?? thunderwhip.c
字號:
// snowwhip.c
#include <ansi.h>
inherit SKILL;
mapping *action = ({
([
"action": "$N驚叱一聲,雙手并舉,寒光陡飛,霎時人鞭合一,凌空直向$n飛去",
"dodge": 10,
"damage": 30,
"damage_type": "刺傷"
]),
([
"action": "$N手中鞭影乍迸,卷起萬重電光,“太古開天”轟然橫掃。",
"dodge": 50,
"damage": 20,
"damage_type": "瘀傷"
]),
([
"action": "$N鞭式一變,殺機四布,展開了天雷破有去無回的殺招“太古伏羲說八卦”",
"dodge": 40,
"damage": 75,
"damage_type": "刺傷"
]),
([
"action": "$N躍起三丈,身在半空,招式陡變,“太古神龍”如驚濤駭浪,卷轉電擎而落",
"dodge": 40,
"damage": 30,
"damage_type": "瘀傷"
]),
});
int valid_learn(object me)
{
object ob;
if( (int)me->query("max_neili") < 50 )
return notify_fail("你的內力不夠,沒有辦法練天雷破, 多練些內力再來吧。\n");
if( !(ob = me->query_temp("weapon"))
|| (string)ob->query("skill_type") != "whip" )
return notify_fail("你必須先找一條鞭子才能練鞭法。\n");
return 1;
}
int valid_enable(string usage)
{
return usage=="whip" || usage=="parry";
}
mapping query_action(object me, object weapon)
{
return action[random(sizeof(action))];
}
int practice_skill(object me)
{
if( (int)me->query("qi") < 30
|| (int)me->query("neili") < 5 )
return notify_fail("你的內力或氣不夠,沒有辦法練習天雷破。\n");
me->receive_damage("qi", 30);
me->add("neili", -5);
write("你按著所學練了一遍天雷破。\n");
return 1;
}
int valid_effect(object me, object weapon, string name, int skill)
{
}
int effective_level() { return 16;}
string *parry_msg = ({
"$n一鞭轉空,身形籍式升空三尺,反手連戳三鞭“太古神龍三掉尾”,卷起一道鞭焰,護住全身。\n",
"$n一招“橫扣天機”,貫運真力,至截$N手中的$w\n",
"$n右臂向后一擺,手中的$v向前卷出,鞭影象雪花般罩住了$N。\n",
"$n急踏步移形換位,讓開這一招。\n",
});
string *unarmed_parry_msg = ({
"$n一鞭轉空,身形籍式升空三尺,反手連戳三鞭“太古神龍三掉尾”,卷起一道鞭焰,護住全身。\n",
"$n右臂向后一擺,手中的$v向前卷出,鞭影象雪花般罩住了$N。\n",
"$n急踏步移形換位,讓開這一招。\n",
});
string query_parry_msg(object weapon)
{
if( weapon )
return parry_msg[random(sizeof(parry_msg))];
else
return unarmed_parry_msg[random(sizeof(unarmed_parry_msg))];
}
int learn_bonus()
{
return 20;
}
int practice_bonus()
{
return 10;
}
int black_white_ness()
{
return 20;
}
string perform_action_file(string action)
{
return __DIR__"thunderwhip/" + action;
}
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