?? ying.c
字號:
#include <ansi.h>#define YING "「" MAG "無影掌" NOR "」"inherit F_SSERVER;int perform(object me, object target){ object weapon; string msg; if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail(YING "只能對戰斗中的對手使用。\n"); if (target->is_busy()) return notify_fail(target->name() + "目前正自顧不暇,放膽攻擊吧。\n"); if ((int)me->query_skill("tiezhang-zhangfa", 1) < 100) return notify_fail("你的鐵掌掌法還不夠嫻熟,難以施展" YING "。\n"); if (me->query_skill_mapped("unarmed") != "tiezhang-zhangfa") return notify_fail("你沒有激發鐵掌掌法,難以施展" YING "。\n"); if (me->query_skill_prepared("strike") != "tiezhang-zhangfa") return notify_fail("你現在沒有準備使用鐵掌掌法,難以施展" YING "。\n"); if (me->query("neili") < 100) return notify_fail("你現在真氣不夠,無法施展「無影掌」。\n"); if (! living(target)) return notify_fail("對方都已經這樣了,用不著這么費力吧?\n"); msg = MAG "只見$N" MAG "雙掌急速運轉,使出鐵掌掌法絕技「無影掌」,掌影虛虛實" "實,毫無章理的拍向$n" MAG "!\n" NOR; me->add("neili", -80); if (random(me->query_skill("tiezhang-zhangfa")) > (int)target->query_skill("force") / 3) { msg += HIR "結果$p" HIR "完全琢磨不透$P" HIR "精妙的掌法,攻勢頓時緩" "滯。\n" NOR; target->start_busy((int)me->query_skill("tiezhang-zhangfa") / 50 + 3); } else { msg += CYN "可是$p" CYN "并沒上當,硬生生格開了$P" CYN "這幾掌。\n" NOR; me->start_busy(1); } message_combatd(msg, me, target); return 1;}
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