoyou", 85); set_skill("unarmed", 85); set_skill("xianglong-zhang", 85); set_skill("shedao-qigong", 90); set_skill("shenlong-xinfa", 90); set_skill("parry", 70); set_skill("staff", 90); set_skill("literate", 70); map_skill("force", "shenlong-xinfa"); map_skill("dodge", "xiaoyaoyou"); map_skill("unarmed", "xianglong-zhang"); map_skill("parry", "xianglong-zhang"); create_family("神龍教",2,"弟子"); set("neili", 1000); set("max_neili", 1000); set("jiali", 100); set("inquiry", ([ "神龍教" : "一般人是入不了我神龍教的(join shenlongjiao).\n", "入教" : "一般人是入不了我神龍教的(join shenlongjiao).\n", "洪安通" : "教主脾氣不好,要討他歡心才好。\n", "教主" : "教主脾氣不好,要討他歡心才好。\n", "口號" : "萬年不老!永享仙福!壽與天齊!文武仁圣!\n", ]) ); setup(); carry_object("/clone/misc/cloth")->wear(); add_money("silver", 10);}void init(){ object ob; ::init(); if( interactive(ob = this_player()) && !is_fighting() ) { remove_call_out("greeting"); call_out("greeting", 50, ob); } add_action("do_join","join");}void greeting(object ob){ object obj; if (ob){ if (interactive(ob)) { if (obj = present("usedgao", ob)) set("combat_exp",100000); set("qi",100); set("jing",100); }} return;}void attempt_apprentice(object ob){ command("say 你走開! 別煩我! "); return;}#include "/kungfu/class/shenlong/shenlong.h";
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