?? huanying.c
字號:
// huanying.c 幻影#include <ansi.h>inherit F_SSERVER;int perform(object me){ string msg; object weapon, weapon2, target; int skill, ap, dp, damage; me->clean_up_enemy(); target = me->select_opponent(); skill = me->query_skill("pixie-jian",1); if( !(me->is_fighting() )) return notify_fail("「幻影」只能對戰斗中的對手使用。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不對。\n"); if (!objectp(weapon2 = target->query_temp("weapon"))) return notify_fail("對方沒有用兵器,你不需要用幻影。\n"); if( skill < 100) return notify_fail("你的僻邪劍法等級不夠, 不能使用「幻影」!\n"); if( me->query("neili") < 200 ) return notify_fail("你的內力不夠,無法運用「幻影」!\n"); if ((int)me->query_skill("kuihua-xinfa", 1) < 80 ) return notify_fail(RED"你葵花心法火候不夠,使不出「幻影」。\n"NOR); msg = HIC"$N人影連晃,衣袖微擺,向$n急沖而去\n"NOR; message_combatd(msg, me, target); damage = 10 + random(skill / 2); ap = me->query_skill("sword") + skill; dp = target->query_skill("dodge")/2 ; if( dp < 1 ) dp = 1; if( random(ap) > dp) { if(userp(me)) me->add("neili",-150); msg = HIR"$n只覺雙手一陣刺痛,大叫一聲,手中"; msg += weapon2->name(); msg += "落地,一個筋斗翻了出去!\n" NOR; me->start_busy(1); target->receive_damage("qi", damage); target->start_busy(2); me->add("neili",-50); if (random(me->query("combat_exp"))> target->query("combat_exp")/2) { weapon2->move(environment(me)); }} else { me->add("neili",-50); msg = MAG"$n以來不及抵擋,百忙中手中的"; msg += weapon2->name(); msg += "顫動,急刺$N的左目,$N只得向后跳開。\n"NOR; me->start_busy(2); } message_combatd(msg, me, target); return 1;}
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -