?? duo.c
字號:
// duo.c 空手入白刃 #include <ansi.h> inherit F_SSERVER; int perform(object me){ string msg; object weapon, weapon2, target; int skill, dp, damage; me->clean_up_enemy(); target = me->select_opponent(); if( (int)me->query_temp("duo") ) return notify_fail("你已經在奪敵人的兵刃了。\n"); skill = me->query_skill("zhemei-shou",1); if( !(me->is_fighting() )) return notify_fail("空手入白刃只能對戰(zhàn)斗中的對手使用。\n"); if (objectp(weapon = me->query_temp("weapon"))) return notify_fail("你必須空手。\n"); if (!objectp(weapon2 = target->query_temp("weapon"))) return notify_fail("對方沒有兵刃,你不用擔心。\n"); if( skill < 50) return notify_fail("你的天山折梅手等級不夠, 不能空手入白刃!\n"); if (((int)me->query_skill("bahuang-gong", 1) < 50) && ((int)me->query_skill("beiming-shengong", 1) < 50 )) return notify_fail(RED"你本門內功火候不夠,使不出「空手奪白刃」。\n"NOR); if( me->query("neili") < 50 ) return notify_fail("你的內力不夠,無法空手入白刃!\n"); msg = CYN "$N凝神閉息,打算施展空手入白刃的絕技. \n"; message_combatd(msg, me); if( weapon2->query("ownmake")) return notify_fail("這個武器好像奪不下來!\n"); if( weapon2->query("no_get") && weapon2->query("no_drop") ) return notify_fail("這個武器好像奪不下來!\n"); dp = target->query_skill("dodge",1); if( dp < 1 ) dp = 1; if( random(skill) > random(dp) ) { if(userp(me)) me->add("neili",-50); msg = "$N使出空手入白刃的絕招, $n頓時覺得眼前一花,手腕一麻,手中兵刃脫手而出!\n" NOR; target->start_busy(2); weapon2->move(me); if (weapon2->query("ownmake")==1) { weapon2->move(target); msg += "那可是$n的隨身家伙!$n手一伸將它撿回來。\n" NOR; } me->start_busy(2); } else { msg = "可是$n的看破了$N的企圖,立刻采取守勢,使$N沒能奪下兵刃。\n"NOR; me->start_busy(2); } message_combatd(msg, me, target); if(!target->is_fighting(me)) target->fight_ob(me); return 1;}
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -