?? tianmaquan-unarmed.c
字號:
// THIS IS PLAYER'S OWN SKILL (write by maxim@nju_fengxue)
// yzx
// 星月浪子
// [1;36m海對面的沙灘[2;37;0m
// 49089478
// 男性
// unarmed
// 天馬流星拳
inherit SKILL;
////////////////////////////////
mapping *action = ({
// ZHAOSHI :0
([
"action" :"$N右拳緊握,后腿腳尖點地,一式「密集流星」,右拳有如流星般,攻向$n的上中下三路",
"force" :60,
"damage" :40,
"damage_type": "瘀傷",
"lvl" : 0,
"skill_name" : "密集流星"
]),
// ZHAOSHI :1
([
"action" :"只見$N拉開架式,一招「流星掠空」使得虎虎有風。飛快的撲向$n!",
"force" :90,
"damage" :60,
"damage_type": "瘀傷",
"lvl" : 1,
"skill_name" : "流星掠空"
]),
});
// ZHAOSHI :2
int valid_learn(object me)
{
if( me->query_temp("weapon") || me->query_temp("secondary_weapon") )
return notify_fail("練"+"天馬流星拳"+"必須空手。\n");
if( (int)me->query("max_neili") < 50 )
return notify_fail("你的內力太弱,無法練"+"天馬流星拳"+"。\n");
return 1;
}
int valid_enable(string usage) { return usage== "unarmed" || usage=="parry"; }
string query_skill_name(int level)
{
int i;
for(i = sizeof(action)-1; i >= 0; i--)
if(level >= action[i]["lvl"])
return action[i]["skill_name"];
}
mapping query_action(object me, object weapon)
{
int i, level;
level = (int)me->query_skill("tianmaquan-unarmed",1);
for(i = sizeof(action); i > 0; i--)
if(level > action[i-1]["lvl"])
return action[NewRandom(i, 20, level/5)];
}
int practice_skill(object me)
{
if( (int)me->query("qi") < 25 )
return notify_fail("你的體力不夠了,休息一下再練吧。\n");
if( (int)me->query("neili") < 3 )
return notify_fail("你的內力不夠了,休息一下再練吧。\n");
me->receive_damage("qi", 25);
me->add("neili", -3);
return 1;
} //total 34 lines!
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