?? hwzsword-sword.c
字號:
// THIS IS PLAYER'S OWN SKILL (write by maxim@nju_fengxue)
// hwz
// 緣隨雲
// 丐幫第十八代弟子
// 3563217
// 男性
// sword
// 緣
inherit SKILL;
////////////////////////////////
mapping *action = ({
// ZHAOSHI :0
([
"action" :"$N縱身一躍,手中$w一招「緣起緣滅緣了時」對準$n的$l斜斜刺出一劍",
"force" :60,
"damage" :40,
"damage_type": "刺傷",
"lvl" : 0,
"skill_name" : "緣起緣滅"
]),
// ZHAOSHI :1
([
"action" :"$N身子一斜,手中$w一招「奈何此緣卻是夢」對準$n的$l畫出一個半圓,劍尖直擊$n的心臟",
"force" :90,
"damage" :60,
"damage_type": "刺傷",
"lvl" : 1,
"skill_name" : "緣了時"
]),
// ZHAOSHI :2
([
"action" :"$N手持$w,迅速的往$n沖了過去,一招「緣定三生花結果」對準$n的$l直直刺出一劍",
"force" :120,
"damage" :80,
"damage_type": "刺傷",
"lvl" : 2,
"skill_name" : "卻是夢"
]),
});
// ZHAOSHI :3
int valid_learn(object me)
{
object weapon; if (!objectp(weapon = me->query_temp("weapon"))
|| (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不對。\n");
if( (int)me->query("max_neili") < 50 )
return notify_fail("你的內力太弱,無法練"+"緣"+"。\n");
return 1;
}
int valid_enable(string usage) { return usage=="sword" || usage=="parry"; }
string query_skill_name(int level)
{
int i;
for(i = sizeof(action)-1; i >= 0; i--)
if(level >= action[i]["lvl"])
return action[i]["skill_name"];
}
mapping query_action(object me, object weapon)
{
int i, level;
level = (int)me->query_skill("hwzsword-sword",1);
for(i = sizeof(action); i > 0; i--)
if(level > action[i-1]["lvl"])
return action[NewRandom(i, 20, level/5)];
}
int practice_skill(object me)
{
object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不對。\n"); if( (int)me->query("qi") < 25 )
return notify_fail("你的體力不夠了,休息一下再練吧。\n");
if( (int)me->query("neili") < 3 )
return notify_fail("你的內力不夠了,休息一下再練吧。\n");
me->receive_damage("qi", 25);
me->add("neili", -3);
return 1;
} //total 34 lines!
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