?? xuantie-jianfa.c
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// 玄鐵劍法#include <ansi.h>;inherit SKILL;string *msg = ({"$N當(dāng)胸平平刺出一劍,實在是毫無任何變化,而卻有轟轟之聲,$n只覺一股大力由$w直逼周身","$N凌空躍起,身隨劍起,借助下行之勢向下猛劈一劍,將$n周身籠于劍氣之下","$N輕嘆一聲,隨手橫劈一劍,緩緩指向$n,看似無絲毫變化,卻盡得劍法精髓,當(dāng)真平淡中蘊涵所有變化,無招勝有招","$N迅疾挑出一劍,但見劍勢如虹,快似閃電,無可當(dāng)鋒!此劍之快,匪夷所思,無法分辨劍路去來","$N仰首長嘯,令風(fēng)云變幻,狂風(fēng)遽起,旋及一劍平指,劍氣彌漫于$n周身各處,$n只覺身處驚濤駭浪之中,驚怖中更覺$N劍力有如海潮一般,一波一浪陣陣涌來,綿延不絕,愈發(fā)愈強","$N祭起$w,左手捏成劍訣置于胸前,咄喝一聲,正是劍法至尊的“御劍式”,空中滿是劍影,宛若千道銀鏈,只在$n身邊游動","$N連出十余劍,一時迅疾如流星劃空,一時凝重遲緩,招招無跡可尋,平淡至極又匪思至極,順刺,逆擊,橫削,倒劈,無不是劍法的入門,當(dāng)真返樸歸真,卻已不再存任何破綻",});int valid_enable(string usage){ return usage == "sword" || usage == "parry";}mapping query_action(object me, object weapon){ return ([ "action":msg[random(sizeof(msg))], "damage":(random(2)+2)*220, "damage_type":random(2)?"刺傷":"割傷", "dodge":(random(2)+2)*50, "force":(random(2)+2)*220 ]);}int valid_learn(object me){ return notify_fail("你只能通過領(lǐng)悟來提高玄鐵劍法。\n");}string perform_action_file(string action){ return __DIR__"xuantie-jianfa/" + action;}
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