?? lonely-sword.java
字號:
//lonely-sword.c 獨孤九劍// Modified by Venus Oct.1997#include <ansi.h>inherit SKILL;string *parry_msg = ({ "卻見$n踏前一步,劍式斜指你的右臂,想要使$P閃身而退。\n", "$n以攻為守,以進為退,凝神運氣向$P猛攻快打地揮出方位大異的泰山「快活三」三劍。\n", "$n劍法突變,劍勢伸縮不定,奔騰矯夭,逆使嵩山劍法的「天外玉龍」企圖迫使$P變招。\n", "$n突然一劍點向$P的$l,雖一劍卻暗藏無數后著,$P手足無措,攻勢不由自主停了下來!\n" "$n不閃不避,舉劍閃電般使出「疊翠浮青」反削$P的$l,想擋過你此招。\n", "$n突然使出青城派松風劍法的「鴻飛冥冥」,可是方位卻有所偏差,長劍對著$P一絞,企\n圖突破$P的攻勢!\n" "$n挺劍一招象是「白云出岫」回刺$P的$l,企圖將$P的攻勢化解。\n", "只見$n不退反進,身如飄風,詭異地一式「天柱云氣」,動向無定不可捉摸地擋住了$P的\n進攻。\n", "$n不退反進,使出恒山劍招「綿里藏針」,森森劍氣充溢四周!架開了$P的這招\n",});mapping *action = ({ ([ "name": "總訣式", "action": "$N使一招「總訣式」,手中$w劍光暴長,向$n的$l刺去", "dodge": 50, "damage": 350, "damage_type": "刺傷" ]), ([ "name": "破劍式", "action": "$N劍尖一指,一招「破劍式」斜斜刺向$n的$l", "dodge": 100, "damage": 400, "damage_type": "刺傷" ]), ([ "name": "破刀式", "action": "$N手中$w一招「破刀式」從意想不道的方位刺向$n的$l", "dodge": 40, "damage": 350, "damage_type": "刺傷" ]), ([ "name": "破槍式", "action": "$N身形一晃,手中$w龍吟一聲,使出「破槍式」往$n的$l連遞數劍", "dodge": 70, "damage": 350, "damage_type": "刺傷" ]), ([ "name": "破鞭式", "action": "$N手中$w劍光暴長,一招「破鞭式」往$n$l刺去", "dodge": 60, "damage": 350, "damage_type": "刺傷" ]), ([ "name": "破索式", "action": "$N手中$w疾往上挑,一招「破索式」直指$n$l", "dodge": 50, "damage": 350, "damage_type": "刺傷" ]), ([ "name": "破掌式", "action": "$N突然往下一蹲,手中$w自肋下穿出
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -