?? huanying.c
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// huanying.c 雁行刀法「無形幻影」#include <ansi.h>#include <combat.h>inherit F_SSERVER;int perform(object me, object target){ int extra; int damage; string msg; object weapon; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("[無形幻影]只能對戰斗中的對手使用。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "blade") return notify_fail("開什么玩笑,沒裝備刀怎么使「無形幻影」?\n"); if ((int)me->query_skill("yanxing-dao", 1) < 160 ) return notify_fail("你雁行刀法不夠嫻熟,使不出「無形幻影」。\n"); if ((int)me->query_skill("linji-zhuang", 1) < 90 ) return notify_fail("你臨濟莊火候不夠,「無形幻影」不成招式。\n"); if ((int)me->query("max_neili")<300) return notify_fail("你的內力修為不足,無法運足「無形幻影」的內力。\n"); if ((int)me->query("neili")<200) { return notify_fail("你現在內力不夠,沒能將「無形幻影」使完!\n"); } extra = me->query_skill("yanxing-dao",1) / 15; extra += me->query_skill("linji-zhuang",1) /15; me->add_temp("apply/attack", extra); me->add_temp("apply/damage", extra); msg = HIC "$N大喝一聲,全場四處游動,$n只看到$N化做數團身影,漫天刀光席卷而來!"NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = YEL "$n奮力一架,但$N刀分數路,$n只架住一刀!" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = YEL "$N的刀橫劈向$n!" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = YEL "$N無形的身影朝$n飛來,刀法成幻影令$n捉摸不清!" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = YEL "$N身法飄忽不定,不時的砍向$n,猶如無形,猶如幻影!" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); me->add_temp("apply/attack", -extra); me->add_temp("apply/damage", -extra); me->add("neili", -200); me->start_busy(2); return 1;}
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