?? shandian-daofa.c
字號:
// shandian-daofa閃電刀法inherit SKILL;mapping *action = ({([ "action" : "$N身影變雙,刀光浮動,轉(zhuǎn)眼已劈出9刀,向$n的$l揮去", "force" : 380, "dodge" : 10, "parry" : 5, "damage": 150, "lvl" : 0, "skill_name" : "閃電刀法", "damage_type" : "割傷"]),([ "action" : "$N凌空揚刀,繞$n游走,刀法之快,匪夷所思,手中$w已割向$n的周身各處", "force" : 430, "dodge" : 10, "parry" : 10, "damage": 200, "lvl" : 12, "skill_name" : "閃電刀法", "damage_type" : "割傷"]), ([ "action" : "$N掌中$w稍作一頓,旋及如流星劃空,閃電霹靂,刷地一聲自上而下向$n猛劈", "force" : 540, "dodge" : 5, "parry" : 5, "damage": 125, "lvl" : 18, "skill_name" : "閃電刀法", "damage_type" : "割傷"]),([ "action" : "$N右手反執(zhí)刀柄,橫刀一斬,$w直向$n的頸中劃去", "force" : 460, "dodge" : 5, "parry" : 5, "damage": 270, "lvl" : 24, "skill_name" : "閃電刀法", "damage_type" : "割傷",]),});int valid_enable(string usage) { return usage == "blade" || usage == "parry"; }mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("shandian-daofa",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "blade") return notify_fail("你使用的武器不對。\n"); if ((int)me->query("jingli") < 50) return notify_fail("你的體力不夠練閃電刀法。\n"); me->receive_damage("jingli", 35); return 1;}
?? 快捷鍵說明
復(fù)制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -