?? san.c
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// san.c 一拍兩散/*玄寂適才所出那一掌,實是畢生功力之所聚,叫作“一拍兩散”,所謂“兩散”,是指拍在石上,石屑四“散”、拍在人身,魂飛魄“散”。這路掌法就只這么一招,只因掌力太過雄渾,臨敵時用不著使第二招,敵人便已斃命,而這一掌以如此排山倒海般的內力為根基,要想變招換式,亦非人力之所能。*/#include <ansi.h>inherit F_DBASE;inherit F_SSERVER;void remove_effect(object me, int amount);int perform(object me, object target){ int org_jiali, jiali; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("一拍兩散只能對戰斗中的對手使用。\n"); if( me->query_temp("weapon") ) return notify_fail("你只能在空手時使用一拍兩散!\n"); if( me->query_skill_mapped("force") != "hunyuan-yiqi" ) return notify_fail("你所用的并非混元一氣功,無法施展一拍兩散!\n"); if( me->query_skill("hunyuan-yiqi", 1) < 180) return notify_fail("你的混元一氣功火候未到,無法施展一拍兩散!\n"); if( me->query_skill("banruo-zhang", 1) < 200 ) return notify_fail("你的般若掌火候未到,無法施展一拍兩散!\n"); if( me->query("max_neili") <= 1000 ) return notify_fail("你的內力修為不足,勁力不能運發,無法施展一拍兩散!\n"); if( (int)me->query("neili") < 1000 ) return notify_fail("你的內力不夠。\n"); if( (int)me->query("jing") < 100 ) return notify_fail("你的精力不夠。\n"); org_jiali = me->query("jiali"); // I tried the original code with no restriction, a 4Kneili player // can make 15K damage in this 1 hit. With the limit, a 4K // neili player can still make 4K damage sometimes. -Chu jiali = me->query("neili")/5; if (jiali > 600) jiali = 600; jiali = jiali/2 + random(jiali/3); me->add_temp("attack",100); me->add_temp("damage",200); me->set("jiali", jiali); me->set("neili", me->query("neili")/3); message_vision( HIW "\n$N雙手合十道:阿彌陀佛,罪過罪過!雙掌自外向里轉了個圓圈,緩緩向$n推了過來。!\n" +"$N掌力未到,$n已感胸口呼吸不暢,頃刻之間,$N的掌力如怒潮般洶涌而至!!!\n" NOR, me,target); COMBAT_D->do_attack(me, target, me->query_temp("weapon")); COMBAT_D->do_attack(me, target, me->query_temp("weapon")); COMBAT_D->do_attack(me, target, me->query_temp("weapon")); COMBAT_D->do_attack(me, target, me->query_temp("weapon")); COMBAT_D->do_attack(me, target, me->query_temp("weapon")); me->add_temp("attack",-100); me->add_temp("damage",-200); me->set("jing", me->query("jing")/5); me->set("neili", me->query("neili")/3); me->set("jiali", org_jiali); me->start_busy(1+random(3));// target->kill_ob(me); return 1;}
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