?? shortsong-blade.c
字號:
inherit SKILL;
mapping *action = ({
([ "action": "$N使一招「對酒當歌」,手中$w風似地向$n的$l斬去!",
"damage": 70,
"dodge": 70,
"damage_type": "割傷"
]),
([ "action": "$N彎刀似月,$w隨著一招「人生幾何」由下而上撩往$n的$l",
"damage": 40,
"damage_type": "割傷"
]),
([ "action": "$N身形一轉,一招「譬如朝露」$w如朝露閃爍,斬向$n的$l",
"damage": 20,
"damage_type": "割傷"
]),
([ "action": "$N舞動$w,一招「去日苦多」往$n的$l斜斜砍出一刀",
"damage_type": "割傷"
]),
([ "action": "$N手中$w一晃,一招「慨當以慷」迅捷無倫地劈向$n的$l",
"damage": 70,
"damage_type": "割傷"
]),
([ "action": "$N提氣丹田,身型咋展,一招「憂思難忘」直劈$n$l",
"damage": 30,
"damage_type": "割傷"
]),
([ "action": "$N移步側身,使一招「何以解憂」刀光霍霍斬向$n的$l",
"damage": 50,
"damage_type": "割傷"
]),
});
int valid_learn(object me)
{
object ob;
if( (int)me->query("max_neili") < 100 )
return notify_fail("你的內力不夠,沒有辦法練短歌刀法。\n");
// if( (string)me->query_skill_mapped("force")!= "qidaoforce")
// return notify_fail("短歌刀法必須配合鐵雪內功才能練。\n");
if( !(ob = me->query_temp("weapon"))
|| (string)ob->query("skill_type") != "blade" )
return notify_fail("你必須先找一把刀才能練刀法。\n");
return 1;
}
int valid_enable(string usage)
{
return (usage=="blade") || (usage=="parry");
}
mapping query_action(object me, object weapon)
{
return action[random(sizeof(action))];
}
int practice_skill(object me)
{
object weapon;
if( !objectp(weapon = me->query_temp("weapon"))
|| (string)weapon->query("skill_type") != "blade" )
return notify_fail("你必須先找一把刀,才能練刀法。\n");
if( (int)me->query("qi") < 40 )
return notify_fail("你的體力不夠練這門刀法,還是先休息休息吧。\n");
me->receive_damage("qi", 40);
return 1;
}
int effective_level() { return 20;}
string *parry_msg = ({
"$n使出一招「唯有杜康」,用手中的$v急削$N的五指。\n",
"$n左腳踏前一步,一招「青青子衿」,手中的$v從側面飄向$N之必救。\n",
"$n手中的$v一抖,挽出一片刀花,一招「悠悠我心」,撒向$N的全身。\n",
"$n微退一步,手中的$v劃出一條光弧,一招「但為君故」,將$N的全身圍住。\n",
});
string *unarmed_parry_msg = ({
"$n使出一招「沉吟至今」,用手中的$v急砍$N。\n",
"$n左腳踏前踏,一招「呦呦鹿鳴」,手中的$v揮向$N之必救。\n",
"$n手中的$v一抖,一招「山不厭高」,奔向$N。\n",
"$n手中的$v劃出一招「天下歸心」,將$N的全身圍住。\n",
});
string query_parry_msg(object weapon)
{
if( weapon )
return parry_msg[random(sizeof(parry_msg))];
else
return unarmed_parry_msg[random(sizeof(unarmed_parry_msg))];
}
int learn_bonus()
{
return -20;
}
int practice_bonus()
{
return -10;
}
int black_white_ness()
{
return 30;
}
string perform_action_file(string action)
{
return __DIR__"shortsong-blade/" + action;
}
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